Update 1085 (Killing Floor 2): Difference between revisions
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(Created page with "Category:KF2 '''Balance''' * '''Zeds''' ** Abomination *** Fart explosion base damage reduced from 15 to 5. *** Gorge attack cooldown increased by 2 seconds for Hard,...") |
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'''Balance''' | '''Balance''' | ||
* '''Zeds''' | *'''Zeds''' | ||
** [[Abomination]] | **[[Abomination]] | ||
*** Fart explosion base damage reduced from 15 to 5. | ***Fart explosion base damage reduced from 15 to 5. | ||
*** Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties. | ***Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties. | ||
*** Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x. | ***Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x. | ||
** [[Abomination Spawn]] | **[[Abomination Spawn]] | ||
*** Explosion base damage reduced from 20 to 15. | ***Explosion base damage reduced from 20 to 15. | ||
** [[E.D.A.R|E.D.A.R.]] | **[[E.D.A.R|E.D.A.R.]] | ||
*** HRG Healthrower damage modifier increased from 0.05x to 1.2x. | ***HRG Healthrower damage modifier increased from 0.05x to 1.2x. | ||
*** Chest armor health reduced from 225 to 52. | ***Chest armor health reduced from 225 to 52. | ||
** [[Alpha Clot#Rioter Variant|Rioter]] | **[[Alpha Clot#Rioter Variant|Rioter]] | ||
*** Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head. | ***Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head. | ||
* [[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|'''Stand Your Ground''']] | *[[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|'''Stand Your Ground''']] | ||
** The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%. | **The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%. | ||
* [[Weapons (Killing Floor 2)|'''Weapons''']] | *[[Weapons (Killing Floor 2)|'''Weapons''']] | ||
** [[HRG Buckshot|Single]] / [[Dual HRG Buckshots]] | **[[HRG Buckshot|Single]] / [[Dual HRG Buckshots]] | ||
*** Vertical recoil reduced by 25%. | ***Vertical recoil reduced by 25%. | ||
*** Base damage increased from 28 to 32 per bullet. | ***Base damage increased from 28 to 32 per bullet. | ||
*** Ammo price per magazine increased from 19 to 21 for Single. | ***Ammo price per magazine increased from 19 to 21 for Single. | ||
*** Ammo price per magazine increased from 38 to 42 for Dual. | ***Ammo price per magazine increased from 38 to 42 for Dual. | ||
** [[HRG Nailgun]] | **[[HRG Nailgun]] | ||
*** Ammo price per magazine increased from 42 to 45. | ***Ammo price per magazine increased from 42 to 45. | ||
*** Vertical recoil increased by 25% for single fire automatic mode. | ***Vertical recoil increased by 25% for single fire automatic mode. | ||
*** Recoil decreased by 16% for 3-round-burst fire automatic mode. | ***Recoil decreased by 16% for 3-round-burst fire automatic mode. | ||
** [[HRG Healthrower]] | **[[HRG Healthrower]] | ||
*** Dart charge consumption reduced from 50 to 40. | ***Dart charge consumption reduced from 50 to 40. | ||
*** Ammo scale upon picking up an ammo box increased from 40 to 75. | ***Ammo scale upon picking up an ammo box increased from 40 to 75. | ||
*** Base damage increased from 18 to 20. | ***Base damage increased from 18 to 20. | ||
*** Base gas heal increased from 4 to 6. | ***Base gas heal increased from 4 to 6. | ||
*** Base gas splash heal increased from 2 to 3. | ***Base gas splash heal increased from 2 to 3. | ||
*** Stumble application rate increased by 100%. | ***Stumble application rate increased by 100%. | ||
* '''Gameplay:''' | *'''Gameplay:''' | ||
** Fixed an issue where broken drones could only be welded from the side in the Objective game mode. | **Fixed an issue where broken drones could only be welded from the side in the Objective game mode. | ||
** Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed. | **Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed. | ||
** Fixed an issue where binding a key to the Skip Trader key binding did not work. | **Fixed an issue where binding a key to the Skip Trader key binding did not work. | ||
** Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player. | |||
* '''[[Specimens (Killing Floor 2)|Zeds]]:''' | |||
** Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player. | |||
* '''[[Maps (Killing Floor 2)|Maps]]:''' | |||
** Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode. | ** Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode. | ||
** Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes. | ** Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes. | ||
* '''Cosmetics:''' | |||
** Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins. | ** Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins. | ||
** Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base. | ** Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base. | ||
** Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed. | |||
* '''User Interface:''' | |||
** Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed. | |||
* '''Server:''' | |||
** Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories. | ** Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories. |
Latest revision as of 01:29, 19 September 2019
Balance
- Zeds
- Abomination
- Fart explosion base damage reduced from 15 to 5.
- Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties.
- Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x.
- Abomination Spawn
- Explosion base damage reduced from 20 to 15.
- E.D.A.R.
- HRG Healthrower damage modifier increased from 0.05x to 1.2x.
- Chest armor health reduced from 225 to 52.
- Rioter
- Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head.
- Abomination
- Stand Your Ground
- The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%.
- Weapons
- Single / Dual HRG Buckshots
- Vertical recoil reduced by 25%.
- Base damage increased from 28 to 32 per bullet.
- Ammo price per magazine increased from 19 to 21 for Single.
- Ammo price per magazine increased from 38 to 42 for Dual.
- HRG Nailgun
- Ammo price per magazine increased from 42 to 45.
- Vertical recoil increased by 25% for single fire automatic mode.
- Recoil decreased by 16% for 3-round-burst fire automatic mode.
- HRG Healthrower
- Dart charge consumption reduced from 50 to 40.
- Ammo scale upon picking up an ammo box increased from 40 to 75.
- Base damage increased from 18 to 20.
- Base gas heal increased from 4 to 6.
- Base gas splash heal increased from 2 to 3.
- Stumble application rate increased by 100%.
- Single / Dual HRG Buckshots
- Gameplay:
- Fixed an issue where broken drones could only be welded from the side in the Objective game mode.
- Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed.
- Fixed an issue where binding a key to the Skip Trader key binding did not work.
- Zeds:
- Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player.
- Maps:
- Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode.
- Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes.
- Cosmetics:
- Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins.
- Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base.
- User Interface:
- Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed.
- Server:
- Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories.