Update 1117 (Killing Floor 2)
Top Community Issues:
- Fixed an issue that was forcing map sorting into alphabetical order overriding server settings.
Weapons:
- FAMAS Masterkey
- Fixed an issue with the Masterkey where it was not being affected by any Zedtime skills that allowed for normal speed or faster firing.
- Added a new animation for a differential between partial and full reloads.
- Fixed an issue where the crouching reload animation for the FAMAS did not play.
- Fixed an issue where the crouching reload animation for the Masterkey did not play.
- Fixed an issue where the standing firing animation for the FAMAS played while crouching.
- Fixed an issue where the standing firing animation for the Masterkey played while crouching.
- Fixed an issue where the 3p animation for being in ADS did not play.
- Fixed an issue where the FAMAS vibrated/bounced during the reload animation.
- Fixed an issue where during the reload animation the players hand clips through the weapon.
- Altered the ammo check gun check animation to be a partial pull back and changed the angle to show the round.
- Altered the ACOG slide animation to an ACOG sight adjustment.
- Fixed clipping issues for the FAMAS during the gun check.
- Fixed an issue where the HRG Blast Brawlers were being affected by the Berserker skills Smash and Massacre
- Fixed an issue with the HRG Blast Brawlers where the weapon was marked as empty on the weapon select card though it still had spare ammunition.
- Fixed an issue where the Thermite Bore was not being affected by the Survivalist’s skill Make Things Go Boom.
Map:
- Reverted the LOD changes to Dystopia 2029 returning it to the pre-Summer update state.
- Moonbase:
- General
- Fixed multiple harsh seams that appeared as anti-aliasing issues throughout the map.
- Placed a wall behind a lamp on the upper gantry to prevent confusion as to where the player was able to kite to.
- Living Quarters
- Fixed multiple seams and gaps between the walls and floor plates.
- Fixed multiple instances of objects missing textures.
- Fixed multiple instances of objects not having a back facing texture.
- Fixed multiple instances of walls not receiving decals upon being shot.
- Fixed multiple instances of columns and walls not reacting correctly to flashlights.
- Fixed various LOD issues throughout the area.
- Removed multiple objects in the area that were extraneous to improve the performance of the area.
- Fixed various instances of z-fighting within the area.
- Fixed multiple exploit spots where Zeds could not reach the players.
- Rocket Dome
- Fixed multiple instances of blood splatter not applying to various textures and objects.
- Fixed multiple instances of objects not having a back facing texture.
- Fixed various instances of z-fighting within the area.
- Fixed multiple exploit spots where Zeds could not reach the players
- Green Dome
- Fixed multiple instances of objects not having a back facing texture.
- Removed multiple objects in the area that were extraneous to improve the performance of the area.
- Fixed various LOD issues throughout the area.
- Fixed an issue where ZEDs and dropped weapons were hanging in the air.
- Fixed various instances of z-fighting within the area.
- Fixed multiple exploit spots where Zeds could not reach the players
- Tech Dome
- Fixed the spawn points of the ammo drops to no longer spawn in the air.
- Fixed various instances of z-fighting within the area.
- Fixed multiple instances of objects not having a back facing texture.
- Fixed multiple exploit spots where Zeds could not reach the players
- Small Dome
- Fixed various instances of z-fighting within the area.
- Removed multiple objects in the area that were extraneous to improve the performance of the area.
- General
Weekly Modes:
- Fixed an issue with Scavenger mode that would allow map travel to occur to holdout style maps.
Store:
- Fixed an issue where all of the Summer content bundles were not being sorted into their respective tabs.