Update 1129 (Killing Floor 2)

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  • Sentinel
    • Fixed an issue with the Sentinel where players could spawn more than one drone through spamming the deploy.
    • Fixed in issue were the Sentinel was not firing during ZED time while online.
    • Fixed an issue where the Sentinels SFX were playing globally during ZED time.
    • Fixed an issue with the Sentinel where the SFX were originating from the player rather than the drone.
    • Fixed an issue where new drones could not be deployed if the weapon was dropped and picked up while a drone was already deployed.
    • Fixed an issue where the drone propellers were not visible in third person when it was deployed at distance.
    • Fixed an issue where the magazine size and ammo capacity were inconsistent when using the Commando High Capacity Magazine Skill.
    • Fixed an issue where players using the Commando Prepared Skill were unable to purchase the maximum number of drones.
    • Fixed an issue where the Sentinel could cause servers to crash upon the player exiting.
    • Fixed an issue where the Sentinel could at times cause the client to crash during gameplay.


  • Rig
    • Addressed LODs, sight lines, and rain effects to improve performance across the map.
    • Updated the map list to include the Rig during map vote.
    • Addressed multiple areas where there were visible seams in the walls and floor.
    • Addressed multiple instances of objects clipping into and z-fighting (flickering) with the walls throughout.
    • Fixed an issue were ZEDs could become stuck within a spawn point in the 3rd floor Living Quarters area.


  • Fixed multiple scenarios where the Digital Deluxe Edition content was either not being granted with the Ultimate Edition Bundle/Upgrade or being removed with its purchase.


  • Fixed an issue on consoles where map traveling could at times cause the server to crash.