Update 1085 (Killing Floor 2)

From Killing Floor 2 Wiki
Revision as of 01:29, 19 September 2019 by Simplecat (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Balance

  • Zeds
    • Abomination
      • Fart explosion base damage reduced from 15 to 5.
      • Gorge attack cooldown increased by 2 seconds for Hard, Suicidal, and Hell On Earth difficulties.
      • Abomination Spawn explosion damage multiplier on armor increased from 20x to 25x.
    • Abomination Spawn
      • Explosion base damage reduced from 20 to 15.
    • E.D.A.R.
      • HRG Healthrower damage modifier increased from 0.05x to 1.2x.
      • Chest armor health reduced from 225 to 52.
    • Rioter
      • Added functionality to the armor to add a damage threshold to the head armor piece to allow weapons that deal higher than or equal to 80 base damage to destroy the head.
  • Stand Your Ground
    • The percentage of Zeds to kill to receive the full reward reduced from 75% to 70%.
  • Weapons
    • Single / Dual HRG Buckshots
      • Vertical recoil reduced by 25%.
      • Base damage increased from 28 to 32 per bullet.
      • Ammo price per magazine increased from 19 to 21 for Single.
      • Ammo price per magazine increased from 38 to 42 for Dual.
    • HRG Nailgun
      • Ammo price per magazine increased from 42 to 45.
      • Vertical recoil increased by 25% for single fire automatic mode.
      • Recoil decreased by 16% for 3-round-burst fire automatic mode.
    • HRG Healthrower
      • Dart charge consumption reduced from 50 to 40.
      • Ammo scale upon picking up an ammo box increased from 40 to 75.
      • Base damage increased from 18 to 20.
      • Base gas heal increased from 4 to 6.
      • Base gas splash heal increased from 2 to 3.
      • Stumble application rate increased by 100%.
  • Gameplay:
    • Fixed an issue where broken drones could only be welded from the side in the Objective game mode.
    • Fixed an issue where Stand Your Ground objectives that occurred after a boss wave in the Endless game mode were completed after killing one zed.
    • Fixed an issue where binding a key to the Skip Trader key binding did not work.
  • Zeds:
    • Fixed an issue with the E.D.A.R. Blaster laser VFX whenever multiple E.D.A.R.s attacked a player.
  • Maps:
    • Fixed an issue where the outdoor poison clouds on Nuked were invisible in the Objective game mode.
    • Fixed an issue where custom maps without a custom .ini would not show up. They will show up defaulted to supporting the Survival, Weekly, and Endless game modes.
  • Cosmetics:
    • Fixed an issue where the HRG Buckshots, HRG Healthrower, and HRG Nailgun used incorrect weapon skins.
    • Fixed an issue where PC Briar’s hair clipped through Project H 02 | Base.
  • User Interface:
    • Fixed an issue where the objective icon for the Stand Your Ground objective would not disappear after being completed.
  • Server:
    • Fixed an issue where Admins who use the -configsubdir flag had to manually set up their servers for Beta 1 and copy in new clean files into the sub directories.