|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
| | | [[Category:KF2]] |
| '''Highlights'''
| |
| | |
| * [[Survivalist]] Perk
| |
| | |
| '''General''' | | '''General''' |
|
| |
|
| * Server Takeover switch added to webadmin
| | * Fixed an issue where the Patriarchs mortar animation could repeat |
| * Server takeover also now defaults to false if a server is passworded
| | * Fixed an issue with Motion blur and bloom being off would result in Screen Space Reflections being off even when set to enabled |
| * Optimization for Flex Fluids
| | * Fixed Support: Supplier skill only refilling 1 point of gas ammo for the Eviscerator |
| | | * Fixed M203 not getting 2 rounds from ammo boxes as intended (was granting 1 round previously) |
| '''Balance'''
| | * Fixed an issue where matchmaking take over would fail when servers were available |
| | | * Fixed an issue where parrying a clot grab would not stumble them |
| '''Perks and Weapons'''
| | * Fixed an issue where Survivalist and Support would drop weapons when leveling up |
| | | * Fixed Survivalist: Tactical Reload not affecting SWAT weapons |
| FireBug
| | * Fixed an issue where players would be unable to move coming out of the trader menu |
| | | * Fixed a DX-10 crash on creating render targets |
| * Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them | | ** Special note, many users who were getting this crash seem to be using an Integrated Intel Graphics chip and not the Nvidia or AMD card in their computer/laptop. You can change which card is used on a per app basis in the Control Panel for your video card |
| * Fixed an issue with other zeds not catching on fire with dragon's breath | |
| * Caulk n Burn spray damage reduced to 7 (was 10)
| |
| * Flamethrower spray damage reduced to 14 (was 17) | |
| * Microwave gun spray damage reduced to 14 (was 15)
| |
| | |
| Berserker
| |
| | |
| * The 30% damage bonus from the Massacre skill is now correctly applied
| |
| | |
| Sharpshooter
| |
| | |
| * 9mm/dual 9mm now get all skills and passive bonuses of the perk
| |
| * Fixed the reload speed component of the Stability skill not working online | |
| | |
| Gunslinger
| |
| | |
| * Dual SW500 fire rate decreased 0.19 (was 0.14)
| |
| | |
| Medic
| |
| | |
| * Airborne Agent no longer causes a camera shake
| |
| | |
| '''Grenades'''
| |
| | |
| Freeze grenade
| |
| | |
| * Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
| |
| * Freeze power increased to 150 (was 100) can freeze the FP with one grenade now
| |
| | |
| Flashbang grenade
| |
| | |
| * Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds
| |
| | |
| EMP grenade
| |
| | |
| * Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds
| |
| | |
| '''ZEDS'''
| |
| | |
| Alpha clot
| |
| | |
| * Freeze incap time increased to 4 sec (was 2.0)
| |
| | |
| Cyst clot
| |
| | |
| * Freeze incap time increased to 5 sec (was 2.0)
| |
| | |
| Slasher clot
| |
| | |
| * Freeze incap time increased to 4 sec (was 2.0)
| |
| | |
| Gorefast
| |
| | |
| * Freeze incap time increased to 4.0 sec (was 2.0)
| |
| | |
| Crawler
| |
| | |
| * Freeze incap time increased to 4.5 sec (was 2.0)
| |
| | |
| Stalker
| |
| | |
| * Freeze incap time increased to 4 sec (was 2.0)
| |
| | |
| Husk
| |
| | |
| * Freeze incap time decreased to 1 sec (was 1.2)
| |
| * Husk now casts a dynamic light on higher graphics settings | |
| | |
| Siren
| |
| | |
| * Freeze incap time increased to 4.2 sec (was 2.2)
| |
| * Siren now casts a dynamic light that pulses when screaming on higher graphics settings
| |
| | |
| Fleshpound
| |
| | |
| * Freeze incap cooldown increased to 10.5 sec (was 1.5) | |
| * Fleshpound will no longer rage after being decapped
| |
| | |
| Scrake
| |
| | |
| * Freeze incap cooldown increased to 6 sec (was 1.5)
| |
| * Scrake will no longer rage after being decapped
| |
| | |
| Hans
| |
| | |
| * Freeze incap Vulnerability decreased to 0.5 (was 0.95)
| |
| | |
| Patriarch
| |
| | |
| * Freeze incap Vulnerability decreased to 0.5 (was 0.95)
| |
| | |
| '''Difficulty'''
| |
| | |
| HOE
| |
| | |
| * Chance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%)
| |
| | |
| '''VS Survival Balance'''
| |
| | |
| '''Game mode changes'''
| |
| | |
| * Total wave count of zeds reduced 37% | |
| | |
| * Player zeds respawn timer reduced | |
| | |
| * Wave 1 = 20sec was 40sec | |
| * Wave 2= 27sec was 40sec
| |
| * Wave 3= 30sec was 40sec
| |
| * Wave 4= 35sec was 40sec
| |
| | |
| * Spawn rate for AI zeds slowed 15%
| |
| * Dosh mod for killing zeds increased 10%
| |
| * Starting dosh increased to 500 was 300
| |
| | |
| '''Zeds'''
| |
| | |
| The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think.
| |
| | |
| '''Alpha Clot'''
| |
| | |
| * Health increased to 350 was 200 | |
| * Rally damage buff increased to 1.5 was 1.2
| |
| * Increased attack animations speed and distance traveled
| |
| * Melee attack cooldown decreased
| |
| * Walk speed increased to 325 was 300
| |
| * Sprint speed increased to 575 was 550
| |
| * First bite from grab attack does 2x damage
| |
| * Resistance to incaps increased
| |
| * Shotgun damage type does 10% more damage
| |
| * Assault damage type does 20% more damage | |
| * Slashing/Blunt damage type does 30% more damage | |
| * Fire damage type does 10% more damage
| |
| | |
| '''Slasher Clot'''
| |
| | |
| * Increased attack animations speed and distance traveled
| |
| * Slashing/Blunt damage type does 30% more damage
| |
| * Fire damage type does 30% more damage
| |
| | |
| '''Crawler'''
| |
| | |
| * Health increased to 250 was 150
| |
| * Gas attack now lingers for 10sec was 15sec
| |
| * Assault Damage type does 10% more damage
| |
| * Slashing/Blunt Damage type does 30% more damage
| |
| * Fire Damage type does 10% more damage
| |
| | |
| '''Bloat'''
| |
| | |
| * Bloat can move and launch bloat mines now.
| |
| * Bloat mine cooldown increased to 1.55 was 1.35
| |
| * Bloat puke mine does 15 damage was 30
| |
| * Walk speed increased to 270 was 250
| |
| * Sprint speed decreased to 401 was 420
| |
| * Resistance to incaps increased
| |
| * Slashing/Blunt damage type does 45% more damage
| |
| * Assault damage type does 20% more damage
| |
| | |
| '''Gorefast'''
| |
| | |
| * Blocking is 40% more effective
| |
| * Increased attack animations speed and distance traveled
| |
| * Attack Cooldown decreased 25%
| |
| * Resistance to all incaps increased.
| |
| * Walk speed increased to 350 was 250
| |
| * Piercing damage type does 20% more damage
| |
| * Slashing/blunt damage type does 45% more damage
| |
| * Assault damage type does 20% more damage
| |
| | |
| '''Stalker'''
| |
| | |
| * Increased attack animations speed and distance traveled
| |
| * Health increased to 130 was 100
| |
| * Slashing/Blunt damage type does 25% less damage
| |
| * Fire damage type does 30% more damage
| |
| | |
| '''Siren'''
| |
| | |
| * Rifle damage type does 10% more damage
| |
| * Piercing damage type does 20% more damage
| |
| * Fire damage type does 50% more damage
| |
| * Assault damage type does 20% more damage
| |
| * Slashing/Blunt damage type does 30% more damage
| |
| * Knockdown resistance increased 20%
| |
| | |
| '''Husk'''
| |
| | |
| * Health increased to 600 was 450
| |
| * Backpack is 40% less vulnerable to blowing up.
| |
| * Fireball explosion radius increased 45%
| |
| * Fireball travel speed increased 25%
| |
| * Shooting recovery increased 30%
| |
| * Assault Damage type does 20% more damage
| |
| * Slash/Blunt damage type does 30% more damage
| |
| * Fire damage type does 40% more damage
| |
| * Knockdown resistance increased 20%
| |
| * Walk speed increased to 250 was 170
| |
| * Sprint speed increased to 550 was 500
| |
| | |
| '''Scrake'''
| |
| | |
| * Increased attack animations speed and distance traveled
| |
| * Stun/Freeze/emp resistance increased
| |
| | |
| '''Fleshpound'''
| |
| | |
| * Increased attack animations speed and distance traveled
| |
| * Stun/Freeze/emp resistance increased
| |
|
| |
|
| '''Patriarch''' | | '''Maps''' |
|
| |
|
| * Melee damage reduced 60% | | * Fixed a van with no collision on Hostile Grounds |
| * Health reduced 25% | | * Fixed a collectable on Hostile Grounds that could not be shot |
|
| |
|
| '''Bugs''' | | '''Cosmetic/Misc''' |
|
| |
|
| * Song popup works again
| | * Fixed an issue where the Horzine Elite Red Medic Field Tested was not showing the proper skin |
| * Husks have remembered how to suicide
| | * Updated Credits |
| * Fixed an issue that could cause all projectiles to fire at an incorrect offset
| |
| * Fixed an issue that caused the Crossbow to misfire when fired very quickly
| |
| * Fixed an issue that caused Crossbow bolts to do no damage to zeds when fired from very far away
| |
| * Fixed an issue that caused all projectile weapons to misfire when firing immediately after swapping to them
| |
| * Fixed an issue that caused all projectile weapons to misfire when firing immediately after a bash attack
| |
| * Fixed an issue that caused some projectile weapons to misfire immediately after entering zed time
| |
| * Fixed a visual bug in bullet tracers that caused them to appear offset and much too large
| |
| * Fixed some zed hitboxes (Scrake, Gorefast, Bloat), especially on their weapons for better blocking hitbox accuracy
| |
| * Fixed an issue where zeds could get stuck if they ran into other zeds in a tight choke point (stairs, ramps, etc)
| |
| * Fixed player zeds being able to damage other player zeds without friendly fire being enabled
| |
| * Fixed infinite Siren screaming when knocked back from a very close hit
| |
| * Optimized Siren scream particle effect
| |
| * Fixed an issue where the LAR shell ejections in 1st Person would appear behind world geometry
| |
| * Fixed an issue where ricocheting Eviscerator blades did no damage
| |
| * Fixed Eviscerator blood impact effect not appearing (chainsaw attack)
| |
| * Fixed an issue where sometimes HX25 projectiles would not properly trigger the Nuke skill | |
| * Fixed a condition where the demo and support backpack icons would become set to the wrong state
| |
| * Fixed an issue where if you had full ammo and received armor from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa)
| |
| * Fixed a case where users were unable to see teammates in lobby
| |
| * Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left
| |
| * Fixed a case where demo weld text would stack on the side of the screen
| |
| * Fixed trader menu inconsistency with weapon ammo capacity and perk skills that extended the capacity
| |
| * Fixed inconsistency between changing perks through the escape menu and the trader menu
| |
| * Fixed the setting “minimize battle chatter” not taking effect until the client was restarted
| |
| * Fixed a case where clients could get infinite ammo via perk switching
| |
| * Fixed an issue that caused ammo pickups to not play a pickup sound in the boss wave
| |
| * Fixed an issue where Versus mode would allow searches for invalid settings returning no servers
| |
| * Fixed an overlap UI condition with heal self message and Level Up message
| |
| * Fixed a case where the Trader Menu armor fill button would stop responding to input
| |
| * Fixed a case where medic armor would fill up even if you didn’t have the money for it
| |
| * Fixed missing depth of field effect in boss cinematics
| |
| * Various cosmetic item fixes (for items that can be used together and items that can’t due to clipping)
| |
| * Fixed memory leak issue with FleX
| |
| * Various map fixes
| |
| * Various UI Message fixes
| |
| * Various controller UI fixes | |