Update 1042 (Killing Floor 2): Difference between revisions
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Revision as of 20:01, 20 October 2018
Balance Changes:
- Berserker
- Pulverizer
- Knockdown power added.
- Katana
- Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status
- Pulverizer
- Support
- SG 500
- Cost per mag reduced to 30 (was 32)
- M4 shotgun
- Cost per mag reduced to 38 (was 40)
- AA12
- Cost per mag reduced to 82 (was 110)
- SG 500
- Sharpshooter
- Crossbow
- Stun power increased to 101 (was 90)
- Crossbow
- SWAT
- Added higher dosh assist dosh bonus 1.15 was (1.0)
- Melee weapons
- Camera shake massively reduced on hits.
- Zeds
- Scrake stun time increased 1.55 (was 1.2)
- Fleshpound stun time increased 1.55 (was 1.2)
- Patriarch stun time increased 1.25 (was 1.0)
- Hans stun time increased 1.25 (was 1.0)
- Microwave gun will now inflate small zeds again.
Bugs Fixes:
- Server Take Over Opt Out settings can now be correctly set within config files for Server Admins.
- When a server takeover is done (public server is empty) passwords are removed allowing others to join the server once again.
- Fleshpounds, Scrakes and Stalkers no longer continue to make noise after death.
- Mesh tweaks to Chivalry helmets and DJ Scully Cap accessory items.
- Fixed “Empty Inventory” text from remaining on screen.
- Fixed issue where gameplay option sliders would not snap to set values.
- Fixed Toggle for Hide Boss Health Bar
- Fixed bug where Eviscerator engine sound would persist if sold while equipped
- Tweaked Broken Door UI so that it's less confusing for the player.
- Fixed issue where Caulk 'n Burn’s melee had exaggerated camera roll
- Fixed issue where Eviscerator icon would show up in place of gasoline ammo icon in trader menu.
- Fixed weld line being offset on the mill doors of Black Forest.
- Fixed bug where user could change perk while they were Readied Up in Lobby.
- Fixed gaps within certain walls on Infernal Realm.
- Fixed Issue where Bloat Mines and Crawler Gas would not disappear during trader time.
- SWAT weapons no longer turn black from melee bashing
- SWAT Tactical Movement now applies to 9mm pistol.
- Fixed bug where 9mm could get extended magazines from SWAT passive ability.
- SWAT Rapid Assault - No longer shoots faster than normal time while in zed time
- SWAT passive damage bonus now applies to perk weapons.
- SWAT’s passive bonus Increased Mag Size now reads the correct percentage.
- Support Resupply Pack no longer gives out infinite armor while you have full ammo.
- Fixed Demolitionist Fragmentation Rounds not doing correct amount of damage.
- Demolitionist High Impact Rounds skill is now applied correctly.
- Fixed Issue where player would not receive correct feedback from trying to resupply grenades from Demo players.
- Fixed bug where Grenade Supplier message would persist during boss intro.
- Fixed Offline Solo map list being out of sync with images
- Fixed issue where selling primary weapon did no clear slot correctly on HUD
- Fixed issue where password locked servers could be taken over.
- Fixed issue where Fleshpound and Scrake would remained raged after decapitation.
- Fleshpound mallet sound now plays while charging
- Fleshpound, Patriarch, and stalker sounds no longer persist after pawn is destroyed
- Kick Player HUD now displays the correct user name
- Placeholder text no longer displays in place of Waiting for Players within Ready Up Lobby.
- Fixed VoIP slider from resetting saved values for chat volume.
- Fixed text issues within Firebug Immunity passives
- Resist Zed Fire Damage is now accurately calculated based off of description.
- Fixed issue where Berserker heavy attacks would not show blue streaks on dedicated servers.
- Fixed not being able to get ammo if armor was full from Support Resupplier Perk
- Fixed Katana not applying healing bonus from Berserker Vampire skill