User contributions for Delta-ranger
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15 February 2022
- 15:4915:49, 15 February 2022 diff hist −38 Getting Started with Mapping (Killing Floor 2) →Building (Baking)
- 03:0003:00, 15 February 2022 diff hist +4,407 Getting Started with Mapping (Killing Floor 2) No edit summary
- 02:5802:58, 15 February 2022 diff hist 0 N File:Geotoolswindow.png No edit summary current
- 01:0801:08, 15 February 2022 diff hist +19 Setting Up Landscapes (Killing Floor 2) Warning Banner on Bugged Feature added current Tag: Visual edit: Switched
- 01:0601:06, 15 February 2022 diff hist +694 N Template:WarningBanner Warning for users wanting to use the Landscape Tool. I know this is a very specific warning which doesn't really have much reusability. Feel free to edit it for a more universal use, just make a duplicate please and edit the page that is currently using it.
- 00:3500:35, 15 February 2022 diff hist +668 Setting Up Doors (Killing Floor 2) No edit summary current
14 February 2022
- 22:3622:36, 14 February 2022 diff hist −143 Setting Up Spawns (Killing Floor 2) No edit summary current
- 22:1022:10, 14 February 2022 diff hist 0 Template:KF2SDKNavBox No edit summary
- 20:5020:50, 14 February 2022 diff hist +2,634 Getting Started with Mapping (Killing Floor 2) →Zed Spawning and Gameplay
11 February 2022
- 05:2805:28, 11 February 2022 diff hist +116 Getting Started with Mapping (Killing Floor 2) →Using the BSP Brush and Creating Volumes
- 05:2205:22, 11 February 2022 diff hist +1,726 Getting Started with Mapping (Killing Floor 2) No edit summary
- 05:0305:03, 11 February 2022 diff hist +245 Setting Up Pickups (Killing Floor 2) →KFPickupFactory_ItemDefault current
- 04:5504:55, 11 February 2022 diff hist +87 N File:TraderTriggerPivot.png Changing the Trader Trigger Pre-Pivot so the trader arrows path correctly current
- 04:4604:46, 11 February 2022 diff hist −51 Template:KF2SDKNavBox Removed the Traders page as it doesn't actually tell you anything useful about setting up a Trader or contain any useful information
- 01:5401:54, 11 February 2022 diff hist −2 Setting Up Navigation (Killing Floor 2) No edit summary current
- 01:5401:54, 11 February 2022 diff hist +1,069 Setting Up Doors (Killing Floor 2) No edit summary
- 01:5201:52, 11 February 2022 diff hist −1,068 Setting Up Navigation (Killing Floor 2) →Navigation Markup
10 February 2022
- 23:4323:43, 10 February 2022 diff hist +168 Setting Up Spawns (Killing Floor 2) →Kismet Requirements
- 23:4123:41, 10 February 2022 diff hist +46 N File:KF2TVKismetRecs.png Touch Type Class Proximity Types current
- 23:1623:16, 10 February 2022 diff hist +2,393 Getting Started with Mapping (Killing Floor 2) →Using the Brushes and Volumes