Update 1027 (Killing Floor 2): Difference between revisions

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[[Category:KF2]]
Promo Page http://www.killingfloor2.com/RevengeOfTheZeds/
Promo Page http://www.killingfloor2.com/RevengeOfTheZeds/



Latest revision as of 22:54, 10 September 2019

Promo Page http://www.killingfloor2.com/RevengeOfTheZeds/

Highlights

  • New PVP Gamemode - Versus Survival
  • New Map - Prison
    • with new map achievements
  • New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
  • Live Update system
    • This will allow us to update many game values for game balance without shipping a new client or server build
  • Game Conductor System
    • The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
    • On HoE difficulty, the GC only throttles up from the baseline, never below
  • Item Crafting System
    • Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
    • Craft Weapon Skins or Cosmetic Accessories
      • 10 Common Material > 1 Uncommon Item
      • 10 Uncommon Material > 1 Rare Item
      • 10 Rare Material > 1 Exceptional Item
      • 10 Exceptional Material > 1 Master Crafted Item
  • Over 70 new community workshop items shipped in the following new Supply Crate and USB series
    • Horzine Supply Crate | Series #3
    • Horzine Supply Crate | Series #4
    • Horzine Supply Crate | Series #5
    • Horzine Supply Crate | Series #6
    • Tactical Horzine Encrypted USB
    • Predator Horzine Encrypted USB
    • Emergency Issue Horzine Encrypted USB
    • Street Punks Horzine Encrypted USB
    • Horzine First Encounter Encrypted USB

VS Survival Additions

  • Added the ability to play as Zeds (Part of Vs Survival)
  • Alpha Clot abilities
    • Slashing Attack
    • Grab
    • Commanding Shout (Roar)
  • Slasher Clot abilities
    • Slashing Attack
    • Heavy Attack
    • Roll
    • Leap
  • Gorefast abilities
    • Light Attack
    • Heavy Attack
    • Area of Effect Attack
  • Bloat abilities
    • Slashing Attack
    • Puke
    • Lay Mines
  • Husk abilities
    • Cannon
    • Flamethrower
    • Melee Attack
    • Suicide
  • Crawler abilities
    • Light Attack
    • Heavy Attack
    • Suicide
    • Leap Attack
  • Stalker abilities
    • Light Attack
    • Heavy Attack
    • Dodge
    • Siren abilities
    • Scream
    • Vacuum
    • Bite
  • Scrake abilities
    • Light Attack
    • Heavy Attack
    • Whirlwind
  • Fleshpound abilities
    • Light Attack
    • Heavy Attack
    • Rage Mode
  • Patriarch abilities
    • Melee Attack
    • Chain Gun
    • Tentacle Grab
    • Missile Strike
    • Heal
    • Mortar Barrage

General

  • Third person character animations should now look better when characters are looking about and aiming
  • Headshots now impart force on the ragdoll from the direction of the blow
  • All Zed attacks impart some force to players
  • Removed recoil kick when jumping and firing (does not affect boomstick jumping)
  • New Crate and USB opening animations and rarity sound fx
  • Weapon Skin Icons have been re-worked
  • Players can now equip weapon skins directly from the new item UI
  • Depth of Field has been added to the gear menu
  • New 9mm sounds
  • Revised gamepad controls
  • Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet)
  • UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
  • Players will now drop their best weapon on death if the weapon they have out cannot be dropped
  • Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
  • Flashlight brightness has been tuned
  • Items purchased from the ZedConomy Store are now tradeable, but not marketable.
  • Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably
  • General optimization pass, some users may notice performance gains

Balance

  • Increased speed of AA12 elite reloads
  • Decreased cost of AA12 (1700 > 1500)
  • Increased speed of equip and putaway for welder
  • Increased speed of equip and putaway for healer by 2x
  • Speed of healing others and yourself has been increased
  • Increased speed of equip and putaway of all weapons by 60%
  • Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds