Update 1141 (Killing Floor 2): Difference between revisions
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(Created page with "Balance * Weapons ** S12 Shockgun *** Increased weapon’s Stumble power from 5 to 10 *** Increased main fire Damage from 24 to 28 *** Increased Spread from 0.08 to 1.2 *...") |
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[[Category:KF2]] | |||
Balance | Balance | ||
Latest revision as of 13:14, 26 May 2023
Balance
- Weapons
- S12 Shockgun
- Increased weapon’s Stumble power from 5 to 10
- Increased main fire Damage from 24 to 28
- Increased Spread from 0.08 to 1.2
- HRG Bombardier
- Increased main fire’s explosion Damage from 35 to 50
- Increased projectile’s speed from 0.6 to 0.2
- Minigun
- Damage from 35 to 38
- Sentinel + HRG bombardier
- Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
- Both drones will no longer trigger zed time.
- S12 Shockgun
- Perks
- Field Medic
- Took back Symbiotic Health’s self heal to 6%
- Field Medic
Community Fixes
- Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.
Weapon Fixes
- HRG Bombardier
- Fixed an issue where the drop model was not being lit.
- Fixed an issue where the ammo count was different from 1st person to 3rd person.
- Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
- Fixed an issue where the muzzle flash was shifted away from the barrel.
- Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
- Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
- Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
- Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
- Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
- Fixed clipping issues with the blade in 3rd person.
- S12 Shockgun
- Fixed an issue where a dropped weapon with an empty magazine was Green.
- Fixed an issue with the magazine being duplicated during the elite reload animation.
- Fixed an issue where the weapon would clip into the camera while strafing right.
- Updated the animations to minimize clipping and clean up all of the reload animations.
- Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
- Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.
Map Fixes
- Subduction
- Worked to improve performance on the map in areas where the frame rate would dip.
- Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
- Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
- Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
- Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
- Added audio for all of the generators
- Updated the spawned weapon spawn points to prevent clipping into the environment.
- Updated the lighting throughout to ensure the light cast matches the light source.
- Updated the Trader Path arrows to clearly designate the path for players.
- Updated the SYG borders to more accurately reflect the defended area.
- Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
- Fixed multiple invisible collisions near railings throughout the map.
- Fixed multiple pathing issues for large Zeds near the railings.
- Fixed an issue that caused the player’s camera to twitch while in the lobby.
- Fixed multiple instances of z-fighting with the railings and walls throughout the map.
- Fixed multiple instances of walls disappearing and reappearing within the player’s view.
- Fixed multiple instances of lights disappearing and reappearing within the player’s view.
- Fixed multiple instances of texture seams throughout the map.
Weekly Outbreak Fixes
- Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.
Localization Fixes
- Corrected the Russian text for the Projections from the Deep achievement.
- Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI
General Fixes
- Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.