Update 1039 (Killing Floor 2)
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Balance Changes:
- Hans Balance Tweaks
- Hard
- Damage Mod Increased to .75
- Health Mod Decreased to .95
- Suicidal
- Damage Mod Increased to .95
- Health Mod Decreased to 1.30
- HOE
- Health Mod Decreased to 1.7
- Hard
- Patriarch
- Hard Difficulty
- Increase health mod to 1.37
- Suicidal Difficulty
- Increase damage mod to 1.2
- Hell on Earth
- Increase damage mod to 1.4 Overall we felt that the Hans battle was still a bit too much of a shoot the shield fest so we have lowered his overall health. At the same time we have increased his damage slightly on some difficulties to decrease the chance of a long drawn out battle
- Flashlight
- Reduced drain on battery. Flashlight last for 2:05min (was 50sec)
- Recharge speed increased to 17sec (was 25sec)
- Night Vision
- Reduced drain on battery. Night Vision last for 2:05min (was 25sec)
- Recharge speed increased to 17sec (was 25sec)
- Versus Mode:
- Player controlled Bloats spawn less frequently in wave 1
- Player Alpha
- Increased Distance of Clot Grab
- Boss Wave
- Now spawn all ammo pickups during boss fights Bug Fixes:
- Shotguns & flamethrowers no longer are recorded as negative damage dealt in After Action Report
- Fixed Menu UI Disappearing at Ready Up Menu while Joining In Progress Matches
- Fixed spectator UI not appearing after death
- Fixed an issue where if you were typing as you died, you would not be able to access any menus
- Fixed when you change your perk in the trader menu, text and icons would not update to show the new perk
- Fixed animations when sprinting to iron sights for certain weapons
- Removed const off MaxMonsters in Spawn manager for mod support
- Fixed Husk Exploding and damaging players before suicide animation ends
- Fix for multiplayer achievements being unlocked in single playerThis patch is a required client and server update and will be going live in the next few minutes.
- Hard Difficulty