M1911 Pistol (single & dual): Difference between revisions
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{{KF2WeaponInfo | |||
| Name=Dual M1911 Pistols | |||
| PerkImage=KF2_Perk_Gunslinger_White.png | |||
| PerkLink=Gunslinger | |||
| WeaponImage=KF2Dual_M1911_Pistols.png | |||
| Damage=50.000000 | |||
| FireRate=600.000000 | |||
| Accuracy=50.000000 | |||
| Penetration=1.000000 | |||
| MagazineSize=16 | |||
| AmmoCapacity=128 | |||
| Description=• ''"Fire mode is semi-auto only."''<br />• ''"Alt-fire switches aiming styles when in Ironsights."''<br />• ''"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."'' | |||
| | |||
| PerkName=Gunslinger | |||
| Pricing=650 | |||
| Weight=4 | |||
| | |||
| InitialSpareMags=3 | |||
| AmmoCost=26 | |||
| Block= | |||
| Parry= | |||
| WeaponType=Pistol | |||
| | |||
| SecondaryAmmoType= | |||
| SecondaryAmmoImage= | |||
| HealAmount= | |||
| HealAmountSolo= | |||
| HealAmountGrenade= | |||
| HealRecharge= | |||
| HealRechargeSolo= | |||
| HealDuration= | |||
| SecondaryMagazineSize= | |||
| SecondaryAmmoCapacity= | |||
| SecondaryAmmoConsumption= | |||
| SecondaryAmmoCost= | |||
| | |||
| Achievement_0_Image= | |||
| Achievement_0_Name= | |||
}}{{KF2WeaponInfo | |||
| Name=M1911 Pistol | |||
| PerkImage=KF2_Perk_Gunslinger_White.png | |||
| PerkLink=Gunslinger | |||
| WeaponImage=KF2M1911_Pistol.png | |||
| Damage=50.000000 | |||
| FireRate=342.857147 | |||
| Accuracy=50.000000 | |||
| Penetration=1.000000 | |||
| MagazineSize=8 | |||
| AmmoCapacity=136 | |||
| Description=• ''"Fire mode is semi-auto only."''<br />• ''"The classic Colt 1911 semi-automatic pistol."'' | |||
| | |||
| PerkName=Gunslinger | |||
| Pricing=325 | |||
| Weight=2 | |||
| | |||
| InitialSpareMags=7 | |||
| AmmoCost=13 | |||
| Block= | |||
| Parry= | |||
| WeaponType=Pistol | |||
| | |||
| SecondaryAmmoType= | |||
| SecondaryAmmoImage= | |||
| HealAmount= | |||
| HealAmountSolo= | |||
| HealAmountGrenade= | |||
| HealRecharge= | |||
| HealRechargeSolo= | |||
| HealDuration= | |||
| SecondaryMagazineSize= | |||
| SecondaryAmmoCapacity= | |||
| SecondaryAmmoConsumption= | |||
| SecondaryAmmoCost= | |||
| | |||
| Achievement_0_Image= | |||
| Achievement_0_Name= | |||
}}The '''M1911 Pistol''' is the [https://wiki.killingfloor2.com/Gunslinger Gunslinger's] ''tier 2 weapon''. Upon acquiring a second pistol, it becomes the '''Dual M1911 Pistols'''. It is a .45 caliber pistol with ornate engravings and pearl grips. | |||
Each of the handguns can be dropped separately. If upgraded, you will drop an non-upgraded one. When selling the Dual M1911 Pistols, you will sell both. | |||
Compare to the single pistol, the Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed. | |||
==Description & Flavor Text (Single)== | |||
''"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."'' | |||
==Description & Flavor Text (Dual)== | |||
''"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."'' | |||
==Technical Information== | |||
Damage = 50. | |||
Damage (buttstock bash) = 24. | |||
Rate Of Fire = 600 RPM. | |||
Rate Of Fire (bash) = 100. | |||
Damage Type = Ballistic. | |||
Damage Type Group = Handgun. | |||
Reload Time (tactical): Normal = 2.97s, Elite = 2.24s. | |||
Reload Time (dry): Normal = 2.98s, Elite = 1.84s. | |||
Equip Time = 0.30s. | |||
Putdown Time = 0.46s. | |||
Weapon Powers: | |||
Gun hit power = 100. | |||
Knockdown power = 15. | |||
Penetration power = 1. | |||
Stumble power = 20. | |||
==Upgrades== | |||
Upg1 (600): Base damage x1.4. | |||
Upg2 (700): Base damage x1.8, Base weight + 2. | |||
Upg3 (1500): Base damage x2, Base weight + 4. | |||
==Notes== | |||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
==Gallery== | |||
<gallery mode="packed" heights="275"> | |||
File:Gunslinger m1911.png|M1911 Pistol | |||
</gallery> |
Revision as of 08:37, 3 January 2021
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 16 | ||
SPARE AMMO CAPACITY | 128 | ||
DAMAGE | 50 | ||
FIRE RATE | 600 | ||
ACCURACY | 50 | ||
PENETRATION | 1 | ||
• "Fire mode is semi-auto only." • "Alt-fire switches aiming styles when in Ironsights." • "This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 26 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 16 + 48 | ||
Killing Floor 2 item | |||
2
|
|||
MAGAZINE SIZE | 8 | ||
SPARE AMMO CAPACITY | 136 | ||
DAMAGE | 50 | ||
FIRE RATE | 343 | ||
ACCURACY | 50 | ||
PENETRATION | 1 | ||
• "Fire mode is semi-auto only." • "The classic Colt 1911 semi-automatic pistol." | |||
General Information | |||
Pricing | 325 | ||
Ammo Cost | 13 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 8 + 56 | ||
The M1911 Pistol is the Gunslinger's tier 2 weapon. Upon acquiring a second pistol, it becomes the Dual M1911 Pistols. It is a .45 caliber pistol with ornate engravings and pearl grips.
Each of the handguns can be dropped separately. If upgraded, you will drop an non-upgraded one. When selling the Dual M1911 Pistols, you will sell both.
Compare to the single pistol, the Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed.
Description & Flavor Text (Single)
"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."
Description & Flavor Text (Dual)
"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."
Technical Information
Damage = 50.
Damage (buttstock bash) = 24.
Rate Of Fire = 600 RPM.
Rate Of Fire (bash) = 100.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 2.97s, Elite = 2.24s.
Reload Time (dry): Normal = 2.98s, Elite = 1.84s.
Equip Time = 0.30s.
Putdown Time = 0.46s.
Weapon Powers:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.
Stumble power = 20.
Upgrades
Upg1 (600): Base damage x1.4.
Upg2 (700): Base damage x1.8, Base weight + 2.
Upg3 (1500): Base damage x2, Base weight + 4.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
-
M1911 Pistol