Update 1066 (Killing Floor 2): Difference between revisions

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Highlights
'''Highlights'''


2 New Maps
* 2 New Maps
* Objective Survival - [[Airship]]
* Survival - [[Lockdown]]
* Two New Objective Types for Airship
** Weld and Repair
** Operate and Control


Objective Survival - Airship
'''4 New Weapons'''


Survival - Lockdown
* [[M99 AMR]] for Sharpshooter
* [[Static Strikers]] for Berserker
* [[Doomstick]] for Support
* [[Gore Shiv|Goreshiv]] Survivalist knife


Two New Objective Types for Airship
'''Weapon Upgrade System'''


Weld and Repair
* Players can use Trader Pod to upgrade weapons to Tier 5
* Boosts damage but may incur extra weight
* Boosts medic dart recharge rate for all Field Medic weapons
* Prestige System
* Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins


Operate and Control
'''New Paid DLC Character'''


4 New Weapons
* Mrs. Foster, fully voiced by Claudia Black


M99 AMR for Sharpshooter
'''New Enemies, [[E.D.A.R|E.D.A.R.]]'''


Static Strikers for Berserker
* E.D.A.R. Trapper
 
* E.D.A.R. Blaster
Doomstick for Support
* E.D.A.R. Bomber
 
Goreshiv Survivalist knife
 
Weapon Upgrade System
 
Players can use Trader Pod to upgrade weapons to Tier 5
 
Boosts damage but may incur extra weight
 
Boosts medic dart recharge rate for all Field Medic weapons
 
Prestige System
 
Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
 
New Paid DLC Character
 
Mrs. Foster, fully voiced by Claudia Black
 
New Enemies, E.D.A.R.
 
E.D.A.R. Trapper
 
E.D.A.R. Blaster
 
E.D.A.R. Bomber


Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Line 65: Line 51:
Steampunk Cosmetics
Steampunk Cosmetics


Zedconomy
'''Zedconomy'''
 
Neon MKII Encrypted USB
 
Bluefire Encrypted USB
 
Dosh Vault
 
Added Tier 2 Weapon Skins
 
New Steam Achievements for Airship, Lockdown, and their Collectibles
 
 
 
 
General
 
New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
 
Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
 
Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
 
Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
 
Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one
that is not
 
Added audio to the command wheel THANK YOU command for all playable characters
 
Added new default main menu music track by Rocky Gray
 
“Monstrosity”
 
Added new music tracks for Airship by Rocky Gray
 
“Brass and Steam”
 
“Fight in Flight”
 
“Red Mist”
 
“The Craft”
 
“Zed Destroyer”
 
Added Ringmaster Lockheart voice audio as the Trader voice for Airship
 
Voiced by David Lodge
 
Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
 
Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
 
Added new Summer Sideshow video slides to the main menu
 
Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
 
Adjusted the 1st Person reload sounds to be louder
 
Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
 
Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
 
Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
 
Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”
 
 
 
Balance
 
Survival game mode
 
Wave configuration
 
Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions
 
 
 
Endless game mode
 
Wave configuration
 
Hell on Earth wave modifications to improve overall challenge
 
Hell On Earth zed damage scale
 
Bosses do 100% damage regardless of wave
 
 
Outbreaks
 
Boom mode
 
Reduced the amount of Zeds by 60%
 
Special zed waves
 
Clot and Crawler waves
 
100% more total zeds
 
Spawn rate raised by 900%
 
Clots now spawn enraged
 
Stalker waves
 
Spawn rate raised by 200%
 
Chance to have E.D.A.R.s spawn with Stalkers
 
Siren waves
 
Reduced the amount of Zeds by 50%
 
Spawn rate raised by 100%
 
Husk waves
 
Reduced the amount of Zeds by 25%
 
Chance to have E.D.A.R.s spawn with Husks
 
Gorefast waves
 
Reduced the amount of Zeds by 25%
 
Spawn rate raised by 50%
 
Bloat waves
 
Reduced the amount of Zeds by 50%
 
Spawn rate raised by 50%
 
Scrake and Fleshpound waves
 
Now can happen on all difficulties
 
Reduced the amount of Zeds by 80%
 
Spawn rate reduced by 75%
 
 
 
Zeds
 
Scrake
 
Raised vulnerability to Microwave damage by 10%
 
Fleshpound
 
Raised vulnerability to Microwave damage by 10%
 
Slasher
 
Suicidal difficulty
 
Sprint chance raised from 50% to 85%
 
Hell On Earth difficulty
 
Sprint chance raised from 70% to 95%
 
Cyst
 
Hard Difficulty
 
Sprint chance on damaged raised from 1% to 70%
 
Suicidal Difficulty
 
Sprint chance raised from 5% to 50%
 
Hell On Earth Difficulty
 
Sprint chance raised from 40% to 85%
 
Sprint chance on damaged raised from 80% to 100%
 
Alpha Clot
 
Hard Difficulty
 
Sprint chance on damaged raised from 5% to 70%
 
Suicidal Difficulty
 
Sprint chance raised from 5% to 50%
 
Hell On Earth Difficulty
 
Sprint chance raised from 75% to 85%
 
Siren
 
Scream radius reduced from 800UU to 600UU
 
Sprint speed raised from 200UU to 275UU
 
Suicidal Difficulty
 
Sprint chance on damaged raised from 5% to 65%
 
Hell on Earth Difficulty
 
Sprint chance on damaged raised from 10% to 85%
 
Hans
 
Suicidal Difficulty
 
Evade chance on damage reduced from 20% to 10%
 
Hell On Earth Difficulty
 
Evade chance on damage reduced from 20% to 10%
 
Supporting Zeds
 
Quarterpounders added
 
Scrakes added
 
Patriarch
 
Hell on Earth Difficulty
 
Supporting zeds
 
Cysts removed
 
 
 
Perks and Weapons
 
9MM Pistol and Dual 9MM Pistols
 
Bullet damage raised from 15 to 25
 
Fire rate reduced by 14%
 
Max ammo reduced from 240 to 90
 
Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
 
Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols
 
 
Firebug
 
Microwave Gun
 
Adjusted stats to Tier 3
 
Stream damage reduced from 14 to 13
 
Alt-Fire blast damage raised from 200 to 210
 
Amount of ammo from ammo boxes raised from 40 to 50
 
Base Weight reduced from 10 to 8
 
Ammo cost reduced from 100 per mag to 80 per mag
 
Purchase cost reduced from 1500 to 1200
 
Huskcannon
 
Adjusted stats to Tier 3
 
Base charge damage reduced from 100 to 60
 
Base Weight reduced from 8 to 7
 
Ammo cost reduced from 50 per mag to 40 per mag
 
Purchase cost reduced from 1500 to 1200
 
Flamethrower
 
Stream damage reduced from 21 to 18
 
Base Weight reduced from 8 to 7
 
Purchase cost raised from 1100 to 1200
 
Incendiary Trench Gun / Dragonsbreath
 
Bullet pellets reduced from 9 to 8
 
Weapon name changed to “Dragonsbreath”
 
 
 
 
Berserker
 
Eviscerator
 
Adjusted stats to Tier 3
 
Saw blade projectile damage reduced from 480 to 250
 
Bash damage reduced from 90 to 75
 
 
Chainsaw damage reduced from 29 to 24
 
Base Weight reduced from 10 to 8
 
Amount of gas ammo from ammo boxes reduced from 125 to 50
 
Sawblade ammo cost reduced from 75 per mag to 50 per mag
 
Purchase cost reduced from 1600 to 1300
 
Bonecrusher
 
Adjusted stats to Tier 3
 
Bash damage reduced from 175 to 150
 
Heavy swing damage reduced from 165 to 160
 
Light swing damage reduced from 80 to 73
 
Parry damage mitigation raised from 60% to 70%
 
Base Weight reduced from 9 to 7
 
Purchase cost raised from 1200 to 1300
 
Zweihander
 
Base Weight raised from 6 to 7
 
Purchase cost raised from 1100 to 1300
 
Pulverizer
 
Purchase cost raised from 1200 to 1300
 
Nailgun
 
Bullet damage reduced from 30 to 25
 
Fire rate raised by 33%
 
Number of nails per shot raised from 7 to 8
 
Weight blocks reduced from 6 to 5
 
Ammo cost raised from 20 per mag to 26 per mag
 
Purchase cost raised from 600 to 750
 
Katana
 
Base Weight raised from 3 to 4
 
Purchase cost raised from 600 to 850


* Neon MKII Encrypted USB
* Bluefire Encrypted USB


'''Dosh Vault'''


Sharpshooter
* Added Tier 2 Weapon Skins


Railgun
New Steam Achievements for Airship, Lockdown, and their Collectibles'''General'''


Adjusted stats to Tier 3
* New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
* Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
* Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
* Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
* Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one  that is not
* Added audio to the command wheel THANK YOU command for all playable characters
* Added new default main menu music track by Rocky Gray - “Monstrosity”
* Added new music tracks for Airship by Rocky Gray
** “Brass and Steam”
** “Fight in Flight”
** “Red Mist”
** “The Craft”
** “Zed Destroyer”


Max ammo raised from 21 to 24
* Added Ringmaster Lockheart voice audio as the Trader voice for Airship. Voiced by David Lodge.


Manual shot damage reduced from 750 to 562
* Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
* Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
* Added new Summer Sideshow video slides to the main menu
* Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
* Adjusted the 1st Person reload sounds to be louder
* Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
* Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
* Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
* Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”


Homing shot damage reduced from 375 to 281
'''Balance'''


Base Weight reduced from 10 to 9
'''Survival game mode'''


Ammo cost reduced from 25 per mag to 20 per mag
'''Wave configuration'''


Purchase cost reduced from 1500 to 1100
* Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions


M14 EBR
'''Endless game mode'''


Bullet damage reduced from 90 to 80
'''Wave configuration'''


Ammo cost reduced from 60 per mag to 53 per mag
* Hell on Earth wave modifications to improve overall challenge
* Hell On Earth zed damage scale
* Bosses do 100% damage regardless of wave


SPX 464 Centerfire
'''Outbreaks'''


Bullet damage reduced from 180 to 165
'''Boom mode'''


Ammo cost raised from 50 per mag to 55 per mag
* Reduced the amount of Zeds by 60%


Winchester 1894
'''Special zed waves'''


Base Weight reduced from 5 to 4
'''Clot and Crawler waves'''


* 100% more total zeds
* Spawn rate raised by 900%
* Clots now spawn enraged


'''[[Stalker (Killing Floor 2)|Stalker]] waves'''


* Spawn rate raised by 200%


Support
* Chance to have E.D.A.R.s spawn with Stalkers


AA12
'''Siren waves'''


Adjusted stats to Tier 3
* Reduced the amount of Zeds by 50%
* Spawn rate raised by 100%


Bullet damage reduced from 20 to 12
'''Husk waves'''


Base Weight reduced from 10 to 9
* Reduced the amount of Zeds by 25%


Ammo cost reduced from 82 per mag to 56 per mag
* Chance to have E.D.A.R.s spawn with Husks


Purchase cost reduced from 1500 to 1100
'''Gorefast waves'''


M4 Combat Shotgun
* Reduced the amount of Zeds by 25%
* Spawn rate raised by 50%


Bullet pellets raised from 7 to 8
'''Bloat waves'''


Base Weight reduced from 7 to 6
* Reduced the amount of Zeds by 50%


Double-barrel Boomstick
* Spawn rate raised by 50%


Bullet pellets reduced from 12 to 10
'''Scrake and Fleshpound waves'''


Reload speed raised from 0.88 seconds to 1 second
* Now can happen on all difficulties


Base Weight raised from 4 to 5
* Reduced the amount of Zeds by 80%


Ammo cost raised from 11 per mag to 13 per mag
* Spawn rate reduced by 75%


Purchase cost raised from 650 to 750
'''Zeds'''


'''Scrake'''


Commando
* Raised vulnerability to Microwave damage by 10%


SCAR-H Assault Rifle
'''[[Fleshpound (Killing Floor 2)|Fleshpound]]'''


Adjusted stats to Tier 3
* Raised vulnerability to Microwave damage by 10%


Bullet damage reduced from 55 to 42
'''Slasher'''


Base Weight reduced from 6 to 5
'''Suicidal difficulty'''


Purchase cost reduced from 1500 to 1100
* Sprint chance raised from 50% to 85%


Stoner 63A LMG
'''Hell On Earth difficulty'''


Adjusted stats to Tier 3
* Sprint chance raised from 70% to 95%


Bullet damage reduced from 30 to 20
'''Cyst'''


Base Weight reduced from 9 to 8
'''Hard Difficulty'''


Ammo cost reduced from 70 per mag to 55 per mag
* Sprint chance on damaged raised from 1% to 70%


Purchase cost reduced from 1500 to 1100
'''Suicidal Difficulty'''


* Sprint chance raised from 5% to 50%


'''Hell On Earth Difficulty'''


SWAT
* Sprint chance raised from 40% to 85%


Kriss SMG
* Sprint chance on damaged raised from 80% to 100%


Adjusted stats to Tier 3
'''Alpha Clot'''


Bullet damage reduced from 33 to 29
'''Hard Difficulty'''


Base Weight reduced from 6 to 5
* Sprint chance on damaged raised from 5% to 70%


Ammo cost reduced from 35 per mag to 26 per mag
'''Suicidal Difficulty'''


Purchase cost reduced from 1500 to 1200
* Sprint chance raised from 5% to 50%


Heckler & Koch UMP
'''Hell On Earth Difficulty'''


Ammo cost reduced from 45 per mag to 36 per mag
* Sprint chance raised from 75% to 85%


P90 SMG
'''[[Siren (Killing Floor 2)|Siren]]'''


Ammo cost reduced from 50 per mag to 40 per mag
* Scream radius reduced from 800UU to 600UU


MP5RAS SMG
* Sprint speed raised from 200UU to 275UU


Ammo cost reduced from 33 per mag to 28 per mag
'''Suicidal Difficulty'''


* Sprint chance on damaged raised from 5% to 65%


'''Hell on Earth Difficulty'''


* Sprint chance on damaged raised from 10% to 85%


Field Medic
'''Hans'''


HMTech-401 Assault Rifle
'''Suicidal Difficulty'''


Adjusted stats to Tier 3
* Evade chance on damage reduced from 20% to 10%


Bullet damage reduced from 35 to 25
'''Hell On Earth Difficulty'''


Dart recharge rate raised from 10 seconds to 16 seconds
* Evade chance on damage reduced from 20% to 10%


Base Weight reduced from 7 to 6
* Supporting Zeds
** Quarterpounders added
** Scrakes added


Ammo cost reduced from 40 per mag to 35 per mag
'''Patriarch'''


Purchase cost reduced from 1500 to 1100
'''Hell on Earth Difficulty'''


HMTech-301 Shotgun
* Supporting zeds
** Cysts removed


Fire rate reduced by 33%
'''Perks and Weapons'''


Hemogoblin
'''9MM Pistol and Dual 9MM Pistols'''


Base reload speed reduced from 3.6 seconds to 2.34 seconds
* Bullet damage raised from 15 to 25


Tactical reload speed reduced from 2.4 to 1.7
* Fire rate reduced by 14%


Weapon equip speed reduced from 1 seconds to 0.6 seconds
* Max ammo reduced from 240 to 90


Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
* Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol


HMTech-201 SMG
* Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols


Bullet damage raised from 15 to 17
'''Firebug'''


Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40
'''Microwave Gun'''


* Adjusted stats to Tier 3


Gunslinger
* Stream damage reduced from 14 to 13
* Alt-Fire blast damage raised from 200 to 210
* Amount of ammo from ammo boxes raised from 40 to 50
* Base Weight reduced from 10 to 8
* Ammo cost reduced from 100 per mag to 80 per mag
* Purchase cost reduced from 1500 to 1200


AF2011-A1
'''Huskcannon'''


Adjusted stats to Tier 3
* Adjusted stats to Tier 3
* Base charge damage reduced from 100 to 60
* Base Weight reduced from 8 to 7
* Ammo cost reduced from 50 per mag to 40 per mag
* Purchase cost reduced from 1500 to 1200


Bullet damage reduced from 53 per bullet to 43 per bullet
'''Flamethrower'''


Base Weight reduced from 3 to 2
* Stream damage reduced from 21 to 18
* Base Weight reduced from 8 to 7
* Purchase cost raised from 1100 to 1200


Ammo cost reduced from 27 per mag to 23 per mag
'''Incendiary Trench Gun / [[Dragonsbreath]]'''


Purchase cost reduced from 750 to 550
* Bullet pellets reduced from 9 to 8


Dual AF2011-A1
* Weapon name changed to “Dragonsbreath”


Adjusted stats to Tier 3
'''Berserker'''


Bullet damage reduced from 53 per bullet to 43 per bullet
'''Eviscerator'''


Base Weight reduced from 6 to 4
* Adjusted stats to Tier 3
* Saw blade projectile damage reduced from 480 to 250
* Bash damage reduced from 90 to 75
* Chainsaw damage reduced from 29 to 24
* Base Weight reduced from 10 to 8
* Amount of gas ammo from ammo boxes reduced from 125 to 50
* Sawblade ammo cost reduced from 75 per mag to 50 per mag
* Purchase cost reduced from 1600 to 1300


Ammo cost reduced from 54 per mag to 46 per mag
'''Bonecrusher'''


Purchase cost reduced from 1500 to 1100
* Adjusted stats to Tier 3
* Bash damage reduced from 175 to 150
* Heavy swing damage reduced from 165 to 160
* Light swing damage reduced from 80 to 73
* Parry damage mitigation raised from 60% to 70%
* Base Weight reduced from 9 to 7
* Purchase cost raised from 1200 to 1300


.500 Magnum Revolver
'''[[Zweihander]]'''


Adjusted stats to Tier 3
* Base Weight raised from 6 to 7
* Purchase cost raised from 1100 to 1300


Bullet damage reduced from 160 to 130
'''Pulverizer'''


Base Weight reduced from 3 to 2
* Purchase cost raised from 1200 to 1300


Ammo cost reduced from 25 per mag to 22 per mag
'''Nailgun'''


Purchase cost reduced from 750 to 550
* Bullet damage reduced from 30 to 25
* Fire rate raised by 33%
* Number of nails per shot raised from 7 to 8
* Weight blocks reduced from 6 to 5
* Ammo cost raised from 20 per mag to 26 per mag
* Purchase cost raised from 600 to 750


Dual .500 Magnum Revolver
'''Katana'''


Adjusted stats to Tier 3
* Base Weight raised from 3 to 4


Bullet damage reduced from 160 to 130
* Purchase cost raised from 600 to 850


Base Weight reduced from 6 to 4
'''Sharpshooter'''


Ammo cost reduced from 50 per mag to 43 per mag
'''Railgun'''


Purchase cost reduced from 1500 to 1100
* Adjusted stats to Tier 3
* Max ammo raised from 21 to 24
* Manual shot damage reduced from 750 to 562
* Homing shot damage reduced from 375 to 281
* Base Weight reduced from 10 to 9
* Ammo cost reduced from 25 per mag to 20 per mag
* Purchase cost reduced from 1500 to 1100


'''M14 EBR'''


* Bullet damage reduced from 90 to 80
* Ammo cost reduced from 60 per mag to 53 per mag


Demolitionist
'''[[SPX 464 Centerfire]]'''


RPG-7
* Bullet damage reduced from 180 to 165
* Ammo cost raised from 50 per mag to 55 per mag


Adjusted stats to Tier 3
'''Winchester 1894'''


Rocket round impact damage reduced from 150 to 102
* Base Weight reduced from 5 to 4


Rocket round explosion damage reduced from 750 to 510
'''Support'''


Base Weight reduced from 9 to 8
'''AA12'''


Ammo cost reduced from 30 per round to 26 per round
* Adjusted stats to Tier 3
* Bullet damage reduced from 20 to 12
* Base Weight reduced from 10 to 9
* Ammo cost reduced from 82 per mag to 56 per mag
* Purchase cost reduced from 1500 to 1100


Purchase cost reduced from 1500 to 1200
'''M4 Combat Shotgun'''


Seeker Six
* Bullet pellets raised from 7 to 8
* Base Weight reduced from 7 to 6


Adjusted stats to Tier 3
'''Double-barrel Boomstick'''


Rocket round impact damage reduced from 120 to 82
* Bullet pellets reduced from 12 to 10
* Reload speed raised from 0.88 seconds to 1 second
* Base Weight raised from 4 to 5
* Ammo cost raised from 11 per mag to 13 per mag
* Purchase cost raised from 650 to 750


Rocket round explosion damage reduced from 125 to 85
'''Commando'''


Base Weight reduced from 9 to 8
'''SCAR-H Assault Rifle'''


Ammo cost reduced from 40 per round to 26 per round
* Adjusted stats to Tier 3
* Bullet damage reduced from 55 to 42
* Base Weight reduced from 6 to 5
* Purchase cost reduced from 1500 to 1100


Purchase cost reduced from 1500 to 1200
'''Stoner 63A LMG'''


M16 M203
* Adjusted stats to Tier 3
* Bullet damage reduced from 30 to 20
* Base Weight reduced from 9 to 8
* Ammo cost reduced from 70 per mag to 55 per mag
* Purchase cost reduced from 1500 to 1100


Bullet damage raised from 30 to 33
'''SWAT'''


Grenade round impact damage raised from 225 to 230
'''Kriss SMG'''


Grenade round explosion damage raised from 225 to 230
* Adjusted stats to Tier 3
* Bullet damage reduced from 33 to 29
* Base Weight reduced from 6 to 5
* Ammo cost reduced from 35 per mag to 26 per mag
* Purchase cost reduced from 1500 to 1200


Fire rate reduced by 4.5%
'''[[Heckler & Koch UMP]]'''


Grenade ammo cost raised from 13 per round to 15 per round
* Ammo cost reduced from 45 per mag to 36 per mag


'''P90 SMG'''


Survivalist
* Ammo cost reduced from 50 per mag to 40 per mag


Freezethrower
'''MP5RAS SMG'''


Base Weight reduced from 8 to 7
* Ammo cost reduced from 33 per mag to 28 per mag


'''Field Medic'''


Bug Fixes
'''HMTech-401 Assault Rifle'''


Zeds
* Adjusted stats to Tier 3
Fixed an issue where the King Fleshpound’s laser was continually ticking damage.


* Bullet damage reduced from 35 to 25
* Dart recharge rate raised from 10 seconds to 16 seconds
* Base Weight reduced from 7 to 6
* Ammo cost reduced from 40 per mag to 35 per mag
* Purchase cost reduced from 1500 to 1100


Fixed an issue were the Siren’s scream range was further than the visual effect.
'''HMTech-301 Shotgun'''


Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging
* Fire rate reduced by 33%


'''Hemogoblin'''


Gameplay
* Base reload speed reduced from 3.6 seconds to 2.34 seconds
* Tactical reload speed reduced from 2.4 to 1.7
* Weapon equip speed reduced from 1 seconds to 0.6 seconds
* Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds


Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
'''HMTech-201 SMG'''


Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
* Bullet damage raised from 15 to 17
* Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40


Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
'''Gunslinger'''


Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
'''AF2011-A1'''


Fixed an issue where players could parry one another
* Adjusted stats to Tier 3
* Bullet damage reduced from 53 per bullet to 43 per bullet
* Base Weight reduced from 3 to 2
* Ammo cost reduced from 27 per mag to 23 per mag
* Purchase cost reduced from 750 to 550


Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect
'''Dual AF2011-A1'''
active


* Adjusted stats to Tier 3
* Bullet damage reduced from 53 per bullet to 43 per bullet
* Base Weight reduced from 6 to 4
* Ammo cost reduced from 54 per mag to 46 per mag
* Purchase cost reduced from 1500 to 1100


General
'''500 Magnum Revolver'''


Fixed an issue where a player could hold duplicates of a single-handled pistol
* Adjusted stats to Tier 3
* Bullet damage reduced from 160 to 130
* Base Weight reduced from 3 to 2
* Ammo cost reduced from 25 per mag to 22 per mag
* Purchase cost reduced from 750 to 550


Fixed an issue where Trader skip votes weren’t being cleared for each new wave
'''Dual .500 Magnum Revolver'''


Fixed an issue where the Mac-10 still had head bob
* Adjusted stats to Tier 3
* Bullet damage reduced from 160 to 130
* Base Weight reduced from 6 to 4
* Ammo cost reduced from 50 per mag to 43 per mag
* Purchase cost reduced from 1500 to 1100


Fixed an exploit where the Railgun could do full damage using auto lock mode
'''[[Demolitionist (Killing Floor 2)|Demolitionist]]'''


'''RPG-7'''


* Adjusted stats to Tier 3
* Rocket round impact damage reduced from 150 to 102
* Rocket round explosion damage reduced from 750 to 510
* Base Weight reduced from 9 to 8
* Ammo cost reduced from 30 per round to 26 per round
* Purchase cost reduced from 1500 to 1200


Map
'''Seeker Six'''


Fixed an issue where Zeds would get stuck on Power Core
* Adjusted stats to Tier 3
* Rocket round impact damage reduced from 120 to 82
* Rocket round explosion damage reduced from 125 to 85
* Base Weight reduced from 9 to 8
* Ammo cost reduced from 40 per round to 26 per round
* Purchase cost reduced from 1500 to 1200


Fixed a clipping piece of ceiling on Nuked
'''M16 M203'''


* Bullet damage raised from 30 to 33


UI
* Grenade round impact damage raised from 225 to 230
* Grenade round explosion damage raised from 225 to 230
* Fire rate reduced by 4.5%
* Grenade ammo cost raised from 13 per round to 15 per round


Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
'''Survivalist'''


Fixed an issue where C4 would not work with Quick Switch
'''Freezethrower'''


Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
* Base Weight reduced from 8 to 7


'''Bug Fixes'''


'''Zeds'''


Cosmetic
* Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
* Fixed an issue were the Siren’s scream range was further than the visual effect.
* Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging


Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
'''Gameplay'''


Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
* Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
* Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
* Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
* Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
* Fixed an issue where players could parry one another
* Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect  active


Fixed an issue where Cyberpunk Arm Screens could not be equipped
'''General'''


Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
* Fixed an issue where a player could hold duplicates of a single-handled pistol
* Fixed an issue where Trader skip votes weren’t being cleared for each new wave
* Fixed an issue where the Mac-10 still had head bob
* Fixed an exploit where the Railgun could do full damage using auto lock mode


Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
'''Map'''


* Fixed an issue where Zeds would get stuck on Power Core
* Fixed a clipping piece of ceiling on Nuked


'''UI'''


Platform Specific Fixes
* Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
* Fixed an issue where C4 would not work with Quick Switch
* Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser


PC/Steam
'''Cosmetic'''


Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.
* Fixed an issue where the [[Kalashnikov AK-12|AK-12]] Tactical Mint skin was showing up as a gray box
* Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
* Fixed an issue where Cyberpunk Arm Screens could not be equipped
* Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
* Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search


'''Platform Specific Fixes'''


PS4 and Xbox One
'''PC/Steam'''


Fixed an issue where audio was distorting on later match waves.
* Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.


Made improvements for users who had trouble with inventory loading
'''PS4 and Xbox One'''


Made improvements for users who had trouble sending or receiving group invites
* Fixed an issue where audio was distorting on later match waves.
* Made improvements for users who had trouble with inventory loading
* Made improvements for users who had trouble sending or receiving group invites

Latest revision as of 13:10, 4 October 2019

https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-summer-opt-in-beta-preview-branch-is-now-available.2319419/

Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:

app_update 232130 -beta preview

The work in progress changelog for this beta is as follows:


Highlights

  • 2 New Maps
  • Objective Survival - Airship
  • Survival - Lockdown
  • Two New Objective Types for Airship
    • Weld and Repair
    • Operate and Control

4 New Weapons

Weapon Upgrade System

  • Players can use Trader Pod to upgrade weapons to Tier 5
  • Boosts damage but may incur extra weight
  • Boosts medic dart recharge rate for all Field Medic weapons
  • Prestige System
  • Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins

New Paid DLC Character

  • Mrs. Foster, fully voiced by Claudia Black

New Enemies, E.D.A.R.

  • E.D.A.R. Trapper
  • E.D.A.R. Blaster
  • E.D.A.R. Bomber

Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)

Airship Summer Objectives to earn a Steampunk Outfit Bundle

Summer Sideshow Event Tickets

Steampunk Cosmetics

Zedconomy

  • Neon MKII Encrypted USB
  • Bluefire Encrypted USB

Dosh Vault

  • Added Tier 2 Weapon Skins

New Steam Achievements for Airship, Lockdown, and their CollectiblesGeneral

  • New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
  • Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
  • Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
  • Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
  • Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
  • Added audio to the command wheel THANK YOU command for all playable characters
  • Added new default main menu music track by Rocky Gray - “Monstrosity”
  • Added new music tracks for Airship by Rocky Gray
    • “Brass and Steam”
    • “Fight in Flight”
    • “Red Mist”
    • “The Craft”
    • “Zed Destroyer”
  • Added Ringmaster Lockheart voice audio as the Trader voice for Airship. Voiced by David Lodge.
  • Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
  • Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
  • Added new Summer Sideshow video slides to the main menu
  • Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
  • Adjusted the 1st Person reload sounds to be louder
  • Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
  • Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
  • Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
  • Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”

Balance

Survival game mode

Wave configuration

  • Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions

Endless game mode

Wave configuration

  • Hell on Earth wave modifications to improve overall challenge
  • Hell On Earth zed damage scale
  • Bosses do 100% damage regardless of wave

Outbreaks

Boom mode

  • Reduced the amount of Zeds by 60%

Special zed waves

Clot and Crawler waves

  • 100% more total zeds
  • Spawn rate raised by 900%
  • Clots now spawn enraged

Stalker waves

  • Spawn rate raised by 200%
  • Chance to have E.D.A.R.s spawn with Stalkers

Siren waves

  • Reduced the amount of Zeds by 50%
  • Spawn rate raised by 100%

Husk waves

  • Reduced the amount of Zeds by 25%
  • Chance to have E.D.A.R.s spawn with Husks

Gorefast waves

  • Reduced the amount of Zeds by 25%
  • Spawn rate raised by 50%

Bloat waves

  • Reduced the amount of Zeds by 50%
  • Spawn rate raised by 50%

Scrake and Fleshpound waves

  • Now can happen on all difficulties
  • Reduced the amount of Zeds by 80%
  • Spawn rate reduced by 75%

Zeds

Scrake

  • Raised vulnerability to Microwave damage by 10%

Fleshpound

  • Raised vulnerability to Microwave damage by 10%

Slasher

Suicidal difficulty

  • Sprint chance raised from 50% to 85%

Hell On Earth difficulty

  • Sprint chance raised from 70% to 95%

Cyst

Hard Difficulty

  • Sprint chance on damaged raised from 1% to 70%

Suicidal Difficulty

  • Sprint chance raised from 5% to 50%

Hell On Earth Difficulty

  • Sprint chance raised from 40% to 85%
  • Sprint chance on damaged raised from 80% to 100%

Alpha Clot

Hard Difficulty

  • Sprint chance on damaged raised from 5% to 70%

Suicidal Difficulty

  • Sprint chance raised from 5% to 50%

Hell On Earth Difficulty

  • Sprint chance raised from 75% to 85%

Siren

  • Scream radius reduced from 800UU to 600UU
  • Sprint speed raised from 200UU to 275UU

Suicidal Difficulty

  • Sprint chance on damaged raised from 5% to 65%

Hell on Earth Difficulty

  • Sprint chance on damaged raised from 10% to 85%

Hans

Suicidal Difficulty

  • Evade chance on damage reduced from 20% to 10%

Hell On Earth Difficulty

  • Evade chance on damage reduced from 20% to 10%
  • Supporting Zeds
    • Quarterpounders added
    • Scrakes added

Patriarch

Hell on Earth Difficulty

  • Supporting zeds
    • Cysts removed

Perks and Weapons

9MM Pistol and Dual 9MM Pistols

  • Bullet damage raised from 15 to 25
  • Fire rate reduced by 14%
  • Max ammo reduced from 240 to 90
  • Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
  • Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols

Firebug

Microwave Gun

  • Adjusted stats to Tier 3
  • Stream damage reduced from 14 to 13
  • Alt-Fire blast damage raised from 200 to 210
  • Amount of ammo from ammo boxes raised from 40 to 50
  • Base Weight reduced from 10 to 8
  • Ammo cost reduced from 100 per mag to 80 per mag
  • Purchase cost reduced from 1500 to 1200

Huskcannon

  • Adjusted stats to Tier 3
  • Base charge damage reduced from 100 to 60
  • Base Weight reduced from 8 to 7
  • Ammo cost reduced from 50 per mag to 40 per mag
  • Purchase cost reduced from 1500 to 1200

Flamethrower

  • Stream damage reduced from 21 to 18
  • Base Weight reduced from 8 to 7
  • Purchase cost raised from 1100 to 1200

Incendiary Trench Gun / Dragonsbreath

  • Bullet pellets reduced from 9 to 8
  • Weapon name changed to “Dragonsbreath”

Berserker

Eviscerator

  • Adjusted stats to Tier 3
  • Saw blade projectile damage reduced from 480 to 250
  • Bash damage reduced from 90 to 75
  • Chainsaw damage reduced from 29 to 24
  • Base Weight reduced from 10 to 8
  • Amount of gas ammo from ammo boxes reduced from 125 to 50
  • Sawblade ammo cost reduced from 75 per mag to 50 per mag
  • Purchase cost reduced from 1600 to 1300

Bonecrusher

  • Adjusted stats to Tier 3
  • Bash damage reduced from 175 to 150
  • Heavy swing damage reduced from 165 to 160
  • Light swing damage reduced from 80 to 73
  • Parry damage mitigation raised from 60% to 70%
  • Base Weight reduced from 9 to 7
  • Purchase cost raised from 1200 to 1300

Zweihander

  • Base Weight raised from 6 to 7
  • Purchase cost raised from 1100 to 1300

Pulverizer

  • Purchase cost raised from 1200 to 1300

Nailgun

  • Bullet damage reduced from 30 to 25
  • Fire rate raised by 33%
  • Number of nails per shot raised from 7 to 8
  • Weight blocks reduced from 6 to 5
  • Ammo cost raised from 20 per mag to 26 per mag
  • Purchase cost raised from 600 to 750

Katana

  • Base Weight raised from 3 to 4
  • Purchase cost raised from 600 to 850

Sharpshooter

Railgun

  • Adjusted stats to Tier 3
  • Max ammo raised from 21 to 24
  • Manual shot damage reduced from 750 to 562
  • Homing shot damage reduced from 375 to 281
  • Base Weight reduced from 10 to 9
  • Ammo cost reduced from 25 per mag to 20 per mag
  • Purchase cost reduced from 1500 to 1100

M14 EBR

  • Bullet damage reduced from 90 to 80
  • Ammo cost reduced from 60 per mag to 53 per mag

SPX 464 Centerfire

  • Bullet damage reduced from 180 to 165
  • Ammo cost raised from 50 per mag to 55 per mag

Winchester 1894

  • Base Weight reduced from 5 to 4

Support

AA12

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 20 to 12
  • Base Weight reduced from 10 to 9
  • Ammo cost reduced from 82 per mag to 56 per mag
  • Purchase cost reduced from 1500 to 1100

M4 Combat Shotgun

  • Bullet pellets raised from 7 to 8
  • Base Weight reduced from 7 to 6

Double-barrel Boomstick

  • Bullet pellets reduced from 12 to 10
  • Reload speed raised from 0.88 seconds to 1 second
  • Base Weight raised from 4 to 5
  • Ammo cost raised from 11 per mag to 13 per mag
  • Purchase cost raised from 650 to 750

Commando

SCAR-H Assault Rifle

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 55 to 42
  • Base Weight reduced from 6 to 5
  • Purchase cost reduced from 1500 to 1100

Stoner 63A LMG

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 30 to 20
  • Base Weight reduced from 9 to 8
  • Ammo cost reduced from 70 per mag to 55 per mag
  • Purchase cost reduced from 1500 to 1100

SWAT

Kriss SMG

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 33 to 29
  • Base Weight reduced from 6 to 5
  • Ammo cost reduced from 35 per mag to 26 per mag
  • Purchase cost reduced from 1500 to 1200

Heckler & Koch UMP

  • Ammo cost reduced from 45 per mag to 36 per mag

P90 SMG

  • Ammo cost reduced from 50 per mag to 40 per mag

MP5RAS SMG

  • Ammo cost reduced from 33 per mag to 28 per mag

Field Medic

HMTech-401 Assault Rifle

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 35 to 25
  • Dart recharge rate raised from 10 seconds to 16 seconds
  • Base Weight reduced from 7 to 6
  • Ammo cost reduced from 40 per mag to 35 per mag
  • Purchase cost reduced from 1500 to 1100

HMTech-301 Shotgun

  • Fire rate reduced by 33%

Hemogoblin

  • Base reload speed reduced from 3.6 seconds to 2.34 seconds
  • Tactical reload speed reduced from 2.4 to 1.7
  • Weapon equip speed reduced from 1 seconds to 0.6 seconds
  • Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds

HMTech-201 SMG

  • Bullet damage raised from 15 to 17
  • Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40

Gunslinger

AF2011-A1

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 53 per bullet to 43 per bullet
  • Base Weight reduced from 3 to 2
  • Ammo cost reduced from 27 per mag to 23 per mag
  • Purchase cost reduced from 750 to 550

Dual AF2011-A1

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 53 per bullet to 43 per bullet
  • Base Weight reduced from 6 to 4
  • Ammo cost reduced from 54 per mag to 46 per mag
  • Purchase cost reduced from 1500 to 1100

500 Magnum Revolver

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 160 to 130
  • Base Weight reduced from 3 to 2
  • Ammo cost reduced from 25 per mag to 22 per mag
  • Purchase cost reduced from 750 to 550

Dual .500 Magnum Revolver

  • Adjusted stats to Tier 3
  • Bullet damage reduced from 160 to 130
  • Base Weight reduced from 6 to 4
  • Ammo cost reduced from 50 per mag to 43 per mag
  • Purchase cost reduced from 1500 to 1100

Demolitionist

RPG-7

  • Adjusted stats to Tier 3
  • Rocket round impact damage reduced from 150 to 102
  • Rocket round explosion damage reduced from 750 to 510
  • Base Weight reduced from 9 to 8
  • Ammo cost reduced from 30 per round to 26 per round
  • Purchase cost reduced from 1500 to 1200

Seeker Six

  • Adjusted stats to Tier 3
  • Rocket round impact damage reduced from 120 to 82
  • Rocket round explosion damage reduced from 125 to 85
  • Base Weight reduced from 9 to 8
  • Ammo cost reduced from 40 per round to 26 per round
  • Purchase cost reduced from 1500 to 1200

M16 M203

  • Bullet damage raised from 30 to 33
  • Grenade round impact damage raised from 225 to 230
  • Grenade round explosion damage raised from 225 to 230
  • Fire rate reduced by 4.5%
  • Grenade ammo cost raised from 13 per round to 15 per round

Survivalist

Freezethrower

  • Base Weight reduced from 8 to 7

Bug Fixes

Zeds

  • Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
  • Fixed an issue were the Siren’s scream range was further than the visual effect.
  • Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging

Gameplay

  • Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
  • Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
  • Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
  • Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
  • Fixed an issue where players could parry one another
  • Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active

General

  • Fixed an issue where a player could hold duplicates of a single-handled pistol
  • Fixed an issue where Trader skip votes weren’t being cleared for each new wave
  • Fixed an issue where the Mac-10 still had head bob
  • Fixed an exploit where the Railgun could do full damage using auto lock mode

Map

  • Fixed an issue where Zeds would get stuck on Power Core
  • Fixed a clipping piece of ceiling on Nuked

UI

  • Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
  • Fixed an issue where C4 would not work with Quick Switch
  • Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser

Cosmetic

  • Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
  • Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
  • Fixed an issue where Cyberpunk Arm Screens could not be equipped
  • Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
  • Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search

Platform Specific Fixes

PC/Steam

  • Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.

PS4 and Xbox One

  • Fixed an issue where audio was distorting on later match waves.
  • Made improvements for users who had trouble with inventory loading
  • Made improvements for users who had trouble sending or receiving group invites