Update 1150 (Killing Floor 2): Difference between revisions

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(Created page with "'''Bug Fixes''': *Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected. *Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance. *Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List. *Fixed an issue w...")
 
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[[Category:KF2]]
'''Bug Fixes''':
'''Bug Fixes''':
*Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
*Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
*Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
*Fixed the issue where the [[Doomstick]] Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
*Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List.
*Fixed an issue where a development test map version of [[Castle Volter]] was included in the Map List and Map Vote List.
*Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.
*Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.

Latest revision as of 10:54, 16 February 2024

Bug Fixes:

  • Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
  • Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
  • Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List.
  • Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.