Talk:Fleshpound (Killing Floor 2): Difference between revisions
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(Created page with "==Regarding edits== This edit by User:Puporonga: '''However''', it is worth noting that this timer will reset whenever the Fleshpound switches its target to a different p...") |
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This edit by [[User:Puporonga]]: | This edit by [[User:Puporonga]]: | ||
'''However''', it is worth noting that this timer will reset whenever the Fleshpound switches its target to a different player. This means that two different players can indefinitely "juggle" a calm Fleshpound as long as they keep him switching his attention by proximity. | <code>'''However''', it is worth noting that this timer will reset whenever the Fleshpound switches its target to a different player. This means that two different players can indefinitely "juggle" a calm Fleshpound as long as they keep him switching his attention by proximity.</code> | ||
Was rejected due to what i consider a false info. Sorry, i see no evidence of that in the code. From what i see it's only rage ending condition is when all player's are out of it's sights for 30 seconds and when it lands a melee hit on player or other ZEDs. Timer until next time does no appear to change based on switching enemies. Pls use this discussion page if you'd like to prove me wrong, which i might be. | Was rejected due to what i consider a false info. Sorry, i see no evidence of that in the code. From what i see it's only rage ending condition is when all player's are out of it's sights for 30 seconds and when it lands a melee hit on player or other ZEDs. Timer until next time does no appear to change based on switching enemies. Pls use this discussion page if you'd like to prove me wrong, which i might be. | ||
--[[User:Simplecat|Simplecat]] ([[User talk:Simplecat|talk]]) 23:12, 25 December 2022 (UTC) | --[[User:Simplecat|Simplecat]] ([[User talk:Simplecat|talk]]) 23:12, 25 December 2022 (UTC) |
Revision as of 23:14, 25 December 2022
Regarding edits
This edit by User:Puporonga:
However, it is worth noting that this timer will reset whenever the Fleshpound switches its target to a different player. This means that two different players can indefinitely "juggle" a calm Fleshpound as long as they keep him switching his attention by proximity.
Was rejected due to what i consider a false info. Sorry, i see no evidence of that in the code. From what i see it's only rage ending condition is when all player's are out of it's sights for 30 seconds and when it lands a melee hit on player or other ZEDs. Timer until next time does no appear to change based on switching enemies. Pls use this discussion page if you'd like to prove me wrong, which i might be.