Versus Mode: Difference between revisions
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Revision as of 13:11, 27 September 2018
Versus Mode is a Killing Floor 2's player-versus-player mode. It was added in the game on April 7, 2016, during its Early Access stage as a part of Revenge Of The ZEDs update.
Difficulty Modifiers
Attribute | Value | |
---|---|---|
Global health mod | x1 | |
Global speed mod | x1 | |
Wave size mod | x0.53 | |
Dosh kill mod | x1.2 | |
Start / spawn Dosh | 500 / 500 | |
Pickup mod | Ammo - x0.65 / Items - x0.45 | |
Self-inflicted damage | x0.1 | |
Max respawn Dosh | 1950 | |
Dosh penalty, on death | -3% | |
Per-player modifiers | ||
Wave Length modifier | 1p - x1, 2p - x2, 3p - x2.75, 4p - x3.5, 5p - x4, 6p - x4.5. | |
AI Hidden speed | 1p - x1, 2p - x1, 3p - x1, 4p - x1.3, 5p - x1.3, 6p - x1.65. | |
Item Respawn time | 1p - 30s, 2p - 15s, 3p - 10s, 4p - 7.5s, 5p - 6s, 6p - 5s. | |
Ammo Respawn time | 1p - 30s, 2p - 15s, 3p - 10s, 4p - 7.5s, 5p - 6s, 6p - 5s. |
ZED Spawning
ZEDs spawn in squads. Human players and AIs have separate squads to posses. Normally Human players fitted into Squad #1, at rare occasion - at Squad #2. Initially there is 10% chance for spawning a Special Squad, with each next non-special squad deployment, the chance to spawn a Special Squad increased by another 10%. At some point during the wave Special Squad will be forced to deploy.
At "early" waves (wave 1 and wave 2) AI spawn intensity will be slowed down regardless from amount of the human players. Spawn Time modifier - x2.1. At the "late" waves (wave 3 and wave 4) AI spawn intensity will be increased / decreased depending on amount of the players: 1p - x1.8, 2p - x1.7, 3p - x1.6, 4p - x1.5, 5p - x1.17, 6p - x1.
- Maximum amount of the human Special Squads that can be deployed (wave 3 / wave 4) is 1 / 2.
- Time between spawning human squads: wave 1 - 20s, wave 2 - 27s, wave 3 - 30s, wave 4 - 35s.
- Time between spawning human squads (boss wave) - 40 seconds.
- Time before spawning human squads after wave starts: wave 1 - 15 seconds, wave 2-4 - 10 seconds.
- Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.
- Maximum human-controlled Fleshpounds allowed, per cycle AND / OR active at once - 2.
AI squads to spawn
Wave - 1 | Wave - 2 | Wave - 3 | Wave - 4 | ||||||
---|---|---|---|---|---|---|---|---|---|
AI squads (total AI - 25) | AI squads (total AI - 32) | AI squads (total AI - 35) | AI squads (total AI - 42) | ||||||
Normal squads | UClot3_AClot1_Gorefast1 | Normal squads | UClot3_AClot1 | Normal squads | UClot4 | Normal squads | UClot3_AClot1 | ||
UClot4 | Crawler2 | Crawler2 | Crawler4 | ||||||
AClot3_SClot1 | Crawler4 | Crawler4 | UClot3_Bloat1 | ||||||
UClot4_Bloat1 | AClot3_Bloat1 | AClot3_Bloat1 | SClot1_AClot2_Gorefast1 | ||||||
Special squad | SClot6 | SClot2_Crawler3_Gorefast1 | Stalker2 | AClot2_Gorefast2 | |||||
SClot1_Gorefast3 | AClot2_Gorefast2 | SClot2_Crawler3_Gorefast1 | |||||||
UClot3_Gorefast1_Siren1 | SClot1_Gorefast3 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | |||||||
Stalker4 | AClot3_Gorefast1_Siren1 | AClot2_Gorefast2 | |||||||
Gorefast4 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | Crawler2_Stalker2_Bloat1_Siren2 | |||||||
Crawler2_Gorefast2_Stalker2_Siren1 | Stalker2 | UClot3_AClot1_Gorefast1 | |||||||
Husk1 | AClot3_SClot1 | UClot4 | |||||||
Special squad | Crawlers8 | UClot3_AClot1_Gorefast1 | Stalker4 | ||||||
Gorefast4 | Gorefast4 | ||||||||
Crawler6 | Crawler6 | ||||||||
SClot2_Crawler2_Gorefast2_Siren2 | SClot2_Crawler2_Gorefast2_Siren2 | ||||||||
AClot2_Gorefast1_Husk1 | Husk2 | ||||||||
Special squad | Stalker2_Husk1_Bloat1 | Special squad | Crawler2_Stalker2_Bloat1_Siren2 |
Player-controlled squads to spawn
Wave - 1 | Wave - 2 | Wave - 3 | Wave - 4 | ||||
---|---|---|---|---|---|---|---|
Squad #1 (deployed all the time): | Squad #1 (deployed all the time): | Squad #1 (deployed most of the time): | Squad #2 (deployed very rare): | Special squad (deployed very rare): | Squad #1 (deployed most of the time): | Squad #2 (deployed very rare): | Special squad (deployed very rare): |
Alpha Clot - 3 | Alpha Clot - 2 | Alpha Clot - 1 | Alpha Clot - 1 | Alpha Clot - 1 | Alpha Clot - 1 | Alpha Clot - 1 | Alpha Clot - 1 |
Slasher - 4 | Slasher - 3 | Slasher - 1 | Slasher - 1 | Gorefast - 4 | Slasher - 1 | Slasher - 1 | Gorefast - 4 |
Crawler - 3 | Crawler - 3 | Crawler - 2 | Gorefast - 4 | Bloat - 3 | Crawler - 2 | Gorefast - 4 | Bloat - 3 |
Gorefast - 2 | Gorefast - 4 | Stalker - 2 | Siren - 1 | Gorefast - 4 | Stalker - 2 | Siren - 1 | |
Stalker - 2 | Stalker - 3 | Siren - 1 | Husk - 3 | Stalker - 2 | Bloat - 3 | Husk - 3 | |
Bloat - 2 | Bloat - 3 | Husk - 1 | Slasher - 1 | Bloat - 3 | Siren - 1 | Crawler - 2 | |
Siren - 1 | Siren - 1 | Crawler - 2 | Crawler - 2 | Siren - 1 | Husk - 1 | Stalker - 2 | |
Husk - 2 | Husk - 3 | Scrake - 1 | Stalker - 2 | Husk - 3 | Crawler - 2 | Fleshpound - 1 | |
Scrake - 2 | Scrake - 1 | Scrake - 1 |
Team Scoring
Each Team gains score in Versus game. Highest score grants the victory.
For every wave completion Team gains 1000 points. If Team has been wiped during the wave it grants (AI ZEDs Remaining / Total AI ZEDs) x 1000, i.e. scales score with percentage of wave completion.
For every human player death Team loses 100 points.
For boss kill team gains up to 10000 points. This score being decreased by amount of the damage taken by survivors (dealt by boss).