Difference between revisions of "Update 1068 (Killing Floor 2)"

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m (Yellow fire hydrants, really?)
m (look ma, no hands)
 
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Balance
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'''Balance'''
  
 
Enemies
 
Enemies
  
E.D.A.R.s
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[[E.D.A.R|E.D.A.R.]]<nowiki/>s
  
Shotgun damage types do 20% more damage
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* Shotgun damage types do 20% more damage
  
Explosive damage types do 150% more damage
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* Explosive damage types do 150% more damage
  
Core hitzone is larger to make it easier to hit.
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* Core hitzone is larger to make it easier to hit.
  
  
Perk and Weapons
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[[Perks (Killing Floor 2)|Perk]] and [[Weapons (Killing Floor 2)|Weapons]]
  
Reload canceling has returned
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* Reload canceling has returned
  
All Dual pistols ammo is registered at the second mag insert instead of first.
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* All Dual pistols ammo is registered at the second mag insert instead of first.
  
Note: Additional fixes will be coming to target specific exploits still available with reloading canceling
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* Note: Additional fixes will be coming to target specific exploits still available with reloading canceling
  
 
Bug Fixes
 
Bug Fixes
  
Zeds
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[[Specimens (Killing Floor 2)|Zeds]]
  
 
Fixed an issue where unexploded grenades may deal repeated damage.
 
Fixed an issue where unexploded grenades may deal repeated damage.
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User Interface
 
User Interface
  
Fixed an issue where parties were showing inaccurate prestige info.
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* Fixed an issue where parties were showing inaccurate prestige info.
  
Fixed an issue where the M99 had its fill price cut off in the Trader.
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* Fixed an issue where the M99 had its fill price cut off in the Trader.
  
Fixed an issue where audio settings were not reset when hitting “Reset to Default”
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* Fixed an issue where audio settings were not reset when hitting “Reset to Default”
  
  
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PC/Steam
 
PC/Steam
  
Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
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* Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
  
Fixed an issue where the game may crash using Nvidia’s FLEX
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* Fixed an issue where the game may crash using Nvidia’s FLEX
  
  

Latest revision as of 16:15, 1 October 2019

https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-update-1068.2322127/

The changelog is as follows:


Balance

Enemies

E.D.A.R.s

  • Shotgun damage types do 20% more damage
  • Explosive damage types do 150% more damage
  • Core hitzone is larger to make it easier to hit.


Perk and Weapons

  • Reload canceling has returned
  • All Dual pistols ammo is registered at the second mag insert instead of first.
  • Note: Additional fixes will be coming to target specific exploits still available with reloading canceling

Bug Fixes

Zeds

Fixed an issue where unexploded grenades may deal repeated damage.

Fixed an issue where the King Fleshpound’s laser would go through walls and objects.


User Interface

  • Fixed an issue where parties were showing inaccurate prestige info.
  • Fixed an issue where the M99 had its fill price cut off in the Trader.
  • Fixed an issue where audio settings were not reset when hitting “Reset to Default”


Platform Specific Fixes

PC/Steam

  • Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
  • Fixed an issue where the game may crash using Nvidia’s FLEX


PS4 and Xbox One

Fixed an issue where “No Password” text appeared in the Controls section of the option menu.

Fixed an issue where Mrs. Foster/D.A.R. would not properly play their emote in online matches.

Fixed an issue where rapidly dropping dual pistols would cause player hands to become invisible.