Update 1085 (Killing Floor 2): Difference between revisions

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(Created page with "Category:KF2 '''Balance''' * '''Zeds''' ** Abomination *** Fart explosion base damage reduced from 15 to 5. *** Gorge attack cooldown increased by 2 seconds for Hard,...")
 
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'''Balance'''
'''Balance'''


* '''Zeds'''
*'''Zeds'''
** [[Abomination]]
**[[Abomination]]
*** Fart explosion base damage reduced from 15 to 5.
***Fart explosion base damage reduced from 15 to 5.
*** Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties.
***Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties.
*** Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x.
***Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x.
** [[Abomination Spawn]]
**[[Abomination Spawn]]
*** Explosion base damage reduced from 20 to 15.
***Explosion base damage reduced from 20 to 15.
** [[E.D.A.R|E.D.A.R.]]
**[[E.D.A.R|E.D.A.R.]]
*** HRG Healthrower damage modifier increased from 0.05x to 1.2x.
***HRG Healthrower damage modifier increased from 0.05x to 1.2x.
*** Chest armor health reduced from 225 to 52.
***Chest armor health reduced from 225 to 52.
** [[Alpha Clot#Rioter Variant|Rioter]]
**[[Alpha Clot#Rioter Variant|Rioter]]
*** Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head.
***Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head.


* [[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|'''Stand Your Ground''']]
*[[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|'''Stand Your Ground''']]
** The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%.
**The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%.


* [[Weapons (Killing Floor 2)|'''Weapons''']]
*[[Weapons (Killing Floor 2)|'''Weapons''']]
** [[HRG Buckshot|Single]] / [[Dual HRG Buckshots]]
**[[HRG Buckshot|Single]] / [[Dual HRG Buckshots]]
*** Vertical recoil reduced by 25%.
***Vertical recoil reduced by 25%.
*** Base damage increased from 28 to 32 per bullet.
***Base damage increased from 28 to 32 per bullet.
*** Ammo price per magazine increased from 19 to 21 for Single.
***Ammo price per magazine increased from 19 to 21 for Single.
*** Ammo price per magazine increased from 38 to 42 for Dual.
***Ammo price per magazine increased from 38 to 42 for Dual.
** [[HRG Nailgun]]
**[[HRG Nailgun]]
*** Ammo price per magazine increased from 42 to 45.
***Ammo price per magazine increased from 42 to 45.
*** Vertical recoil increased by 25% for single fire automatic mode.
***Vertical recoil increased by 25% for single fire automatic mode.
*** Recoil decreased by 16% for 3-round-burst fire automatic mode.
***Recoil decreased by 16% for 3-round-burst fire automatic mode.
** [[HRG Healthrower]]
**[[HRG Healthrower]]
*** Dart charge consumption reduced from 50 to 40.
***Dart charge consumption reduced from 50 to 40.
*** Ammo scale upon picking up an ammo box increased from 40 to 75.
***Ammo scale upon picking up an ammo box increased from 40 to 75.
*** Base damage increased from 18 to 20.
***Base damage increased from 18 to 20.
*** Base gas heal increased from 4 to 6.
***Base gas heal increased from 4 to 6.
*** Base gas splash heal increased from 2 to 3.
***Base gas splash heal increased from 2 to 3.
*** Stumble application rate increased by 100%.
***Stumble application rate increased by 100%.
* '''Gameplay:'''
*'''Gameplay:'''
** Fixed an issue where broken drones could only be welded from the side in the Objective game mode.
**Fixed an issue where broken drones could only be welded from the side in the Objective game mode.
** Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed.
**Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed.
** Fixed an issue where binding a key to the Skip Trader key binding did not work. '''Zeds:'''
**Fixed an issue where binding a key to the Skip Trader key binding did not work.
** Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player. '''Maps:'''
 
* '''[[Specimens (Killing Floor 2)|Zeds]]:'''
** Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player.
 
* '''[[Maps (Killing Floor 2)|Maps]]:'''
** Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode.
** Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode.
** Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes. '''Cosmetics:'''
** Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes.
 
* '''Cosmetics:'''
** Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins.
** Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins.
** Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base. '''User Interface:'''
** Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base.
** Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed. '''Server:'''
 
* '''User Interface:'''
** Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed.
 
* '''Server:'''
** Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories.
** Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories.

Latest revision as of 01:29, 19 September 2019

Balance

  • Zeds
    • Abomination
      • Fart explosion base damage reduced from 15 to 5.
      • Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties.
      • Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x.
    • Abomination Spawn
      • Explosion base damage reduced from 20 to 15.
    • E.D.A.R.
      • HRG Healthrower damage modifier increased from 0.05x to 1.2x.
      • Chest armor health reduced from 225 to 52.
    • Rioter
      • Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head.
  • Stand Your Ground
    • The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%.
  • Weapons
    • Single / Dual HRG Buckshots
      • Vertical recoil reduced by 25%.
      • Base damage increased from 28 to 32 per bullet.
      • Ammo price per magazine increased from 19 to 21 for Single.
      • Ammo price per magazine increased from 38 to 42 for Dual.
    • HRG Nailgun
      • Ammo price per magazine increased from 42 to 45.
      • Vertical recoil increased by 25% for single fire automatic mode.
      • Recoil decreased by 16% for 3-round-burst fire automatic mode.
    • HRG Healthrower
      • Dart charge consumption reduced from 50 to 40.
      • Ammo scale upon picking up an ammo box increased from 40 to 75.
      • Base damage increased from 18 to 20.
      • Base gas heal increased from 4 to 6.
      • Base gas splash heal increased from 2 to 3.
      • Stumble application rate increased by 100%.
  • Gameplay:
    • Fixed an issue where broken drones could only be welded from the side in the Objective game mode.
    • Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed.
    • Fixed an issue where binding a key to the Skip Trader key binding did not work.
  • Zeds:
    • Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player.
  • Maps:
    • Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode.
    • Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes.
  • Cosmetics:
    • Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins.
    • Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base.
  • User Interface:
    • Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed.
  • Server:
    • Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories.