Update 1144 (Killing Floor 2)

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Revision as of 02:30, 22 September 2023 by Simplecat (talk | contribs) (Created page with "'''Event''' ''Last Hans Standing'' * ''Scanners all over the world found Hans Volter’s hidden castle. Veiled by the Alpine fog and forests, Castle Volter seems to be a fortress in disguise. Your team has enough intel to determine that the castle is Volter’s personal clone laboratory. The time for the final assault to put the old man down for good has come in the new official map: Castle Volter.'' ''Nevertheless, every operation needs funding. Horzine has put a nic...")
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Event

Last Hans Standing

  • Scanners all over the world found Hans Volter’s hidden castle. Veiled by the Alpine fog and forests, Castle Volter seems to be a fortress in disguise. Your team has enough intel to determine that the castle is Volter’s personal clone laboratory. The time for the final assault to put the old man down for good has come in the new official map: Castle Volter.

Nevertheless, every operation needs funding. Horzine has put a nice and shiny price tag on some unusually dangerous Zed specimens. Hunt them down on the new Bounty Hunt Weekly Mode and make some good Dosh. However, we must warn you that the longer it takes you to take down the Bounties, the more dangerous they’ll be.

Try out the brand new HRG 93R, a burst-fire backup pistol. Tired of your old 9mm? This new handgun weighs like a butterfly but stings like a bee. Make sure you check it out on your Perk menu.

We hope you enjoy the new content coming up this Halloween!

New Additions and Highlights

  • 1 New Official Map
    • Castle Volter
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Hans Volter’s hidden fortress in the Bavarian Alps.
      • Special Note: This map is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this phase of the beta
  • 1 New Weekly Mode
    • Bounty Hunt
      • Each wave Bounty Zeds will spawn.
      • Players will have to hunt them down and prioritize them as targets.
      • Killing other Zeds rather than the bounties will make them more dangerous.
      • Dosh will only be obtained upon killing Bounty Zeds at the end of each wave and healing teammates.
      • A larger amount of Dosh will be obtained on Bounty Zed kill or assist.
      • Length: 7 waves.
      • Complete the Weekly Outbreak to earn the Desert Eagle | Bounty Hunt | Precious skin
  • 2 New Weapons
    • HRG 93R as a backup pistol
      • A new backup pistol can be selected on the Perk menu as a starting loadout.
      • Burst-fire-oriented handgun has a tad more damage than the 9mm, but it’s a bit less precise.
      • Dual-wielding options are available.
      • Trader price is 150 Dosh.
    • MG3 Shredder for the Commando (Not available for purchase individually during BETA)
      • The MG3 Shredder is a paid DLC weapon.
      • A Tier 5 Machine Gun with two firemodes: the regular automatic fire mode and an alt-fire that fires shredder rounds: bullets that split into a wide fan formation from the barrel at a lower rate of fire.
      • Trader price is 2000 Dosh.
  • New Steam Achievements
    • Castle-Volter related achievements
    • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Seasonal objectives related to Castle Volter and the Weekly Mode
    • Complete all seasonal objectives to earn the MKB42H | Volter | Precious weapon skin
  • Zedconomy (Not available for purchase during BETA)
    • Spectre MKIII HRG Weapon Skin Bundle Pack
    • Medieval MKII Weapon Skin Bundle Pack
    • Chameleon MKIV Weapon Skin Bundle Pack
    • Last Stand Outfit Bundle
    • MG3 Shredder Weapon Bundle

As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.

Addressed Community Feedback

As mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Weekly mode Selector:
    • Added a way to pick any desired Weekly Outbreak as game mode
    • Here are more details on how the Weekly Selector can be used:
      • Find a match
        • This option prioritizes finding a populated Weekly Outbreak server regardless of the type first. If it needs to perform a server takeover to give the player a Weekly Outbreak server within their region, it will then be set to the current active weekly index rather than any hidden preference set within Create a Match or Solo.
      • Create a match
        • Creates a match with the chosen Weekly Outbreak, taking over an existing empty server enabled for takeover based on the requested Weekly Outbreak chosen.
      • Solo Offline
        • Lets you play locally on Solo mode for any Weekly Outbreak. Pick your favorite one using the selector (same filters as Create a Match).
  • Server Browser
    • Allows the player to search for a specific Weekly Outbreak, showing an icon in the main list and indicating the weekly that the server hosts within the details.
  • 2: Cranium Cracker

The current Weekly Outbreak rotation will continue working as usual, updated weekly. Weekly rewards will only be granted if the Current Weekly is chosen. Playing any custom Weekly Outbreak won’t grant any reward.

Balance

  • Weapons
    • Reducto Ray
      • Reduction effect removal speed x2
    • Head Hunter
      • Time to start head reduction x5 times quicker
      • Head reduction rate decreased 10%
    • Killerwatt
      • Default fire mode damage from 50 to 55
      • Alt-Fire charge time 30% reduction
      • Camera turn ratio is now x5 faster than the previous version when alt-firing
      • Spare ammo increased from 300 to 450
    • HRG Vampire
      • Crosshair added:
  • Perks
    • Support
      • Fortitude
        • 10% Defense increase IN ADDITION to the regular health buff
      • Armor Piercing Shot
        • 5% Perk Weapon Damage increase IN ADDITION to the regular penetration buff
      • ZED TIME - Penetrator
        • Reload in real time IN ADDITION to the existing buffs. This will affect both mag-fed and non-mag-fed guns.
    • SWAT
      • All ammo prices reduced by 10% except for the HRG Nailgun
    • Field Medic
      • Acidic Rounds
        • Removed poison effect from Perk Weapons' regular shots
        • Darts' base damage increased; it’s easier now to break Zeds' poison resistance threshold

Designer Notes:

We agreed that the heavily requested ability for players to set their Weekly Outbreaks is a must. The Weekly Selector is now in the game! Choose your favorite Weekly Outbreak to play, or find any specific match in the server browser from our expansive list of Weekly Outbreaks.

Regarding balance, we have made tweaks in some weapons following the feedback from the Community:

The Killerwatt was powerful but could be more comfortable to use. We sped up its alt-fire charge rate, increased the default fire mode damage, and made it easier to control while alt-firing.

The Head Hunter and the Reducto Ray had a shared problem: it took too long for Zeds with altered sizes (either heads or full bodies) to return to their original state. Now, recovery rates are sped up.

Also, the crosshair was enabled for the HRG Vampire, which is always handy!

We heard your feedback regarding the ammo price for one of the most ammo-consuming perks of the game, the SWAT. We hope players enjoy the ammo pricing adjustment.

Many players also expressed that these 3 Support skills weren’t being used as they did not feel enticing enough alternatives to their counterparts. We believe these additions will make choices more interesting for players. The addition of real-time reloads for mag-feed and non-mag-feed guns will allow players to fire off more shots in real-time when supports find themselves in need of more ammo.

Player input suggested that Acidic Rounds was a skill that caused more harm than helped the cooperative playstyle. We’ve taken that feedback and revamped the skill, maintaining the poison theme: now the darts shot from Medic weapons cause more damage and break the Zeds’ poison resistance quicker. This allows the Medic to help in specific situations instead of poisoning Zeds in unwanted scenarios.

Bug Fixes

Also mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

  • Abomination will no longer get stuck when using the Gorge Attack on drones.
  • Addressed issue with EGS servers and online services being unavailable.
  • Adjusted weapon type and filtering flags on various weapons.
  • Corrected misspelling of “password” in Spanish on certain menus.
  • Drones will no longer target Zeds through the Trader Pod.
  • G36C Addressed an issue where ammo was not rendering correctly during clip check and partial reloads if the fire button was being held.
  • Santa’s workshop was excluded from certain weeklies to avoid spawn issues.
  • S12 shotgun alt-fire FX now displays correctly on top of various environmental surfaces.
  • Survivalist weapon loadout will reflect players' choices in the main menu.
  • Web Admin fixed client crashes due to high image resolution.

Known Issues:

  • Castle Volter is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this beta phase.
  • Castle Volter is actively being polished and currently has several known defects for the beta:
    • Areas where visual culling is visible to the player
    • Visible seams in the geometry
    • Lighting inconsistencies across adjacent physical locations
    • Splatter maps need tuning across various locations.