Update 1039 (Killing Floor 2): Difference between revisions

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[[Category:KF2]]
'''Balance Changes:'''
'''Balance Changes:'''



Latest revision as of 22:55, 10 September 2019

Balance Changes:

  • Hans Balance Tweaks
    • Hard
      • Damage Mod Increased to .75
      • Health Mod Decreased to .95
    • Suicidal
      • Damage Mod Increased to .95
      • Health Mod Decreased to 1.30
    • HOE
      • Health Mod Decreased to 1.7
  • Patriarch
    • Hard Difficulty
      • Increase health mod to 1.37
    • Suicidal Difficulty
      • Increase damage mod to 1.2
    • Hell on Earth
      • Increase damage mod to 1.4 Overall we felt that the Hans battle was still a bit too much of a shoot the shield fest so we have lowered his overall health. At the same time we have increased his damage slightly on some difficulties to decrease the chance of a long drawn out battle
    • Flashlight
      • Reduced drain on battery. Flashlight last for 2:05min (was 50sec)
      • Recharge speed increased to 17sec (was 25sec)
    • Night Vision
      • Reduced drain on battery. Night Vision last for 2:05min (was 25sec)
      • Recharge speed increased to 17sec (was 25sec)
    • Versus Mode:
      • Player controlled Bloats spawn less frequently in wave 1
      • Player Alpha
        • Increased Distance of Clot Grab
    • Boss Wave
      • Now spawn all ammo pickups during boss fights Bug Fixes:
    • Shotguns & flamethrowers no longer are recorded as negative damage dealt in After Action Report
    • Fixed Menu UI Disappearing at Ready Up Menu while Joining In Progress Matches
    • Fixed spectator UI not appearing after death
    • Fixed an issue where if you were typing as you died, you would not be able to access any menus
    • Fixed when you change your perk in the trader menu, text and icons would not update to show the new perk
    • Fixed animations when sprinting to iron sights for certain weapons
    • Removed const off MaxMonsters in Spawn manager for mod support
    • Fixed Husk Exploding and damaging players before suicide animation ends
    • Fix for multiplayer achievements being unlocked in single playerThis patch is a required client and server update and will be going live in the next few minutes.