Update 1138 (Killing Floor 2)
Weapons:
- HV Storm Cannon:
- Partial reload animation speed increased to desired timing.
- Visual improvements to multiple animations
- Fixed condition where magazine could disappear while throwing grenades
- ZED MKIII:
- Visual improvements to multiple animations
- HRG Ballistic Bouncer:
- Adjusted color of projectile to match in 1P and 3P
- Adjusted behavior of dropped model to orient on ground more correctly.
- (UndocumentedBold text) Projectile damage changed from 10 (min) / 200 (max) to 15 / 300.
Map:
- Crash
- Adjusted various locations in the map where projectiles were incorrectly blocked.
- Improved Zed pathing near stairs in North West Street area
- Removed player snag spot in the Warehouse Sewers area.
- Adjusted several areas to allow Zeds to path to player locations
- Fixed several locations where spectator cameras could get out of bounds
- Adjusted multiple locations where players could see Zeds visibly spawn
- Adjusted multiple collisions spots for player locations only available in Versus mode
- Adjusted areas where dropped items would fall through the world geometry.
General:
- Adjusted fitting of Train Conductor Backpack for Tanaka
- Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
- Multiple language localization fixes around the Seasonal Skin filter.
- Addtion of missing languages
- Adjustment of various language translations sizes to fit into the textbox.
- Perk Roulette: Fixed bug where player would revive with weapon from previous wave.