Winchester 1894: Difference between revisions

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(added in description, gave it numbers, spread out tech info, need to figure out how slow bullets are in zed time to compare, will get to notes and strategy later)
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[[Category:KF2]]
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| Name=Winchester 1894
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The '''Winchester 1894''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] starting weapon. As a part of multi-perk weapon system Winchester 1894 also belong to the arsenal of [[Gunslinger]].
The '''Winchester 1894''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] starting weapon. It is an old level-action rifle, with no modern modifications of any kind.


It has a magazine size of 12 shots. With a full supply of ammo, it can reload 7 times + its initial magazine. As a part of the multi-perk weapon system, the Winchester 1894 also belongs to the arsenal of the [[Gunslinger]].
[[Category:KF2]]
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<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
 
''"Fire mode is single shot only."''


==Flavor Text==
''- "Fire mode is single shot only."''


''"The classic Model 1894 Winchester lever-action rifle."''
''- "The classic Model 1894 Winchester lever-action rifle."''


==Technical Information==
==Technical Information==


Damage = 80.<br />
'''<big>Damage:</big>'''
Damage (buttstock bash) = 30.<br />
* Per bullet = 80.
 
* Buttstock bash = 30.
Damage Type = Ballistic.<br />
<big>'''Damage Type = Ballistic.'''</big>
Damage Type Group = Rifle.<br />


Rate Of Fire = 150 RPM.<br />
<big>'''Damage Type Group = Rifle.'''</big>
Rate Of Fire (bash) = 55.<br />


Reload Time (first bullet): Normal = 1.04s, Elite = 0.86s.<br />
<big>'''Rate Of Fire'''</big>
Reload Time (each next bullet): Normal = 0.45s, Elite = 0.26s.<br />
* Semi-auto = 150 RPM.
* Buttstock bash = 55.
'''<big>Reload Time:</big>'''
* '''Reloading from 0 bullets:'''
** Normal = 1.04s.
** Elite = 0.86s.
* '''If at least 1 bullet is in the magazine:'''
** Normal = 0.45s.
** Elite = 0.26s.
'''<big>Equip Time = 0.44s, Putdown Time = 0.42s.</big>'''


Equip Time = 0.44s.<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Putdown Time = 0.42s.<br />
* Gun hit power = 80.
 
* Knockdown power = 20.
Weapon Powers:<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 1.5.
Gun hit power = 80.<br />
* Stun power = 20.
Knockdown power = 20.<br />
Penetration power = 1.5.<br />
Stun power = 20.


==Upgrades==
==Upgrades==
 
* Upgrade 1 ('''500'''): Base damage x1.6 '''(128 per bullet)''', Base weight + 1 '''(6 total)'''.
Upg1 (500): Base damage x1.6, Base weight + 1.<br />
* Upgrade 2 ('''600'''): Base damage x1.9 '''(152 per bullet)''', Base weight + 2 '''(7 total)'''.
Upg2 (600): Base damage x1.9, Base weight + 2.<br />
* Upgrade 3 ('''700'''): Base damage x2.3 '''(184 per bullet)''', Base weight + 3 '''(8 total)'''.
Upg3 (700): Base damage x2.3, Base weight + 3.<br />
* Upgrade 4 ('''1500'''): Base damage x2.5 '''(200 per bullet)''', Base weight + 4 '''(9 total)'''.
Upg4 (1500): Base damage x2.5, Base weight + 4.


==Notes==
==Notes==


*Projectile speed (ZED Time only) is 240 m/s.
*Projectile speed in ZED Time is 240 m/s.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.



Revision as of 09:11, 1 January 2021

Killing Floor 2 item
Winchester 1894
 5
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 84
DAMAGE
80
FIRE RATE
150
ACCURACY
70
PENETRATION
1.5
"Fire mode is single shot only."
"The classic Model 1894 Winchester lever-action rifle."
General Information
Pricing 200
Ammo Cost 30
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 48
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Winchester 1894 is the Sharpshooter's starting weapon. It is an old level-action rifle, with no modern modifications of any kind.

It has a magazine size of 12 shots. With a full supply of ammo, it can reload 7 times + its initial magazine. As a part of the multi-perk weapon system, the Winchester 1894 also belongs to the arsenal of the Gunslinger.

Description & Flavor Text

- "Fire mode is single shot only."

- "The classic Model 1894 Winchester lever-action rifle."

Technical Information

Damage:

  • Per bullet = 80.
  • Buttstock bash = 30.

Damage Type = Ballistic.

Damage Type Group = Rifle.

Rate Of Fire

  • Semi-auto = 150 RPM.
  • Buttstock bash = 55.

Reload Time:

  • Reloading from 0 bullets:
    • Normal = 1.04s.
    • Elite = 0.86s.
  • If at least 1 bullet is in the magazine:
    • Normal = 0.45s.
    • Elite = 0.26s.

Equip Time = 0.44s, Putdown Time = 0.42s.

Weapon Powers:

  • Gun hit power = 80.
  • Knockdown power = 20.
  • Penetration power = 1.5.
  • Stun power = 20.

Upgrades

  • Upgrade 1 (500): Base damage x1.6 (128 per bullet), Base weight + 1 (6 total).
  • Upgrade 2 (600): Base damage x1.9 (152 per bullet), Base weight + 2 (7 total).
  • Upgrade 3 (700): Base damage x2.3 (184 per bullet), Base weight + 3 (8 total).
  • Upgrade 4 (1500): Base damage x2.5 (200 per bullet), Base weight + 4 (9 total).

Notes

  • Projectile speed in ZED Time is 240 m/s.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.

Gallery