Update 1109 (Killing Floor 2)

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Revision as of 01:18, 20 January 2021 by Simplecat (talk | contribs) (Created page with "Category:KF2 '''Bug fixes:''' Elysium Map: * Addressed multiple locations where players could reach areas unavailable to Zeds by using a “Double-barreled Boomstic...")
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Bug fixes:

Elysium Map:

  • Addressed multiple locations where players could reach areas unavailable to Zeds by using a “boomstick jump”.
  • Adjusted ammo boxes appearing on the Main play area.
  • Addressed Zed pathing in various locations.
  • Addressed graphic artifacting on various locations when using high graphics quality.
  • Addressed issues with Zeds spawning in the main area when players are in other locations.
  • Addressed floating vegetation in the main area.
  • Addressed various player “stuck spots” across the map.
  • Addressed location where dropped weapons bounce far away from players on the desert area
  • Addressed areas in the desert arena where weapons would be hidden by sand.
  • Adjusted collision in multiple areas that would cause the player to appear crouched when running.
  • Adjusted collision where player’s visual position could be desynced from actual collision.