Update 1139 (Killing Floor 2): Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
(Created page with "'''March 2023 Quality of Life and Bug Fix Changelog''' '''Bug Fixes''' ''Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be...")
 
mNo edit summary
 
Line 1: Line 1:
[[Category:KF2]]
'''March 2023 Quality of Life and Bug Fix Changelog'''  
'''March 2023 Quality of Life and Bug Fix Changelog'''  


'''Bug Fixes'''
'''Bug Fixes'''


''Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: <nowiki>https://forums.tripwireinteractive.com/forum/killing-floor-2</nowiki> and posting in the ‘PC’ or ‘Console’ sections.''[[Crash]] Map improvements
''Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.''


[[Crash]] Map improvements
* Fixed a collision spot in the SW Street Area that would cause Zeds to walk in air.
* Fixed a collision spot in the SW Street Area that would cause Zeds to walk in air.
* Fixed a doorway where players could obstruct Zeds from entering an area with dynamic elements.
* Fixed a doorway where players could obstruct Zeds from entering an area with dynamic elements.
* Fixed part of geometry that was missing in the SW Street area
* Fixed part of geometry that was missing in the SW Street area
* Fixed issue in which fire FX disappears when the player approachesCommunity Fixes
* Fixed issue in which fire FX disappears when the player approaches
 
Community Fixes


* Reduced FPS drops associated with Field Medic buffs after the player has been in a long-term session on the same server.
* Reduced FPS drops associated with Field Medic buffs after the player has been in a long-term session on the same server.
Line 15: Line 19:
* Blood Sickle: Fixed issue where the first of the two heavy attack hits deals zero damage
* Blood Sickle: Fixed issue where the first of the two heavy attack hits deals zero damage
* Fixed issue in which HRG Locust can cause self damage if player doesn't continue to hold the weapon after firing it
* Fixed issue in which HRG Locust can cause self damage if player doesn't continue to hold the weapon after firing it
* [[G36C Assault Rifle]]: Fixed weapon jiggling after the shot in iron sights by auto fire modeWeapon fixes
* [[G36C Assault Rifle]]: Fixed weapon jiggling after the shot in iron sights by auto fire mode
 
Weapon fixes


* [[ZED MKIII]]: 3P: Fixed Player twitches when turning left while crouching
* [[ZED MKIII]]: 3P: Fixed Player twitches when turning left while crouching
Line 22: Line 28:
* HV Storm Cannon: 3P: Fixed when Left hand fingers were clipping to weapon while crouching
* HV Storm Cannon: 3P: Fixed when Left hand fingers were clipping to weapon while crouching
* G36C Assault Rifle: 3P: Fixed issue with the Silencer and Tac Laser have one-sided texture on drop model
* G36C Assault Rifle: 3P: Fixed issue with the Silencer and Tac Laser have one-sided texture on drop model
* HRG Ballistic Bouncer: Gravity Imploder: Blunderbuss: Fixed issue with these weapons were showing in pistol type tab in trader podIndividual fixes
* HRG Ballistic Bouncer: Gravity Imploder: Blunderbuss: Fixed issue with these weapons were showing in pistol type tab in trader pod
 
Individual fixes


* Addressed issue in which Gunslinger: Quick Draw skill was increasing switching speed to all perks weapons
* Addressed issue in which Gunslinger: Quick Draw skill was increasing switching speed to all perks weapons
* Fixed issue in which outfits' helmets and suits aren't sorting by sorting rules
* Fixed issue in which outfits' helmets and suits aren't sorting by sorting rules
* Perk Roulette: Online: UI: Fixed syringe indicator not filling in after respawningBalance Tunes
* Perk Roulette: Online: UI: Fixed syringe indicator not filling in after respawning
 
Balance Tunes


* Increased [[HRG Ballistic Bouncer]] max damage damage to 300 from 200
* Increased [[HRG Ballistic Bouncer]] max damage damage to 300 from 200

Latest revision as of 17:28, 16 March 2023

March 2023 Quality of Life and Bug Fix Changelog

Bug Fixes

Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Crash Map improvements

  • Fixed a collision spot in the SW Street Area that would cause Zeds to walk in air.
  • Fixed a doorway where players could obstruct Zeds from entering an area with dynamic elements.
  • Fixed part of geometry that was missing in the SW Street area
  • Fixed issue in which fire FX disappears when the player approaches

Community Fixes

  • Reduced FPS drops associated with Field Medic buffs after the player has been in a long-term session on the same server.
  • Having too many weapons marked as a Favorite in the trader could result in crashes. We have now limited this to 12 weapons.
  • Coliseum Weekly : Blood Sickle: Fixed issue in which this weapon was not displayed in Trader Pod
  • Blood Sickle: Fixed issue where the first of the two heavy attack hits deals zero damage
  • Fixed issue in which HRG Locust can cause self damage if player doesn't continue to hold the weapon after firing it
  • G36C Assault Rifle: Fixed weapon jiggling after the shot in iron sights by auto fire mode

Weapon fixes

  • ZED MKIII: 3P: Fixed Player twitches when turning left while crouching
  • ZED MKIII: 3P: Fixed Player twitches when turning left while standing
  • ZED MKIII: Fixed when fingers of the left hand appear for a second on the other side of the weapon at the end of the 1P clip check animation
  • HV Storm Cannon: 3P: Fixed when Left hand fingers were clipping to weapon while crouching
  • G36C Assault Rifle: 3P: Fixed issue with the Silencer and Tac Laser have one-sided texture on drop model
  • HRG Ballistic Bouncer: Gravity Imploder: Blunderbuss: Fixed issue with these weapons were showing in pistol type tab in trader pod

Individual fixes

  • Addressed issue in which Gunslinger: Quick Draw skill was increasing switching speed to all perks weapons
  • Fixed issue in which outfits' helmets and suits aren't sorting by sorting rules
  • Perk Roulette: Online: UI: Fixed syringe indicator not filling in after respawning

Balance Tunes