Update 1066 (Killing Floor 2): Difference between revisions

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[[Category:KF2]]
https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2319419-killing-floor-2-summer-opt-in-beta-preview-branch-is-now-available
https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2319419-killing-floor-2-summer-opt-in-beta-preview-branch-is-now-available



Revision as of 23:00, 10 September 2019

https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2319419-killing-floor-2-summer-opt-in-beta-preview-branch-is-now-available

Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:

app_update 232130 -beta preview

The work in progress changelog for this beta is as follows:


Highlights

2 New Maps

Objective Survival - Airship

Survival - Lockdown

Two New Objective Types for Airship

Weld and Repair

Operate and Control

4 New Weapons

M99 AMR for Sharpshooter

Static Strikers for Berserker

Doomstick for Support

Goreshiv Survivalist knife

Weapon Upgrade System

Players can use Trader Pod to upgrade weapons to Tier 5

Boosts damage but may incur extra weight

Boosts medic dart recharge rate for all Field Medic weapons

Prestige System

Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins

New Paid DLC Character

Mrs. Foster, fully voiced by Claudia Black

New Enemies, E.D.A.R.

E.D.A.R. Trapper

E.D.A.R. Blaster

E.D.A.R. Bomber

Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)

Airship Summer Objectives to earn a Steampunk Outfit Bundle

Summer Sideshow Event Tickets

Steampunk Cosmetics

Zedconomy

Neon MKII Encrypted USB

Bluefire Encrypted USB

Dosh Vault

Added Tier 2 Weapon Skins

New Steam Achievements for Airship, Lockdown, and their Collectibles



General

New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination

Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR

Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature

Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price

Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not

Added audio to the command wheel THANK YOU command for all playable characters

Added new default main menu music track by Rocky Gray

“Monstrosity”

Added new music tracks for Airship by Rocky Gray

“Brass and Steam”

“Fight in Flight”

“Red Mist”

“The Craft”

“Zed Destroyer”

Added Ringmaster Lockheart voice audio as the Trader voice for Airship

Voiced by David Lodge

Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh

Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill

Added new Summer Sideshow video slides to the main menu

Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant

Adjusted the 1st Person reload sounds to be louder

Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault

Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2

Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously

Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”


Balance

Survival game mode

Wave configuration

Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions


Endless game mode

Wave configuration

Hell on Earth wave modifications to improve overall challenge

Hell On Earth zed damage scale

Bosses do 100% damage regardless of wave


Outbreaks

Boom mode

Reduced the amount of Zeds by 60%

Special zed waves

Clot and Crawler waves

100% more total zeds

Spawn rate raised by 900%

Clots now spawn enraged

Stalker waves

Spawn rate raised by 200%

Chance to have E.D.A.R.s spawn with Stalkers

Siren waves

Reduced the amount of Zeds by 50%

Spawn rate raised by 100%

Husk waves

Reduced the amount of Zeds by 25%

Chance to have E.D.A.R.s spawn with Husks

Gorefast waves

Reduced the amount of Zeds by 25%

Spawn rate raised by 50%

Bloat waves

Reduced the amount of Zeds by 50%

Spawn rate raised by 50%

Scrake and Fleshpound waves

Now can happen on all difficulties

Reduced the amount of Zeds by 80%

Spawn rate reduced by 75%


Zeds

Scrake

Raised vulnerability to Microwave damage by 10%

Fleshpound

Raised vulnerability to Microwave damage by 10%

Slasher

Suicidal difficulty

Sprint chance raised from 50% to 85%

Hell On Earth difficulty

Sprint chance raised from 70% to 95%

Cyst

Hard Difficulty

Sprint chance on damaged raised from 1% to 70%

Suicidal Difficulty

Sprint chance raised from 5% to 50%

Hell On Earth Difficulty

Sprint chance raised from 40% to 85%

Sprint chance on damaged raised from 80% to 100%

Alpha Clot

Hard Difficulty

Sprint chance on damaged raised from 5% to 70%

Suicidal Difficulty

Sprint chance raised from 5% to 50%

Hell On Earth Difficulty

Sprint chance raised from 75% to 85%

Siren

Scream radius reduced from 800UU to 600UU

Sprint speed raised from 200UU to 275UU

Suicidal Difficulty

Sprint chance on damaged raised from 5% to 65%

Hell on Earth Difficulty

Sprint chance on damaged raised from 10% to 85%

Hans

Suicidal Difficulty

Evade chance on damage reduced from 20% to 10%

Hell On Earth Difficulty

Evade chance on damage reduced from 20% to 10%

Supporting Zeds

Quarterpounders added

Scrakes added

Patriarch

Hell on Earth Difficulty

Supporting zeds

Cysts removed


Perks and Weapons

9MM Pistol and Dual 9MM Pistols

Bullet damage raised from 15 to 25

Fire rate reduced by 14%

Max ammo reduced from 240 to 90

Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol

Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols


Firebug

Microwave Gun

Adjusted stats to Tier 3

Stream damage reduced from 14 to 13

Alt-Fire blast damage raised from 200 to 210

Amount of ammo from ammo boxes raised from 40 to 50

Base Weight reduced from 10 to 8

Ammo cost reduced from 100 per mag to 80 per mag

Purchase cost reduced from 1500 to 1200

Huskcannon

Adjusted stats to Tier 3

Base charge damage reduced from 100 to 60

Base Weight reduced from 8 to 7

Ammo cost reduced from 50 per mag to 40 per mag

Purchase cost reduced from 1500 to 1200

Flamethrower

Stream damage reduced from 21 to 18

Base Weight reduced from 8 to 7

Purchase cost raised from 1100 to 1200

Incendiary Trench Gun / Dragonsbreath

Bullet pellets reduced from 9 to 8

Weapon name changed to “Dragonsbreath”



Berserker

Eviscerator

Adjusted stats to Tier 3

Saw blade projectile damage reduced from 480 to 250

Bash damage reduced from 90 to 75


Chainsaw damage reduced from 29 to 24

Base Weight reduced from 10 to 8

Amount of gas ammo from ammo boxes reduced from 125 to 50

Sawblade ammo cost reduced from 75 per mag to 50 per mag

Purchase cost reduced from 1600 to 1300

Bonecrusher

Adjusted stats to Tier 3

Bash damage reduced from 175 to 150

Heavy swing damage reduced from 165 to 160

Light swing damage reduced from 80 to 73

Parry damage mitigation raised from 60% to 70%

Base Weight reduced from 9 to 7

Purchase cost raised from 1200 to 1300

Zweihander

Base Weight raised from 6 to 7

Purchase cost raised from 1100 to 1300

Pulverizer

Purchase cost raised from 1200 to 1300

Nailgun

Bullet damage reduced from 30 to 25

Fire rate raised by 33%

Number of nails per shot raised from 7 to 8

Weight blocks reduced from 6 to 5

Ammo cost raised from 20 per mag to 26 per mag

Purchase cost raised from 600 to 750

Katana

Base Weight raised from 3 to 4

Purchase cost raised from 600 to 850


Sharpshooter

Railgun

Adjusted stats to Tier 3

Max ammo raised from 21 to 24

Manual shot damage reduced from 750 to 562

Homing shot damage reduced from 375 to 281

Base Weight reduced from 10 to 9

Ammo cost reduced from 25 per mag to 20 per mag

Purchase cost reduced from 1500 to 1100

M14 EBR

Bullet damage reduced from 90 to 80

Ammo cost reduced from 60 per mag to 53 per mag

SPX 464 Centerfire

Bullet damage reduced from 180 to 165

Ammo cost raised from 50 per mag to 55 per mag

Winchester 1894

Base Weight reduced from 5 to 4



Support

AA12

Adjusted stats to Tier 3

Bullet damage reduced from 20 to 12

Base Weight reduced from 10 to 9

Ammo cost reduced from 82 per mag to 56 per mag

Purchase cost reduced from 1500 to 1100

M4 Combat Shotgun

Bullet pellets raised from 7 to 8

Base Weight reduced from 7 to 6

Double-barrel Boomstick

Bullet pellets reduced from 12 to 10

Reload speed raised from 0.88 seconds to 1 second

Base Weight raised from 4 to 5

Ammo cost raised from 11 per mag to 13 per mag

Purchase cost raised from 650 to 750


Commando

SCAR-H Assault Rifle

Adjusted stats to Tier 3

Bullet damage reduced from 55 to 42

Base Weight reduced from 6 to 5

Purchase cost reduced from 1500 to 1100

Stoner 63A LMG

Adjusted stats to Tier 3

Bullet damage reduced from 30 to 20

Base Weight reduced from 9 to 8

Ammo cost reduced from 70 per mag to 55 per mag

Purchase cost reduced from 1500 to 1100


SWAT

Kriss SMG

Adjusted stats to Tier 3

Bullet damage reduced from 33 to 29

Base Weight reduced from 6 to 5

Ammo cost reduced from 35 per mag to 26 per mag

Purchase cost reduced from 1500 to 1200

Heckler & Koch UMP

Ammo cost reduced from 45 per mag to 36 per mag

P90 SMG

Ammo cost reduced from 50 per mag to 40 per mag

MP5RAS SMG

Ammo cost reduced from 33 per mag to 28 per mag



Field Medic

HMTech-401 Assault Rifle

Adjusted stats to Tier 3

Bullet damage reduced from 35 to 25

Dart recharge rate raised from 10 seconds to 16 seconds

Base Weight reduced from 7 to 6

Ammo cost reduced from 40 per mag to 35 per mag

Purchase cost reduced from 1500 to 1100

HMTech-301 Shotgun

Fire rate reduced by 33%

Hemogoblin

Base reload speed reduced from 3.6 seconds to 2.34 seconds

Tactical reload speed reduced from 2.4 to 1.7

Weapon equip speed reduced from 1 seconds to 0.6 seconds

Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds

HMTech-201 SMG

Bullet damage raised from 15 to 17

Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40


Gunslinger

AF2011-A1

Adjusted stats to Tier 3

Bullet damage reduced from 53 per bullet to 43 per bullet

Base Weight reduced from 3 to 2

Ammo cost reduced from 27 per mag to 23 per mag

Purchase cost reduced from 750 to 550

Dual AF2011-A1

Adjusted stats to Tier 3

Bullet damage reduced from 53 per bullet to 43 per bullet

Base Weight reduced from 6 to 4

Ammo cost reduced from 54 per mag to 46 per mag

Purchase cost reduced from 1500 to 1100

.500 Magnum Revolver

Adjusted stats to Tier 3

Bullet damage reduced from 160 to 130

Base Weight reduced from 3 to 2

Ammo cost reduced from 25 per mag to 22 per mag

Purchase cost reduced from 750 to 550

Dual .500 Magnum Revolver

Adjusted stats to Tier 3

Bullet damage reduced from 160 to 130

Base Weight reduced from 6 to 4

Ammo cost reduced from 50 per mag to 43 per mag

Purchase cost reduced from 1500 to 1100


Demolitionist

RPG-7

Adjusted stats to Tier 3

Rocket round impact damage reduced from 150 to 102

Rocket round explosion damage reduced from 750 to 510

Base Weight reduced from 9 to 8

Ammo cost reduced from 30 per round to 26 per round

Purchase cost reduced from 1500 to 1200

Seeker Six

Adjusted stats to Tier 3

Rocket round impact damage reduced from 120 to 82

Rocket round explosion damage reduced from 125 to 85

Base Weight reduced from 9 to 8

Ammo cost reduced from 40 per round to 26 per round

Purchase cost reduced from 1500 to 1200

M16 M203

Bullet damage raised from 30 to 33

Grenade round impact damage raised from 225 to 230

Grenade round explosion damage raised from 225 to 230

Fire rate reduced by 4.5%

Grenade ammo cost raised from 13 per round to 15 per round


Survivalist

Freezethrower

Base Weight reduced from 8 to 7


Bug Fixes

Zeds Fixed an issue where the King Fleshpound’s laser was continually ticking damage.


Fixed an issue were the Siren’s scream range was further than the visual effect.

Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging


Gameplay

Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode

Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players

Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation

Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time

Fixed an issue where players could parry one another

Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active


General

Fixed an issue where a player could hold duplicates of a single-handled pistol

Fixed an issue where Trader skip votes weren’t being cleared for each new wave

Fixed an issue where the Mac-10 still had head bob

Fixed an exploit where the Railgun could do full damage using auto lock mode


Map

Fixed an issue where Zeds would get stuck on Power Core

Fixed a clipping piece of ceiling on Nuked


UI

Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu

Fixed an issue where C4 would not work with Quick Switch

Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser


Cosmetic

Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box

Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo

Fixed an issue where Cyberpunk Arm Screens could not be equipped

Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views

Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search


Platform Specific Fixes

PC/Steam

Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.


PS4 and Xbox One

Fixed an issue where audio was distorting on later match waves.

Made improvements for users who had trouble with inventory loading

Made improvements for users who had trouble sending or receiving group invites