Setting Up Linear Map (Killing Floor 2): Difference between revisions

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To set up your map to accept the linear gamemode you need to have the following
To set up your map to accept the linear gamemode you need to have the following


* 4 - 5 Pre-defined areas. Make sure they are separated by a door
*4 - 5 Pre-defined areas. Make sure they are separated by a door
* 1 Trader in each of these areas
*1 Trader in each of these areas
* 6 Player starts in each area/zone
*6 Player starts in each area/zone
* A volume that is around each area to define what each zone is
*A volume that is around each area to define what each zone is




Once you have these in the map, you can download the template for the kismet on the link at the top.
Once you have these in the map, you can download the template for the kismet on the link at the top.


Open the map and load the kismet. Select all the kismet, copy, open your ma/ kismet , paste into your maps kismet.
Open the map and load the kismet. Select all the kismet, copy, open your maps kismet , paste into your maps kismet.




The Kismet is plug and play, all you have to do is  
The Kismet is plug and play, all you have to do is  
* Hook up the doors and create their matinee
 
* Define the Traders
*Hook up the doors and create their matinee
* Define the Spawns for each area
*Define the Traders
* Define the areas zones and player starts for teleporting players.
*Define the Spawns for each area
*Define the areas zones and player starts for teleporting players.





Revision as of 00:31, 28 August 2018


Killing Floor 2 - How to Set up your map to accept the Linear Gamemode

Map Template Download: https://www.dropbox.com/s/5lrnyfgwrk33izh/KF-LiniarMap_Template.kfm?dl=0

To set up your map to accept the linear gamemode you need to have the following

  • 4 - 5 Pre-defined areas. Make sure they are separated by a door
  • 1 Trader in each of these areas
  • 6 Player starts in each area/zone
  • A volume that is around each area to define what each zone is


Once you have these in the map, you can download the template for the kismet on the link at the top.

Open the map and load the kismet. Select all the kismet, copy, open your maps kismet , paste into your maps kismet.


The Kismet is plug and play, all you have to do is

  • Hook up the doors and create their matinee
  • Define the Traders
  • Define the Spawns for each area
  • Define the areas zones and player starts for teleporting players.


When hooking up the spawns, place the spawns one zone at a time, then have them selected and right click in kismet on the purple node under spawns, to auto link all spawns to that area.

Below is a more in depth explanation on how to hook up the kismet.

How to Hook up the Kismet

Here is an overhead of the kismet. When you open up the kismet, everything you need to edit is on the right side of the graph