Zweihander

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Killing Floor 2 item
Zweihander
 7
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
195
FIRE RATE
52
ACCURACY
3
PENETRATION
0
"Primary - medium/heavy damage, with some crowd control."
"Secondary - slower, but with more damage."
"Alt - block/parry."
"You do even more damage when moving forwards."
General Information
Pricing 1300
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.5
Parry (multiplier for incoming damage) ×0.4
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies
status as of game version 1066


The Zweihander is the Berserker's tier 3 weapon. In offline solo play this weapon is only available to owners of either Killing Floor 2 Digital Delux edition or Chivalry: Medieval Warfare, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Primary - medium/heavy damage, with some crowd control. Secondary - slower, but with more damage. Alt - block/parry."

Flavor Text

"You do even more damage when moving forwards."

Technical Information

Damage:
Damage (Primary) = up to 85.
Damage (Secondary) = up to 195.
Damage (Stab) = up to 63.
Damage Type = Slashing (primary, secondary), Piercing (stab).

Maximum Hit Range = 1.9m.

Rate Of Fire:
Primary (combo) = 79.
Secondary = 52.
Stab = 62.

Equip Time = 0.47s.
Putdown Time = 0.55s.

Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 60%.
Block Damage Reduction = 40%.

Weapon Powers:
Melee hit power (alt-fire) = 100.
Melee hit power (primary) = 100.
Melee hit power (stab) = 100.
Stumble power (alt-fire) = 250.
Stumble power (primary) = 100.
Stumble power (stab) = 50.

Upgrades

Upg1 (700): Base damage x1.05, Base weight + 1.
Upg2 (1500): Base damage x1.1, Base weight + 2.

Notes

  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.