Update 1034 (Killing Floor 2)
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Highlights:
- Sharpshooter Perk
- 2 Community Maps
- Added Basic Training - Tutorial (cosmetic items rewarded for completion)
- Resistance/Weakness System
- Incapacitation Changes
- Updated Perks
- VS Survival update
- Updated Hans Fight
- New Character - Rae
- 32 New Achievements
- Menu/UI Design Updates
- 2 crates 2 USBs (new precious items)
- Several battlescarred weapons updated to look better
- Steam market item view inside Trading Floor
- Support for Double Byte Character sets
- Chinese Localization added
- Japanese Localization added
- Wider range of special characters
- Performance Optimizations
General:
- All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
- Resistance and Weakness system added per weapon type - See wiki charts for more information
Menu/UI:
- Weight added to the HUD
- New kill alert added when human teammates die
- Interaction widget updated, will now resize itself to fit the text inside it.
- Info text added to matchmaking and solo game menus
- Loading Screen Tips
- Perk menu layout changed to make reading passive bonuses and skills easier
- Menu bar updated
- Added boss health bar
- Players can now choose to recycle all their duplicates of an item at once (leaving one behind)
Perks:
- Added Sharpshooter
- Level 5:
- Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
- Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
- Level 10:
- Stability - Inflict 30% more damage while crouched
- Ballistic Shock - Stun power increased by 100%
- Level 15:
- Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
- Combat Ready - Reload your weapons faster
- Level 20:
- Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
- Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
- Level 25:
- Assassin - Headshot will knock down any Zed
- Ranger - Headshots will stun any zed
- Level 5:
- Demo Changes
- Level 5:
- Bombardier - Explosive demo weapons now do 25% more damage
- Grenadier- Demo weapons fire 20% faster
- Level 10:
- High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon
- Extra Rounds - Increase max ammo by 5 for every demo weapon
- Level 15:
- Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
- Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
- Level 20:
- Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
- Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
- Level 25:
- Destroyer of Worlds - Previously nuke, this has been tweaked slightly
- Mad Bomber - Shoot and reload in near real time
- Passive Changes
- Level 5:
- Commando Changes
- Level 5:
- Tactical Reload - Reload 20% faster with commando weapons
- Large Mags - Commando Weapons have 50% increased mag size
- Level 10:
- Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
- Impact - Commando weapons have 150% increased stumble power
- Level 15:
- Health Increase - Increased health and Armor by 25%
- Ammo Vest - Carry 2 extra mags per commando weapon
- Level 20:
- Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
- Eat Lead - Get another 50% increase in mag size for CommandoWeapons
- Level 25:
- Professional - Reload weapons at full speed and switch weapons twice as fast
- Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
- Passive Changes
- Level 5:
- Berserker Changes
- Level 5:
- Dreadnaught - Increased health by 50%
- Skirmisher - Move faster, sprint faster, regenerate health every second
- Level 10:
- Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
- Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
- Level 15:
- Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
- Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
- Level 20:
- Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
- Massacre - Light attacks do 20% more damage and are 5% faster
- Level 25:
- Spartan - Attack in near real time and gain 25% of your total health
- Rage - Move and attack in real time
- Passive Changes
- Level 5:
Zeds:
- Reduced gorefast headless damage 50% and reduced the attack speed
- Hans fight Update
- Hans shield can now be broken
- If broken before his heal, he won’t heal that phase
- If broken during his heal it will be interrupted
- Hans now has more overall health to compensate for how the fight plays out
Weapons:
- LAR - Sped up bolt time
- Crossbow - Reduced stun power
- HX25 - Modified spread to more reliably hit the target that was aimed at
Versus:
- New ZED awards
- Scoreboard and match layout UI
- Team Swap every match
- Player Zed Spawning Decoupled from AI Waves
- Updates to Player Zeds
- Health, speed and damage change
- Some can now block: Scrake, Fleshpound, Bloat and Gorefast
Maps:
- Added Containment Station
- Added Hostile Ground
- Updated Buring Paris art assets to bring it more in line with later produced maps
Weapon Skin Revisions:
- Battlescarred Weapon Revisions on the following skins to look less battlescarred
- SCAR | Spray Can
- Katana | Cyberbone
- Scar | Horzine Elite Red
- Scar | Horzine Elite Blue
- Scar | Horzine Elite Green
- Scar | Horzine Elite White
- 9MM | Tactical
- AR15 | Tactical
Bug Fixes:
General:
- Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)
- Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
- Fixed a case where a mis-sized Steam avatar would crash the game on launch
- Fixed another case where players would enter a solo versus game
- Fixed crate opening animations getting into an endless loop
- Fixed ultra bright gore for Flex High settings
- Fixed grenades not bouncing in Black Forest grass
- Fixed an exploit that allowed players to keep trader menu open during a round
- Fixed Crossbow bolts disappearing when hitting a destructible item
- Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
- Fixed an issue with the hammer staying up on the Winchester 1894
- Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
- Fixed audio issues with the Crossbow’s melee sound not triggering
- Fixed an issue with blood not showing up on the Bowie Knife
- Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
- Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
- Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
- Fixed the trader menu not correctly updating with the Experience and Level of the player
- Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
- Fixed an issue with players not being able to parry/block behind the spawn points
Versus:
- Fixed Player Crawlers been able to be killed by others after they had triggered their suicide
Map Fixes:
- Various Map Fixes
- Outpost
- Black Forest
- Burning Paris
- Biotics Lab
- Prison
SDK:
- Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched
Known issues
- Bosses do not lose the freeze grenade frozen texture effect after thawing out
- Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
- Some particle effects do not render when looking through scoped weapons
- Fire induced panic causes Sirens to stop screaming in some cases
- Doors on Containment Station map missing sounds
- Some visual issues on dynamic objects after swapping teams in VS mode
- Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted
- Some cosmetic items do not fit correctly on Rae
- Cosmetic item preview images are low resolution