User contributions for Delta-ranger
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11 February 2022
- 05:2205:22, 11 February 2022 diff hist +1,726 Getting Started with Mapping (Killing Floor 2) No edit summary
- 05:0305:03, 11 February 2022 diff hist +245 Setting Up Pickups (Killing Floor 2) →KFPickupFactory_ItemDefault current
- 04:5504:55, 11 February 2022 diff hist +87 N File:TraderTriggerPivot.png Changing the Trader Trigger Pre-Pivot so the trader arrows path correctly current
- 04:4604:46, 11 February 2022 diff hist −51 Template:KF2SDKNavBox Removed the Traders page as it doesn't actually tell you anything useful about setting up a Trader or contain any useful information
- 01:5401:54, 11 February 2022 diff hist −2 Setting Up Navigation (Killing Floor 2) No edit summary current
- 01:5401:54, 11 February 2022 diff hist +1,069 Setting Up Doors (Killing Floor 2) No edit summary
- 01:5201:52, 11 February 2022 diff hist −1,068 Setting Up Navigation (Killing Floor 2) →Navigation Markup
10 February 2022
- 23:4323:43, 10 February 2022 diff hist +168 Setting Up Spawns (Killing Floor 2) →Kismet Requirements
- 23:4123:41, 10 February 2022 diff hist +46 N File:KF2TVKismetRecs.png Touch Type Class Proximity Types current
- 23:1623:16, 10 February 2022 diff hist +2,393 Getting Started with Mapping (Killing Floor 2) →Using the Brushes and Volumes
- 21:5221:52, 10 February 2022 diff hist +5,494 Getting Started with Mapping (Killing Floor 2) →Building (Baking and Cooking)
- 21:5021:50, 10 February 2022 diff hist +40 N File:BuildToolLocations.png Locations of Build Options current
- 20:1220:12, 10 February 2022 diff hist −9 Getting Started with Mapping (Killing Floor 2) →General Lighting Tag: Visual edit: Switched
- 20:1120:11, 10 February 2022 diff hist −48 Getting Started with Mapping (Killing Floor 2) →Lighting Documentation
- 20:1020:10, 10 February 2022 diff hist −44 Getting Started with Mapping (Killing Floor 2) →World Lighting
- 20:0720:07, 10 February 2022 diff hist +46 N File:LightingVolumes.png Lighting Volume Action Locations current
- 17:3817:38, 10 February 2022 diff hist +5,480 Getting Started with Mapping (Killing Floor 2) →World Lighting
9 February 2022
- 20:2020:20, 9 February 2022 diff hist +3,456 Getting Started with Mapping (Killing Floor 2) →Placing Assets and Props
- 20:0620:06, 9 February 2022 diff hist +41 N File:MICEditing.png Editing a Material Instance current
- 17:5217:52, 9 February 2022 diff hist +2,541 Getting Started with Mapping (Killing Floor 2) →Using the Modular Static Mesh Set Tag: Visual edit: Switched