Update 1138 (Killing Floor 2): Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
(Created page with "Weapons: * HV Storm Cannon: ** Partial reload animation speed increased to desired timing. ** Visual improvements to multiple animations ** Fixed condition where magazine...")
 
mNo edit summary
Line 1: Line 1:
[[Category:KF2]]
Weapons:
Weapons:
* [[HV Storm Cannon]]:
* [[HV Storm Cannon]]:
** Partial reload animation speed increased to desired timing.
** Partial reload animation speed increased to desired timing.
Line 10: Line 10:
** Adjusted color of projectile to match in 1P and 3P
** Adjusted color of projectile to match in 1P and 3P
** Adjusted behavior of dropped model to orient on ground more correctly.
** Adjusted behavior of dropped model to orient on ground more correctly.
** (''Undocumented'''''Bold text''') Projectile damage changed from 10 (min) / 200 (max) to 15 / 300.


Map:
Map:
* [[Crash]]
* [[Crash]]
** Adjusted various locations in the map where projectiles were incorrectly blocked.
** Adjusted various locations in the map where projectiles were incorrectly blocked.
Line 24: Line 24:


General:
General:
* Adjusted fitting of Train Conductor Backpack for Tanaka
* Adjusted fitting of Train Conductor Backpack for Tanaka
* Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
* Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.

Revision as of 07:54, 9 February 2023

Weapons:

  • HV Storm Cannon:
    • Partial reload animation speed increased to desired timing.
    • Visual improvements to multiple animations
    • Fixed condition where magazine could disappear while throwing grenades
  • ZED MKIII:
    • Visual improvements to multiple animations
  • HRG Ballistic Bouncer:
    • Adjusted color of projectile to match in 1P and 3P
    • Adjusted behavior of dropped model to orient on ground more correctly.
    • (UndocumentedBold text) Projectile damage changed from 10 (min) / 200 (max) to 15 / 300.

Map:

  • Crash
    • Adjusted various locations in the map where projectiles were incorrectly blocked.
    • Improved Zed pathing near stairs in North West Street area
    • Removed player snag spot in the Warehouse Sewers area.
    • Adjusted several areas to allow Zeds to path to player locations
    • Fixed several locations where spectator cameras could get out of bounds
    • Adjusted multiple locations where players could see Zeds visibly spawn
    • Adjusted multiple collisions spots for player locations only available in Versus mode
    • Adjusted areas where dropped items would fall through the world geometry.

General:

  • Adjusted fitting of Train Conductor Backpack for Tanaka
  • Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
  • Multiple language localization fixes around the Seasonal Skin filter.
    • Addtion of missing languages
    • Adjustment of various language translations sizes to fit into the textbox.
  • Perk Roulette: Fixed bug where player would revive with weapon from previous wave.