Update 1137 (Killing Floor 2)

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Beta Balance

  • Weapons
    • HRG Ballistic Bouncer:
      • Damage (uncharged) reduced from 114 to 29.
      • Damage (charged) reduced from 600 to 200.
    • HRG Medic Missile:
      • Explosion damage from 400 to 700.
      • Explosion Damage Falloff exponent from 2 to 1
      • Reload speed faster, from 2.56 seconds to 1.88 seconds
      • Added Scrake's vulnerability to Ballistic rocket impact x3
      • Reduced distance needed for the explosion of the projectile, from 4 meters to 2 meters.
    • ZED MKIII:
      • Magazine ammo from 100 to 50.
      • Spare ammo from 400 to 350.
      • Energy bullets StunPower from 15 to 5.
      • Magazine price from 60 to 75.
    • HV Storm Cannon:
      • StunPower from 50 to 25.
      • StumblePower from 200 a 85.
      • GunHitPower from 150 to 0.
      • MeleeHitPower from 100 to 0.
      • EMPPower from 100 to 25.

Beta Designer Notes:

HRG Ballistic Bouncers’ damage was too high, so we applied a major debuff. This change was also made due to fixing a Ballistic Bouncer’s bug which caused some of the projectiles to not impact.

Addressing the issue causing the Medic Missile to be one of the least useful Medic weapons, we increased its general damage as well as the reload speed. As well, the distance needed for the missile to explode was reduced in order to help players to get more successful shots.

ZED MKIII was overpowered regarding community’s feedback, so we reduced the overall ammo for the weapon, as well as its stun power.

HV Storm Cannon’s changes were applied in order to avoid canceling Matriarch’s plasma attack and canceling Scrake’s rage too easily.

Bug Fixes

Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

General

  • Fixed an issue where the Demolitionists Utility Knife had a visible crosshair at all times.

Weapons

  • Mine Reconstructor
    • Fixed an issue where the screen shake caused by nearby exploding projectiles was more intense than intended.
    • Fixed an issue where the bash attack would not play its SFX.
    • Fixed some animation issues with the bash attack.
    • Fixed an issue where the visuals for the liquid in the cartridge did not align with the rounds left after aborting reloading.
    • Fixed an issue where the ammo container would shake during the reload animation.
  • G36C Assault Rifle
    • Improved elite reloading animations to reduce clipping.
  • HRG Medic Missile
    • Fixed an issue where the Demolitionist skill Mad Bomber was applying to the HRG Medic Missile.
    • Fixed an issue where the Demolitionist skill Destroyer of Worlds was applying to the HRG Medic Missile.
  • HRG Ballistic Bouncer
    • Fixed an issue where log spam would occur when using the weapon.
    • Added impact decals when the projectile impacts objects.
    • Fixed an issue where the weapon could not be reloaded after firing successive quick shots.
    • Fixed an issue where the particles created from the projectile impact did not share the color of the projectile.
    • Fixed an issue where the projectile's texture was unchanged based upon the charge level of the weapon.
    • Improved the reload animations in relation to hand placement/movement.
  • ZED MKIII
    • Zeroed in the iron sight which was offset from center which was especially noticeable while crouching.
    • Fixed multiple instances of the radar not displaying ZEDs.
    • Corrected the 1p and 3p bash attack animations to be inline with each other.
    • Changed the camera position to reduce instances of clipping during the bash, gun check, and reload animations.
    • Fixed an issue where the firing sound would play continuously in multiple situations.
    • Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
    • Increased the volume of the reload sound as it was exceptionally quiet.
    • Improved the walking and crouching animations in relation to hand placement/movement.
    • Improved the bash attack animations in relation to hand placement/movement.
    • Improved the reload animations in relation to hand placement/movement.
    • Improved the gun check animations in relation to hand placement/movement.
  • HV Storm Cannon
    • Fixed an issue where ZEDs animations were constantly interrupted by hits from the weapon.
    • Fixed an issue where the domino/chain effect from headshots was not jumping to invisible targets (ex. Stalker, Patriarch).
    • Fixed multiple issues with the scope in 1p and 3p.
    • Fixed an issue where unintended effects occurred from killing Zeds with a head shot while they are in the frozen state.
    • Fixed the issue where the skins were misaligned on the weapon.
    • Fixed an issue where collectibles were not destroyed by the aimed shot.
    • Fixed an issue where quick scoping would have the weapons projectile fire low from zero.
    • Fixed an issue where ArcGenerator warnings were being spammed in the logs when switching to this weapon.
    • Changed the camera position to reduce instances of clipping during the bash, gun check, grenade throw, and reload animations.
    • Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
    • Improved the walking and crouching animations in relation to hand placement/movement.
    • Improved the bash attack animations in relation to hand placement/movement.
    • Improved the reload animations in relation to hand placement/movement.
    • Improved the gun check animations in relation to hand placement/movement.
    • Improved the ADS animations in relation to hand placement/movement.

Skills

  • Fixed an issue where the Demolitionists Fragmentation Rounds skill would apply twice to thrown grenades.

Maps

  • The Rig
    • Fixed an issue where kismet warnings were being sent to the chat.
  • Barmwich
    • Fixed an issue where the waypoint from the Blue Plaza to the various SYG zones would not appear.
    • Fixed an issue where light rays were being projected onto the walls in the tavern area with no visible sources of light.
  • Dystopia 2029
    • Fixed floor seams across multiple areas to remove them and prevent dropped weapons from falling through.
  • Crash
    • Various Street Areas
      • Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
      • Fixed multiple instances of certain walls not being lit by flashlights.
      • Fixed multiple instances of objects clipping into other objects within the area.
      • Fixed multiple instances of z-fighting/flickering of various objects throughout the area.
      • Fixed multiple collision issues throughout the area.
      • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
      • Fixed an issue where the SYG boundary was not visible under garbage piles in the West area.
      • Fixed multiple lighting issues where lights were shown with no light source.
      • Fixed multiple lighting issues where light sources did not show any light.
      • Fixed an issue where the light from the soda machines was extremely bright.
      • Fixed an issue where weapons could be dropped into ZED spawners and be lost.
    • Cargo Station Areas
      • Fixed an issue where the SYG boundary was not visible as it was placed underneath a snowdrift.
      • Updated the splatter maps on multiple objects in the area to ensure blood is applied.
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
      • Fixed multiple instances of objects clipping into other objects within the area.
      • Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
      • Fixed multiple collision issues in the area.
      • Fixed multiple lighting issues where lights were shown with no light source.
      • Fixed an issue with ZED pathing in the area.
      • Fixed an issue where the collectible on the wagon was inverted.
      • Fixed an issue where the hanging icicles were hanging in mid air.
    • Office Areas
      • Fixed multiple instances of z-fighting/flickering of the baseboards throughout the area.
      • Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
      • Fixed multiple instances of objects clipping into other objects within the area.
      • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
      • Fixed multiple collision issues on the main floor of the area.
      • Fixed multiple collision issues on the 2nd floor of the area.
      • Fixed an issue with large ZED pathing on the main floor of the area.
    • Warehouse Areas
      • Fixed multiple instances of z-fighting/flickering of the railing and beams throughout the areas.
      • Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
      • Fixed multiple instances of objects clipping into other objects within the area.
      • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
      • Fixed multiple lighting issues where lights were shown with no light source.
      • Fixed multiple lighting issues where light sources did not show any light.
      • Fixed multiple collision issues on the 2nd floor of the warehouse.
      • Fixed multiple collision issues in the sewer area of the warehouse.
      • Fixed an issue where the snow VFX was passing through the warehouse wall on the 2nd floor.
      • Fixed multiple instances of certain walls not being lit by flashlights.
      • Fixed a visible gap between the stairs and the ground.
    • Storage Shed
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
      • Fixed multiple collision issues in the area.
      • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
      • Fixed an issue where the snow VFX was passing through the wall of the Fuel Storage Shed.
    • Balcony
      • Fixed multiple collision issues on the balcony.
      • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.

Weekly Outbreak

  • Perk Roulette
    • Fixed an issue where players joining the server would have the perk selected in the Main Menu to start with.
    • Fixed an issue where perk levels were eset to 0.
    • Fixed an issue where instances occurred with perks not changing at the end of the wave.
    • Fixed an issue where perks were being duplicated within a wave.
    • Fixed an issue where the Survivalist did not get a grenade choice.
    • Fixed an issue where Spectators were getting perks.
    • Fixed an issue where weapons of other perks could not be selected.
    • Fixed an issue where revived players were reverted to the perk from the previous wave.
    • Fixed an issue where instances occurred of players unable to join the match from the server lobby.
    • Fixed an issue where instances of client crashes occurred during the weekly outbreak.
    • Fixed spamming of client and server logs during the weekly outbreak.

Seasonal

  • Updated the seasonal reward name to match the item name within the gear tab.
  • Fixed an issue where credit was given for the objective “Not a Snowball” from hitting corpses.

Quality of Life Updates

  • Seasonal Zeds
    • Fixed an issue where when seasonal ZEDs were disabled on the client they could not connect to servers that do not explicitly disable seasonal ZEDs as well.
    • Fixed an issue where when seasonal ZEDs are disabled on the client, servers using seasonal ZEDs were not visible within the Server Browser.
    • Fixed an issue where seasonal ZEDs were displayed in the Wild West London Weekly Outbreak.
    • Fixed an issue where seasonal ZEDs were not being displayed in other modes while the Wild West London Weekly Outbreak was active.
    • Fixed an issue where the default audio would play for ZEDs on Santa’s Workshop when Seasonal ZEDs is disabled.
    • Fixed an issue where instances of only default audio playing for seasonal ZEDs occurred.
    • Fixed an issue where in some instances the Christmas Skins for the seasonal ZEDs on Santa’s Workshop would not be present.
    • Fixed an issue where servers inherently disabled seasonal ZEDs skins if ?AllowSeasonalSkins wasn’t used.
    • Fixed multiple items within the UI

Localization

  • Updated the localization for the HRG Ballistic Bouncer Daily to include all supported languages.
  • Updated the localization for the HRG Medic Missile Daily to include all supported languages.
  • Updated the word “Dynamic” to have uniform localization within each supported language.
  • Updated the “Withstand the Tempest” objective description in Russian to fit within the text box.
  • Updated the localization for the Perk Roulette Weekly Outbreak UI to include all supported languages.
  • Updated the localization for the Seasonal ZEDs status in the server details to include all supported languages.

UI

  • Fixed an issue where extraneous icons were appearing in the Browse Servers filter tab.
  • Fixed an issue where the Helios Rifle and Killerwatt had there names switched for each other in the Steam Inventory
  • Fixed an issue where the Uncle Charlie Deluxe|Emote had its name replaced by a monetary value.

Console

  • Fixed an issue on the PS4 where the Katana | Chameleon skin was causing significant artifacting when used.