Update 1010 (Killing Floor 2): Difference between revisions
Jump to navigation
Jump to search
(Created page with " '''Weapons''' * Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. * Tweak to laser sight on Eviscerator * Made Scrake (Killing Floor 2)|...") |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
'''Weapons''' | '''Weapons''' | ||
Latest revision as of 22:53, 10 September 2019
Weapons
- Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
- Tweak to laser sight on Eviscerator
- Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
- Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Bug Fixes
- Fixed comm rose being stuck on screen after Hans intro
- Fixed Berserker damage resistance description
- Fixed Berserker melee attack speed being incorrectly calculated
- Fixed Berserker Smash, Block and Furious Defender skills not working as intended
- Fixed stuck ZEDs not respawning
- Fixed Zweihander having an ammo cost in the trader
- Fixed broken animations when reloading some weapons
- Fixed microwave gun effect looping on corpses
- Fixed low friction FleX gore
- Fixed no sound effect when turning NVG's on and off.
- Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
- Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
- Fixed an issue where the lobby music would play during the first wave
- Fixed a bug where players could instant-kill Hans using some melee weapons
- Fixed an issue where the Hans intro would not work properly in some resolutions
- Replaced debug text when trying to join a full server
Optimization
- FleX crash fixes and performance optimizations
- Emitter/explosion optimizations
- Log spam cleanup