Update 1068 (Killing Floor 2): Difference between revisions
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(Created page with "https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2322127-killing-floor-2-update-1068 The changelog is as foll...") |
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https://forums.tripwireinteractive.com/ | [[Category:KF2]] | ||
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-update-1068.2322127/ | |||
The changelog is as follows: | The changelog is as follows: | ||
Balance | '''Balance''' | ||
Enemies | Enemies | ||
E.D.A.R.s | [[E.D.A.R|E.D.A.R.]]<nowiki/>s | ||
Shotgun damage types do 20% more damage | * Shotgun damage types do 20% more damage | ||
Explosive damage types do 150% more damage | * Explosive damage types do 150% more damage | ||
Core hitzone is larger to make it easier to hit. | * Core hitzone is larger to make it easier to hit. | ||
Perk and Weapons | [[Perks (Killing Floor 2)|Perk]] and [[Weapons (Killing Floor 2)|Weapons]] | ||
Reload canceling has returned | * Reload canceling has returned | ||
All Dual pistols ammo is registered at the second mag insert instead of first. | * All Dual pistols ammo is registered at the second mag insert instead of first. | ||
Note: Additional fixes will be coming to target specific exploits still available with reloading canceling | * Note: Additional fixes will be coming to target specific exploits still available with reloading canceling | ||
Bug Fixes | Bug Fixes | ||
Zeds | [[Specimens (Killing Floor 2)|Zeds]] | ||
Fixed an issue where unexploded grenades may deal repeated damage. | Fixed an issue where unexploded grenades may deal repeated damage. | ||
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User Interface | User Interface | ||
Fixed an issue where parties were showing inaccurate prestige info. | * Fixed an issue where parties were showing inaccurate prestige info. | ||
Fixed an issue where the M99 had its fill price cut off in the Trader. | * Fixed an issue where the M99 had its fill price cut off in the Trader. | ||
Fixed an issue where audio settings were not reset when hitting “Reset to Default” | * Fixed an issue where audio settings were not reset when hitting “Reset to Default” | ||
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PC/Steam | PC/Steam | ||
Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace | * Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace | ||
Fixed an issue where the game may crash using Nvidia’s FLEX | * Fixed an issue where the game may crash using Nvidia’s FLEX | ||
Latest revision as of 16:15, 1 October 2019
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-update-1068.2322127/
The changelog is as follows:
Balance
Enemies
- Shotgun damage types do 20% more damage
- Explosive damage types do 150% more damage
- Core hitzone is larger to make it easier to hit.
- Reload canceling has returned
- All Dual pistols ammo is registered at the second mag insert instead of first.
- Note: Additional fixes will be coming to target specific exploits still available with reloading canceling
Bug Fixes
Fixed an issue where unexploded grenades may deal repeated damage.
Fixed an issue where the King Fleshpound’s laser would go through walls and objects.
User Interface
- Fixed an issue where parties were showing inaccurate prestige info.
- Fixed an issue where the M99 had its fill price cut off in the Trader.
- Fixed an issue where audio settings were not reset when hitting “Reset to Default”
Platform Specific Fixes
PC/Steam
- Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
- Fixed an issue where the game may crash using Nvidia’s FLEX
PS4 and Xbox One
Fixed an issue where “No Password” text appeared in the Controls section of the option menu.
Fixed an issue where Mrs. Foster/D.A.R. would not properly play their emote in online matches.
Fixed an issue where rapidly dropping dual pistols would cause player hands to become invisible.