Update 1066 (Killing Floor 2)
Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:
app_update 232130 -beta preview
The work in progress changelog for this beta is as follows:
Highlights
2 New Maps
Objective Survival - Airship
Survival - Lockdown
Two New Objective Types for Airship
Weld and Repair
Operate and Control
4 New Weapons
M99 AMR for Sharpshooter
Static Strikers for Berserker
Doomstick for Support
Goreshiv Survivalist knife
Weapon Upgrade System
Players can use Trader Pod to upgrade weapons to Tier 5
Boosts damage but may incur extra weight
Boosts medic dart recharge rate for all Field Medic weapons
Prestige System
Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
New Paid DLC Character
Mrs. Foster, fully voiced by Claudia Black
New Enemies, E.D.A.R.
E.D.A.R. Trapper
E.D.A.R. Blaster
E.D.A.R. Bomber
Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Airship Summer Objectives to earn a Steampunk Outfit Bundle
Summer Sideshow Event Tickets
Steampunk Cosmetics
Zedconomy
Neon MKII Encrypted USB
Bluefire Encrypted USB
Dosh Vault
Added Tier 2 Weapon Skins
New Steam Achievements for Airship, Lockdown, and their Collectibles
General
New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
Added audio to the command wheel THANK YOU command for all playable characters
Added new default main menu music track by Rocky Gray
“Monstrosity”
Added new music tracks for Airship by Rocky Gray
“Brass and Steam”
“Fight in Flight”
“Red Mist”
“The Craft”
“Zed Destroyer”
Added Ringmaster Lockheart voice audio as the Trader voice for Airship
Voiced by David Lodge
Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
Added new Summer Sideshow video slides to the main menu
Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
Adjusted the 1st Person reload sounds to be louder
Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”
Balance
Survival game mode
Wave configuration
Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions
Endless game mode
Wave configuration
Hell on Earth wave modifications to improve overall challenge
Hell On Earth zed damage scale
Bosses do 100% damage regardless of wave
Outbreaks
Boom mode
Reduced the amount of Zeds by 60%
Special zed waves
Clot and Crawler waves
100% more total zeds
Spawn rate raised by 900%
Clots now spawn enraged
Stalker waves
Spawn rate raised by 200%
Chance to have E.D.A.R.s spawn with Stalkers
Siren waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 100%
Husk waves
Reduced the amount of Zeds by 25%
Chance to have E.D.A.R.s spawn with Husks
Gorefast waves
Reduced the amount of Zeds by 25%
Spawn rate raised by 50%
Bloat waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 50%
Scrake and Fleshpound waves
Now can happen on all difficulties
Reduced the amount of Zeds by 80%
Spawn rate reduced by 75%
Zeds
Scrake
Raised vulnerability to Microwave damage by 10%
Fleshpound
Raised vulnerability to Microwave damage by 10%
Slasher
Suicidal difficulty
Sprint chance raised from 50% to 85%
Hell On Earth difficulty
Sprint chance raised from 70% to 95%
Cyst
Hard Difficulty
Sprint chance on damaged raised from 1% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 40% to 85%
Sprint chance on damaged raised from 80% to 100%
Alpha Clot
Hard Difficulty
Sprint chance on damaged raised from 5% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 75% to 85%
Siren
Scream radius reduced from 800UU to 600UU
Sprint speed raised from 200UU to 275UU
Suicidal Difficulty
Sprint chance on damaged raised from 5% to 65%
Hell on Earth Difficulty
Sprint chance on damaged raised from 10% to 85%
Hans
Suicidal Difficulty
Evade chance on damage reduced from 20% to 10%
Hell On Earth Difficulty
Evade chance on damage reduced from 20% to 10%
Supporting Zeds
Quarterpounders added
Scrakes added
Patriarch
Hell on Earth Difficulty
Supporting zeds
Cysts removed
Perks and Weapons
9MM Pistol and Dual 9MM Pistols
Bullet damage raised from 15 to 25
Fire rate reduced by 14%
Max ammo reduced from 240 to 90
Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols
Firebug
Microwave Gun
Adjusted stats to Tier 3
Stream damage reduced from 14 to 13
Alt-Fire blast damage raised from 200 to 210
Amount of ammo from ammo boxes raised from 40 to 50
Base Weight reduced from 10 to 8
Ammo cost reduced from 100 per mag to 80 per mag
Purchase cost reduced from 1500 to 1200
Huskcannon
Adjusted stats to Tier 3
Base charge damage reduced from 100 to 60
Base Weight reduced from 8 to 7
Ammo cost reduced from 50 per mag to 40 per mag
Purchase cost reduced from 1500 to 1200
Flamethrower
Stream damage reduced from 21 to 18
Base Weight reduced from 8 to 7
Purchase cost raised from 1100 to 1200
Incendiary Trench Gun / Dragonsbreath
Bullet pellets reduced from 9 to 8
Weapon name changed to “Dragonsbreath”
Berserker
Eviscerator
Adjusted stats to Tier 3
Saw blade projectile damage reduced from 480 to 250
Bash damage reduced from 90 to 75
Chainsaw damage reduced from 29 to 24
Base Weight reduced from 10 to 8
Amount of gas ammo from ammo boxes reduced from 125 to 50
Sawblade ammo cost reduced from 75 per mag to 50 per mag
Purchase cost reduced from 1600 to 1300
Bonecrusher
Adjusted stats to Tier 3
Bash damage reduced from 175 to 150
Heavy swing damage reduced from 165 to 160
Light swing damage reduced from 80 to 73
Parry damage mitigation raised from 60% to 70%
Base Weight reduced from 9 to 7
Purchase cost raised from 1200 to 1300
Zweihander
Base Weight raised from 6 to 7
Purchase cost raised from 1100 to 1300
Pulverizer
Purchase cost raised from 1200 to 1300
Nailgun
Bullet damage reduced from 30 to 25
Fire rate raised by 33%
Number of nails per shot raised from 7 to 8
Weight blocks reduced from 6 to 5
Ammo cost raised from 20 per mag to 26 per mag
Purchase cost raised from 600 to 750
Katana
Base Weight raised from 3 to 4
Purchase cost raised from 600 to 850
Sharpshooter
Railgun
Adjusted stats to Tier 3
Max ammo raised from 21 to 24
Manual shot damage reduced from 750 to 562
Homing shot damage reduced from 375 to 281
Base Weight reduced from 10 to 9
Ammo cost reduced from 25 per mag to 20 per mag
Purchase cost reduced from 1500 to 1100
M14 EBR
Bullet damage reduced from 90 to 80
Ammo cost reduced from 60 per mag to 53 per mag
SPX 464 Centerfire
Bullet damage reduced from 180 to 165
Ammo cost raised from 50 per mag to 55 per mag
Winchester 1894
Base Weight reduced from 5 to 4
Support
AA12
Adjusted stats to Tier 3
Bullet damage reduced from 20 to 12
Base Weight reduced from 10 to 9
Ammo cost reduced from 82 per mag to 56 per mag
Purchase cost reduced from 1500 to 1100
M4 Combat Shotgun
Bullet pellets raised from 7 to 8
Base Weight reduced from 7 to 6
Double-barrel Boomstick
Bullet pellets reduced from 12 to 10
Reload speed raised from 0.88 seconds to 1 second
Base Weight raised from 4 to 5
Ammo cost raised from 11 per mag to 13 per mag
Purchase cost raised from 650 to 750
Commando
SCAR-H Assault Rifle
Adjusted stats to Tier 3
Bullet damage reduced from 55 to 42
Base Weight reduced from 6 to 5
Purchase cost reduced from 1500 to 1100
Stoner 63A LMG
Adjusted stats to Tier 3
Bullet damage reduced from 30 to 20
Base Weight reduced from 9 to 8
Ammo cost reduced from 70 per mag to 55 per mag
Purchase cost reduced from 1500 to 1100
SWAT
Kriss SMG
Adjusted stats to Tier 3
Bullet damage reduced from 33 to 29
Base Weight reduced from 6 to 5
Ammo cost reduced from 35 per mag to 26 per mag
Purchase cost reduced from 1500 to 1200
Heckler & Koch UMP
Ammo cost reduced from 45 per mag to 36 per mag
P90 SMG
Ammo cost reduced from 50 per mag to 40 per mag
MP5RAS SMG
Ammo cost reduced from 33 per mag to 28 per mag
Field Medic
HMTech-401 Assault Rifle
Adjusted stats to Tier 3
Bullet damage reduced from 35 to 25
Dart recharge rate raised from 10 seconds to 16 seconds
Base Weight reduced from 7 to 6
Ammo cost reduced from 40 per mag to 35 per mag
Purchase cost reduced from 1500 to 1100
HMTech-301 Shotgun
Fire rate reduced by 33%
Hemogoblin
Base reload speed reduced from 3.6 seconds to 2.34 seconds
Tactical reload speed reduced from 2.4 to 1.7
Weapon equip speed reduced from 1 seconds to 0.6 seconds
Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
HMTech-201 SMG
Bullet damage raised from 15 to 17
Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40
Gunslinger
AF2011-A1
Adjusted stats to Tier 3
Bullet damage reduced from 53 per bullet to 43 per bullet
Base Weight reduced from 3 to 2
Ammo cost reduced from 27 per mag to 23 per mag
Purchase cost reduced from 750 to 550
Dual AF2011-A1
Adjusted stats to Tier 3
Bullet damage reduced from 53 per bullet to 43 per bullet
Base Weight reduced from 6 to 4
Ammo cost reduced from 54 per mag to 46 per mag
Purchase cost reduced from 1500 to 1100
.500 Magnum Revolver
Adjusted stats to Tier 3
Bullet damage reduced from 160 to 130
Base Weight reduced from 3 to 2
Ammo cost reduced from 25 per mag to 22 per mag
Purchase cost reduced from 750 to 550
Dual .500 Magnum Revolver
Adjusted stats to Tier 3
Bullet damage reduced from 160 to 130
Base Weight reduced from 6 to 4
Ammo cost reduced from 50 per mag to 43 per mag
Purchase cost reduced from 1500 to 1100
Demolitionist
RPG-7
Adjusted stats to Tier 3
Rocket round impact damage reduced from 150 to 102
Rocket round explosion damage reduced from 750 to 510
Base Weight reduced from 9 to 8
Ammo cost reduced from 30 per round to 26 per round
Purchase cost reduced from 1500 to 1200
Seeker Six
Adjusted stats to Tier 3
Rocket round impact damage reduced from 120 to 82
Rocket round explosion damage reduced from 125 to 85
Base Weight reduced from 9 to 8
Ammo cost reduced from 40 per round to 26 per round
Purchase cost reduced from 1500 to 1200
M16 M203
Bullet damage raised from 30 to 33
Grenade round impact damage raised from 225 to 230
Grenade round explosion damage raised from 225 to 230
Fire rate reduced by 4.5%
Grenade ammo cost raised from 13 per round to 15 per round
Survivalist
Freezethrower
Base Weight reduced from 8 to 7
Bug Fixes
Zeds Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
Fixed an issue were the Siren’s scream range was further than the visual effect.
Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging
Gameplay
Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
Fixed an issue where players could parry one another
Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
General
Fixed an issue where a player could hold duplicates of a single-handled pistol
Fixed an issue where Trader skip votes weren’t being cleared for each new wave
Fixed an issue where the Mac-10 still had head bob
Fixed an exploit where the Railgun could do full damage using auto lock mode
Map
Fixed an issue where Zeds would get stuck on Power Core
Fixed a clipping piece of ceiling on Nuked
UI
Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
Fixed an issue where C4 would not work with Quick Switch
Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
Cosmetic
Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
Fixed an issue where Cyberpunk Arm Screens could not be equipped
Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
Platform Specific Fixes
PC/Steam
Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.
PS4 and Xbox One
Fixed an issue where audio was distorting on later match waves.
Made improvements for users who had trouble with inventory loading
Made improvements for users who had trouble sending or receiving group invites