Update 1034 (Killing Floor 2): Difference between revisions
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[[Category:KF2]] | |||
'''Highlights:''' | '''Highlights:''' | ||
* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk | *[[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk | ||
** [[M14 EBR|M14]] | **[[M14 EBR|M14]] | ||
** [[Rail Gun|Railgun]] | **[[Rail Gun|Railgun]] | ||
** [[Freeze Grenade|Liquid Nitrogen Grenade]] | **[[Freeze Grenade|Liquid Nitrogen Grenade]] | ||
* 2 Community Maps | *2 Community Maps | ||
** [[Containment Station]] | **[[Containment Station]] | ||
** [[Hostile Grounds|Hostile Ground]] | **[[Hostile Grounds|Hostile Ground]] | ||
* Added Basic Training - Tutorial (cosmetic items rewarded for completion) | *Added Basic Training - Tutorial (cosmetic items rewarded for completion) | ||
* Resistance/Weakness System | *Resistance/Weakness System | ||
* [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes | *[[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes | ||
* Updated Perks | *Updated Perks | ||
** [[Demolitionist (Killing Floor 2)|Demo]] | **[[Demolitionist (Killing Floor 2)|Demo]] | ||
** [[Commando (Killing Floor 2)|Commando]] | **[[Commando (Killing Floor 2)|Commando]] | ||
** [[Berserker (Killing Floor 2)|Berserker]] | **[[Berserker (Killing Floor 2)|Berserker]] | ||
* [[Versus Mode|VS]] Survival update | *[[Versus Mode|VS]] Survival update | ||
* Updated [[Dr. Hans Volter|Hans]] Fight | *Updated [[Dr. Hans Volter|Hans]] Fight | ||
* New [[Characters (Killing Floor 2)|Character]] - Rae | *New [[Characters (Killing Floor 2)|Character]] - Rae | ||
* 32 New Achievements | *32 New Achievements | ||
* Menu/UI Design Updates | *Menu/UI Design Updates | ||
* 2 crates 2 USBs (new precious items) | *2 crates 2 USBs (new precious items) | ||
* Several battlescarred weapons updated to look better | *Several battlescarred weapons updated to look better | ||
* Steam market item view inside Trading Floor | *Steam market item view inside Trading Floor | ||
* Support for Double Byte Character sets | *Support for Double Byte Character sets | ||
** Chinese Localization added | **Chinese Localization added | ||
** Japanese Localization added | **Japanese Localization added | ||
** Wider range of special characters | **Wider range of special characters | ||
* Performance Optimizations | *Performance Optimizations | ||
'''General:''' | '''General:''' | ||
* All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold | *All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold | ||
* Resistance and Weakness system added per weapon type - See wiki charts for more information | *Resistance and Weakness system added per weapon type - See wiki charts for more information | ||
'''Menu/UI''': | '''Menu/UI''': | ||
* Weight added to the HUD | *Weight added to the HUD | ||
* New kill alert added when human teammates die | *New kill alert added when human teammates die | ||
* Interaction widget updated, will now resize itself to fit the text inside it. | *Interaction widget updated, will now resize itself to fit the text inside it. | ||
* Info text added to matchmaking and solo game menus | *Info text added to matchmaking and solo game menus | ||
* Loading Screen Tips | *Loading Screen Tips | ||
* Perk menu layout changed to make reading passive bonuses and skills easier | *Perk menu layout changed to make reading passive bonuses and skills easier | ||
* Menu bar updated | *Menu bar updated | ||
* Added boss health bar | *Added boss health bar | ||
* Players can now choose to recycle all their duplicates of an item at once (leaving one behind) | *Players can now choose to recycle all their duplicates of an item at once (leaving one behind) | ||
Perks: | |||
* Added Sharpshooter | |||
** Level 5: | |||
*** Sniper - Inflict 25% more damage while stationary with sharpshooter weapons | |||
*** Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons | |||
** Level 10: | |||
*** Stability - Inflict 30% more damage while crouched | |||
*** Ballistic Shock - Stun power increased by 100% | |||
** Level 15: | |||
*** Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75% | |||
*** Combat Ready - Reload your weapons faster | |||
** Level 20: | |||
*** Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming | |||
*** Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades | |||
** Level 25: | |||
*** Assassin - Headshot will knock down any Zed | |||
*** Ranger - Headshots will stun any zed | |||
* Demo Changes | |||
** Level 5: | |||
*** Bombardier - Explosive demo weapons now do 25% more damage | |||
*** Grenadier- Demo weapons fire 20% faster | |||
** Level 10: | |||
*** High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon | |||
*** Extra Rounds - Increase max ammo by 5 for every demo weapon | |||
** Level 15: | |||
*** Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction | |||
*** Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30% | |||
** Level 20: | |||
*** Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage | |||
*** Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50% | |||
** Level 25: | |||
*** Destroyer of Worlds - Previously nuke, this has been tweaked slightly | |||
*** Mad Bomber - Shoot and reload in near real time | |||
*** Passive Changes | |||
* Commando Changes | |||
** Level 5: | |||
*** Tactical Reload - Reload 20% faster with commando weapons | |||
*** Large Mags - Commando Weapons have 50% increased mag size | |||
** Level 10: | |||
*** Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch | |||
*** Impact - Commando weapons have 150% increased stumble power | |||
** Level 15: | |||
*** Health Increase - Increased health and Armor by 25% | |||
*** Ammo Vest - Carry 2 extra mags per commando weapon | |||
** Level 20: | |||
*** Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil | |||
*** Eat Lead - Get another 50% increase in mag size for CommandoWeapons | |||
** Level 25: | |||
*** Professional - Reload weapons at full speed and switch weapons twice as fast | |||
*** Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons | |||
** Passive Changes | |||
* Berserker Changes | |||
** Level 5: | |||
*** Dreadnaught - Increased health by 50% | |||
*** Skirmisher - Move faster, sprint faster, regenerate health every second | |||
** Level 10: | |||
*** Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons | |||
*** Butcher - Attack 20% faster and do 25% more damage with Berserker weapons | |||
** Level 15: | |||
*** Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage | |||
*** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds | |||
** Level 20: | |||
*** Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power | |||
*** Massacre - Light attacks do 20% more damage and are 5% faster | |||
** Level 25: | |||
*** Spartan - Attack in near real time and gain 25% of your total health | |||
*** Rage - Move and attack in real time | |||
** Passive Changes | |||
Zeds: | |||
* Reduced gorefast headless damage 50% and reduced the attack speed | |||
* Hans fight Update | |||
* Hans shield can now be broken | |||
* If broken before his heal, he won’t heal that phase | |||
* If broken during his heal it will be interrupted | |||
* Hans now has more overall health to compensate for how the fight plays out | |||
Weapons: | |||
* LAR - Sped up bolt time | |||
* Crossbow - Reduced stun power | |||
* HX25 - Modified spread to more reliably hit the target that was aimed at | |||
Versus: | |||
* New ZED awards | |||
* Scoreboard and match layout UI | |||
* Team Swap every match | |||
* Player Zed Spawning Decoupled from AI Waves | |||
* Updates to Player Zeds | |||
** Health, speed and damage change | |||
** Some can now block: Scrake, Fleshpound, Bloat and Gorefast | |||
Maps: | |||
* Added Containment Station | |||
* Added Hostile Ground | |||
* Updated Buring Paris art assets to bring it more in line with later produced maps | |||
Weapon Skin Revisions: | |||
* Battlescarred Weapon Revisions on the following skins to look less battlescarred | |||
** SCAR | Spray Can | |||
** Katana | Cyberbone | |||
** Scar | Horzine Elite Red | |||
** Scar | Horzine Elite Blue | |||
** Scar | Horzine Elite Green | |||
** Scar | Horzine Elite White | |||
** 9MM | Tactical | |||
** AR15 | Tactical | |||
Bug Fixes: | |||
General: | |||
* Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs) | |||
* Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking | |||
* Fixed a case where a mis-sized Steam avatar would crash the game on launch | |||
* Fixed another case where players would enter a solo versus game | |||
* Fixed crate opening animations getting into an endless loop | |||
* Fixed ultra bright gore for Flex High settings | |||
* Fixed grenades not bouncing in Black Forest grass | |||
* Fixed an exploit that allowed players to keep trader menu open during a round | |||
* Fixed Crossbow bolts disappearing when hitting a destructible item | |||
* Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right | |||
* Fixed an issue with the hammer staying up on the Winchester 1894 | |||
* Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering | |||
* Fixed audio issues with the Crossbow’s melee sound not triggering | |||
* Fixed an issue with blood not showing up on the Bowie Knife | |||
* Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength | |||
* Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game | |||
* Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks | |||
* Fixed the trader menu not correctly updating with the Experience and Level of the player | |||
* Fixed an issue with the Trader giving too much armor to Medics when purchasing armor | |||
* Fixed an issue with players not being able to parry/block behind the spawn points | |||
Versus: | |||
* Fixed Player Crawlers been able to be killed by others after they had triggered their suicide | |||
Map Fixes: | |||
* Various Map Fixes | |||
* Outpost | |||
* Black Forest | |||
* Burning Paris | |||
* Biotics Lab | |||
* Prison | |||
SDK: | |||
* Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched | |||
Known issues | |||
* Bosses do not lose the freeze grenade frozen texture effect after thawing out | |||
* Players are able to parry unparryable attacks from player controlled ZEDs in VS mode | |||
* Some particle effects do not render when looking through scoped weapons | |||
* Fire induced panic causes Sirens to stop screaming in some cases | |||
* Doors on Containment Station map missing sounds | |||
* Some visual issues on dynamic objects after swapping teams in VS mode | |||
* Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted | |||
* Some cosmetic items do not fit correctly on Rae | |||
* Cosmetic item preview images are low resolution |
Latest revision as of 22:54, 10 September 2019
Highlights:
- Sharpshooter Perk
- 2 Community Maps
- Added Basic Training - Tutorial (cosmetic items rewarded for completion)
- Resistance/Weakness System
- Incapacitation Changes
- Updated Perks
- VS Survival update
- Updated Hans Fight
- New Character - Rae
- 32 New Achievements
- Menu/UI Design Updates
- 2 crates 2 USBs (new precious items)
- Several battlescarred weapons updated to look better
- Steam market item view inside Trading Floor
- Support for Double Byte Character sets
- Chinese Localization added
- Japanese Localization added
- Wider range of special characters
- Performance Optimizations
General:
- All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
- Resistance and Weakness system added per weapon type - See wiki charts for more information
Menu/UI:
- Weight added to the HUD
- New kill alert added when human teammates die
- Interaction widget updated, will now resize itself to fit the text inside it.
- Info text added to matchmaking and solo game menus
- Loading Screen Tips
- Perk menu layout changed to make reading passive bonuses and skills easier
- Menu bar updated
- Added boss health bar
- Players can now choose to recycle all their duplicates of an item at once (leaving one behind)
Perks:
- Added Sharpshooter
- Level 5:
- Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
- Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
- Level 10:
- Stability - Inflict 30% more damage while crouched
- Ballistic Shock - Stun power increased by 100%
- Level 15:
- Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
- Combat Ready - Reload your weapons faster
- Level 20:
- Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
- Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
- Level 25:
- Assassin - Headshot will knock down any Zed
- Ranger - Headshots will stun any zed
- Level 5:
- Demo Changes
- Level 5:
- Bombardier - Explosive demo weapons now do 25% more damage
- Grenadier- Demo weapons fire 20% faster
- Level 10:
- High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon
- Extra Rounds - Increase max ammo by 5 for every demo weapon
- Level 15:
- Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
- Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
- Level 20:
- Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
- Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
- Level 25:
- Destroyer of Worlds - Previously nuke, this has been tweaked slightly
- Mad Bomber - Shoot and reload in near real time
- Passive Changes
- Level 5:
- Commando Changes
- Level 5:
- Tactical Reload - Reload 20% faster with commando weapons
- Large Mags - Commando Weapons have 50% increased mag size
- Level 10:
- Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
- Impact - Commando weapons have 150% increased stumble power
- Level 15:
- Health Increase - Increased health and Armor by 25%
- Ammo Vest - Carry 2 extra mags per commando weapon
- Level 20:
- Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
- Eat Lead - Get another 50% increase in mag size for CommandoWeapons
- Level 25:
- Professional - Reload weapons at full speed and switch weapons twice as fast
- Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
- Passive Changes
- Level 5:
- Berserker Changes
- Level 5:
- Dreadnaught - Increased health by 50%
- Skirmisher - Move faster, sprint faster, regenerate health every second
- Level 10:
- Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
- Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
- Level 15:
- Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
- Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
- Level 20:
- Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
- Massacre - Light attacks do 20% more damage and are 5% faster
- Level 25:
- Spartan - Attack in near real time and gain 25% of your total health
- Rage - Move and attack in real time
- Passive Changes
- Level 5:
Zeds:
- Reduced gorefast headless damage 50% and reduced the attack speed
- Hans fight Update
- Hans shield can now be broken
- If broken before his heal, he won’t heal that phase
- If broken during his heal it will be interrupted
- Hans now has more overall health to compensate for how the fight plays out
Weapons:
- LAR - Sped up bolt time
- Crossbow - Reduced stun power
- HX25 - Modified spread to more reliably hit the target that was aimed at
Versus:
- New ZED awards
- Scoreboard and match layout UI
- Team Swap every match
- Player Zed Spawning Decoupled from AI Waves
- Updates to Player Zeds
- Health, speed and damage change
- Some can now block: Scrake, Fleshpound, Bloat and Gorefast
Maps:
- Added Containment Station
- Added Hostile Ground
- Updated Buring Paris art assets to bring it more in line with later produced maps
Weapon Skin Revisions:
- Battlescarred Weapon Revisions on the following skins to look less battlescarred
- SCAR | Spray Can
- Katana | Cyberbone
- Scar | Horzine Elite Red
- Scar | Horzine Elite Blue
- Scar | Horzine Elite Green
- Scar | Horzine Elite White
- 9MM | Tactical
- AR15 | Tactical
Bug Fixes:
General:
- Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)
- Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
- Fixed a case where a mis-sized Steam avatar would crash the game on launch
- Fixed another case where players would enter a solo versus game
- Fixed crate opening animations getting into an endless loop
- Fixed ultra bright gore for Flex High settings
- Fixed grenades not bouncing in Black Forest grass
- Fixed an exploit that allowed players to keep trader menu open during a round
- Fixed Crossbow bolts disappearing when hitting a destructible item
- Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
- Fixed an issue with the hammer staying up on the Winchester 1894
- Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
- Fixed audio issues with the Crossbow’s melee sound not triggering
- Fixed an issue with blood not showing up on the Bowie Knife
- Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
- Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
- Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
- Fixed the trader menu not correctly updating with the Experience and Level of the player
- Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
- Fixed an issue with players not being able to parry/block behind the spawn points
Versus:
- Fixed Player Crawlers been able to be killed by others after they had triggered their suicide
Map Fixes:
- Various Map Fixes
- Outpost
- Black Forest
- Burning Paris
- Biotics Lab
- Prison
SDK:
- Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched
Known issues
- Bosses do not lose the freeze grenade frozen texture effect after thawing out
- Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
- Some particle effects do not render when looking through scoped weapons
- Fire induced panic causes Sirens to stop screaming in some cases
- Doors on Containment Station map missing sounds
- Some visual issues on dynamic objects after swapping teams in VS mode
- Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted
- Some cosmetic items do not fit correctly on Rae
- Cosmetic item preview images are low resolution