User contributions for Delta-ranger
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20 October 2018
- 06:1506:15, 20 October 2018 diff hist 0 N File:CustomLandscapeCollision.png No edit summary current
- 06:1106:11, 20 October 2018 diff hist 0 N File:Blender 2018-10-20 16-58-05.png No edit summary current
- 06:1006:10, 20 October 2018 diff hist 0 N File:Blender 2018-10-20 16-51-48.png No edit summary current
- 05:4105:41, 20 October 2018 diff hist 0 N File:LandscapeEditTools.png No edit summary current
- 05:3605:36, 20 October 2018 diff hist 0 N File:LandscapeMaterialAdd.png No edit summary current
- 05:3005:30, 20 October 2018 diff hist 0 N File:LandscapeLayers.png No edit summary current
- 05:2305:23, 20 October 2018 diff hist 0 N File:LandscapeCreation.png No edit summary current
- 05:1105:11, 20 October 2018 diff hist +15,885 Setting Up Landscapes (Killing Floor 2) Guide Added - Images Coming in next edit. Tag: Visual edit: Switched
- 01:3401:34, 20 October 2018 diff hist +12 N Setting Up Landscapes (Killing Floor 2) Created page with "Introduction"
13 October 2018
- 05:4705:47, 13 October 2018 diff hist +187 Map Optimization Guide (Killing Floor 2) Example map link for movement optimization provided
- 03:0003:00, 13 October 2018 diff hist +64 m Setting Up Precomputed Visibility (Killing Floor 2) →What is Precomputed Visibility? Tag: Visual edit
- 02:5802:58, 13 October 2018 diff hist +143 Main Page Added Link to Map Optimization Guide
- 02:5502:55, 13 October 2018 diff hist +410 Map Optimization Guide (Killing Floor 2) Proofed and fixed grammar and clarity
- 01:3901:39, 13 October 2018 diff hist −152 m Map Optimization Guide (Killing Floor 2) No edit summary
12 October 2018
- 10:4610:46, 12 October 2018 diff hist +3,346 Map Optimization Guide (Killing Floor 2) Adding Fixing Zed Pathing Guide
- 10:4510:45, 12 October 2018 diff hist 0 N File:RampSettings.png No edit summary current
- 10:3610:36, 12 October 2018 diff hist 0 N File:RampTrick2.png No edit summary current
- 10:1910:19, 12 October 2018 diff hist 0 N File:RampTrick1.png No edit summary current
- 07:2107:21, 12 October 2018 diff hist +5,749 Map Optimization Guide (Killing Floor 2) Added Majority of Movement Optimization
- 07:1907:19, 12 October 2018 diff hist 0 N File:CollisionFixing4.jpg No edit summary current
- 04:5504:55, 12 October 2018 diff hist 0 N File:CollisionFixing3.jpg No edit summary current
- 04:2304:23, 12 October 2018 diff hist 0 File:CollisionFixing1.png Delta-ranger uploaded a new version of File:CollisionFixing1.png current
- 03:5903:59, 12 October 2018 diff hist 0 N File:CollisionFixing2.png No edit summary current
- 03:4303:43, 12 October 2018 diff hist 0 N File:CollisionSettings.png No edit summary current
- 01:3701:37, 12 October 2018 diff hist 0 N File:CollisionFixing1.png No edit summary
- 00:4200:42, 12 October 2018 diff hist 0 N File:BlockingExploits.jpg No edit summary current
11 October 2018
- 09:0909:09, 11 October 2018 diff hist +3,478 Map Optimization Guide (Killing Floor 2) Added some basic stuff for movement optimization Tag: Visual edit: Switched
- 00:5000:50, 11 October 2018 diff hist +2,651 N Template:KF2SDKNavBox Initial Commit - Basic Layout, not final.
9 October 2018
- 06:3806:38, 9 October 2018 diff hist −2 m Map Optimization Guide (Killing Floor 2) No edit summary
- 06:3706:37, 9 October 2018 diff hist +5,881 Map Optimization Guide (Killing Floor 2) Added Render Distance Guide and small tweak to Mesh Merging to include preliminary map check. Tag: Visual edit: Switched
- 06:3506:35, 9 October 2018 diff hist 0 N File:KitReplacing.png No edit summary current
- 05:5705:57, 9 October 2018 diff hist 0 N File:RenderDistanceExample3.jpg No edit summary current
- 05:3805:38, 9 October 2018 diff hist 0 File:RenderDistanceExample2.jpg Delta-ranger uploaded a new version of File:RenderDistanceExample2.jpg current
- 05:3005:30, 9 October 2018 diff hist 0 File:RenderDistanceExample2.jpg Delta-ranger uploaded a new version of File:RenderDistanceExample2.jpg
- 05:2905:29, 9 October 2018 diff hist 0 File:RenderDistanceExample2.jpg Delta-ranger uploaded a new version of File:RenderDistanceExample2.jpg
- 05:2805:28, 9 October 2018 diff hist 0 N File:RenderDistanceExample2.jpg No edit summary
- 05:0305:03, 9 October 2018 diff hist 0 N File:RenderDistanceExample1.jpg No edit summary current
- 04:1504:15, 9 October 2018 diff hist 0 N File:DistanceRuler.jpg No edit summary current
- 02:3102:31, 9 October 2018 diff hist 0 N File:MaxRenderDistanceProperties.png No edit summary current
8 October 2018
- 00:4000:40, 8 October 2018 diff hist +36 m Map Optimization Guide (Killing Floor 2) No edit summary Tag: Visual edit
- 00:3800:38, 8 October 2018 diff hist +19 m Map Optimization Guide (Killing Floor 2) No edit summary
7 October 2018
- 11:5311:53, 7 October 2018 diff hist −1 m Map Optimization Guide (Killing Floor 2) →Mesh Density and Material & Particle Effect Complexity Tag: Visual edit
- 11:5111:51, 7 October 2018 diff hist −1 m Map Optimization Guide (Killing Floor 2) →Introduction Tag: Visual edit
- 11:3111:31, 7 October 2018 diff hist +3,059 Map Optimization Guide (Killing Floor 2) Added Mesh and Material/PE Complexity Guide and Misc Tweaks/Organisation
- 11:1811:18, 7 October 2018 diff hist 0 File:MeshComplexity.png Delta-ranger uploaded a new version of File:MeshComplexity.png current
- 10:5910:59, 7 October 2018 diff hist 0 N File:MeshComplexity.png No edit summary
- 05:4105:41, 7 October 2018 diff hist −14 m Map Optimization Guide (Killing Floor 2) No edit summary
- 04:2404:24, 7 October 2018 diff hist +2,447 Map Optimization Guide (Killing Floor 2) Added Splatter Map Resolution Standardization Guide Tag: Visual edit: Switched
- 03:5303:53, 7 October 2018 diff hist 0 N File:SplatMapOverride.png No edit summary current
- 03:3603:36, 7 October 2018 diff hist 0 N File:Splatmapcomparison.jpg No edit summary current
- 02:2402:24, 7 October 2018 diff hist 0 File:SplatmapOption.png Delta-ranger uploaded a new version of File:SplatmapOption.png current
- 02:2102:21, 7 October 2018 diff hist 0 N File:SplatmapOption.png No edit summary
- 01:5401:54, 7 October 2018 diff hist +152 Map Optimization Guide (Killing Floor 2) →The PointLight Pitfall
- 01:5201:52, 7 October 2018 diff hist 0 N File:PointlightDynamicShadows.png No edit summary current
- 01:2601:26, 7 October 2018 diff hist +287 m Map Optimization Guide (Killing Floor 2) →PointLights VS SpotLights Tag: Visual edit: Switched
- 01:2401:24, 7 October 2018 diff hist −78 m Map Optimization Guide (Killing Floor 2) No edit summary Tag: Visual edit: Switched
1 October 2018
- 05:0805:08, 1 October 2018 diff hist −14 m Map Optimization Guide (Killing Floor 2) →Static Mesh and Light Render Distance Tag: Visual edit
- 05:0705:07, 1 October 2018 diff hist +78 Map Optimization Guide (Killing Floor 2) →The Pointlight Pitfall Tag: Visual edit
- 05:0205:02, 1 October 2018 diff hist −6 Setting Up Map Audio (Killing Floor 2) No edit summary
- 05:0005:00, 1 October 2018 diff hist +5,718 Map Optimization Guide (Killing Floor 2) Set up the basic layout of the page - still incomplete, will contribute when time permits. Tag: Visual edit: Switched
- 04:3304:33, 1 October 2018 diff hist +12 N Map Optimization Guide (Killing Floor 2) Comprehensive Guide to Performance and Gameplay Optimization for KF2 Maps
30 September 2018
- 03:0803:08, 30 September 2018 diff hist +274 Setting Up Precomputed Visibility (Killing Floor 2) →Best Practices for Volumes: Changed some wording based on which option to choose Tag: Visual edit
25 September 2018
- 15:3815:38, 25 September 2018 diff hist 0 m Setting Up Precomputed Visibility (Killing Floor 2) →Debugging and Troubleshooting Tag: Visual edit
- 14:5814:58, 25 September 2018 diff hist −2 m Setting Up Precomputed Visibility (Killing Floor 2) →How do I set it up? Tag: Visual edit
- 14:5014:50, 25 September 2018 diff hist +187 Main Page Added Link to Precomputed Visibility Guide
- 14:4714:47, 25 September 2018 diff hist +2 m Setting Up Precomputed Visibility (Killing Floor 2) →Should I and When Should I? Tag: Visual edit
- 14:4614:46, 25 September 2018 diff hist +2,441 Setting Up Precomputed Visibility (Killing Floor 2) No edit summary Tag: Visual edit: Switched
- 14:3814:38, 25 September 2018 diff hist 0 N File:Pcvresults.jpg No edit summary current
- 12:5412:54, 25 September 2018 diff hist 0 N File:Pcv3.jpg No edit summary current
- 11:3611:36, 25 September 2018 diff hist +269 m Setting Up Precomputed Visibility (Killing Floor 2) No edit summary
- 11:2511:25, 25 September 2018 diff hist 0 N File:Pcv2.jpg No edit summary current
- 11:2511:25, 25 September 2018 diff hist +26 N File:Pcve1.jpg PCV Option 1 current
- 11:2211:22, 25 September 2018 diff hist +60 N File:PcvE1progress.png Progress from doing PCV with map from option 1 current
- 09:0809:08, 25 September 2018 diff hist +471 m Setting Up Precomputed Visibility (Killing Floor 2) No edit summary
- 08:2108:21, 25 September 2018 diff hist +632 Setting Up Precomputed Visibility (Killing Floor 2) No edit summary
- 06:1906:19, 25 September 2018 diff hist +2,477 Setting Up Precomputed Visibility (Killing Floor 2) No edit summary
- 06:0006:00, 25 September 2018 diff hist +51 N File:Pcvworldsettings.png Precomputed Visibility World Settings current
- 05:5305:53, 25 September 2018 diff hist +62 N File:Pcvlightingbuildoptions.png Precomputed Visibility in Lighting Build Options current
- 04:2604:26, 25 September 2018 diff hist +7,248 N Setting Up Precomputed Visibility (Killing Floor 2) Added the core of the content. Tag: Visual edit: Switched
- 01:4301:43, 25 September 2018 diff hist +2 m Holdout Map Setup Guide (Killing Floor 2) No edit summary Tag: Visual edit
- 01:4101:41, 25 September 2018 diff hist +693 Holdout Map Setup Guide (Killing Floor 2) →How Holdout Works
14 September 2018
- 16:1516:15, 14 September 2018 diff hist +346 Holdout Map Setup Guide (Killing Floor 2) →Miscellaneous Tag: Visual edit: Switched
- 01:5601:56, 14 September 2018 diff hist +1 Holdout Map Setup Guide (Killing Floor 2) →ToggleEX Kismet Tool: Corrected spelling mistake Tag: Visual edit
- 01:5301:53, 14 September 2018 diff hist +192 Holdout Map Setup Guide (Killing Floor 2) →Miscellaneous: Info on arena layouts added Tag: Visual edit
13 September 2018
- 06:0806:08, 13 September 2018 diff hist −1 Holdout Map Setup Guide (Killing Floor 2) Swapped Layout and How it works for better clarity/narrative Tag: Visual edit
- 06:0206:02, 13 September 2018 diff hist +158 Main Page No edit summary
- 05:5805:58, 13 September 2018 diff hist −8 m Holdout Map Setup Guide (Killing Floor 2) →Zed Spawning: formatting Tag: Visual edit
- 05:5805:58, 13 September 2018 diff hist +2,901 Holdout Map Setup Guide (Killing Floor 2) Added the rest of the guide Tag: Visual edit
- 05:4305:43, 13 September 2018 diff hist +136 N File:PortalSpawnsHoldout.jpg No edit summary current
- 05:3905:39, 13 September 2018 diff hist +136 N File:Kismet Switch.png No edit summary current
- 05:3605:36, 13 September 2018 diff hist +136 N File:ToggleEX 2.png No edit summary current
- 05:3005:30, 13 September 2018 diff hist +136 N File:ToggleEX.png No edit summary current
- 05:2205:22, 13 September 2018 diff hist +5,394 N Holdout Map Setup Guide (Killing Floor 2) Created page with "=Introduction= This documentation is provided to help you create your own Holdout style Killing Floor 2 map. While most systems for a standard map exist in a Holdout map, the..."
- 05:2105:21, 13 September 2018 diff hist 0 N File:TeleporterURLs.png No edit summary current
- 05:2105:21, 13 September 2018 diff hist 0 N File:TeleporterTag.png No edit summary current
- 05:2005:20, 13 September 2018 diff hist 0 N File:TeleporterRadius.png No edit summary current
- 05:1805:18, 13 September 2018 diff hist +136 N File:ArenaLayout.png No edit summary current
- 05:1105:11, 13 September 2018 diff hist −1,667 User:Delta-ranger No edit summary
- 04:3104:31, 13 September 2018 diff hist +4,854 User:Delta-ranger →Introduction Tag: Visual edit: Switched
12 September 2018
- 14:0714:07, 12 September 2018 diff hist +2,958 N User:Delta-ranger Created page with "=Introduction= This document is meant to be used to get an understanding of the Navigation system for Killing Floor 2. It's meant to give a basic usage guide and explanation o..."