Difference between revisions of "Update 1036 (Killing Floor 2)"

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(Created page with " Highlights: * Sharpshooter Perk ** M14 ** Railgun ** Liquid Nitrogen Grenade * 2 Community Ma...")
 
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[[Category:KF2]]
 +
'''Highlights:'''
  
Highlights:
+
*[[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk
 +
**[[M14 EBR|M14]]
 +
**[[Rail Gun|Railgun]]
 +
**[[Freeze Grenade|Liquid Nitrogen Grenade]]
 +
*2 Community Maps
 +
**[[Containment Station]]
 +
**[[Hostile Grounds|Hostile Ground]]
 +
*Added Basic Training - Tutorial (cosmetic items rewarded for completion)
 +
*Resistance/Weakness System
 +
*[[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes
 +
*Updated Perks
 +
**[[Demolitionist (Killing Floor 2)|Demo]]
 +
**[[Commando (Killing Floor 2)|Commando]]
 +
**[[Berserker (Killing Floor 2)|Berserker]]
 +
*[[Versus Mode|VS]] Survival update
 +
*Updated Hans Fight
 +
*New [[Characters (Killing Floor 2)|Character]] - Rae
 +
*32 New [[Achievements (Killing Floor 2)|Achievements]]
 +
*Menu/UI Design Updates
 +
*2 crates 2 USBs (new precious items)
 +
*Several battlescarred weapons updated to look better
 +
*Steam market item view inside Trading Floor
 +
*Support for Double Byte Character sets
 +
**Chinese Localization added
 +
**Japanese Localization added
 +
**Wider range of special characters
 +
*Performance Optimizations
  
* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk
+
'''General:'''
** [[M14 EBR|M14]]
 
** [[Rail Gun|Railgun]]
 
** [[Freeze Grenade|Liquid Nitrogen Grenade]]
 
* 2 Community Maps
 
** [[Containment Station]]
 
** [[Hostile Grounds|Hostile Ground]]
 
* Added Basic Training - Tutorial (cosmetic items rewarded for completion)
 
* Resistance/Weakness System
 
* [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes
 
* Updated Perks
 
** [[Demolitionist (Killing Floor 2)|Demo]]
 
** [[Commando (Killing Floor 2)|Commando]]
 
** [[Berserker (Killing Floor 2)|Berserker]]
 
* [[Versus Mode|VS]] Survival update
 
* Updated Hans Fight
 
* New [[Characters (Killing Floor 2)|Character]] - Rae
 
* 32 New [[Achievements (Killing Floor 2)|Achievements]]
 
* Menu/UI Design Updates
 
* 2 crates 2 USBs (new precious items)
 
* Several battlescarred weapons updated to look better
 
* Steam market item view inside Trading Floor
 
* Support for Double Byte Character sets
 
** Chinese Localization added
 
** Japanese Localization added
 
** Wider range of special characters
 
* Performance Optimizations
 
  
General:
+
*All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
 +
*Resistance and Weakness system added per weapon type - See wiki charts for more information
  
* All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
+
'''Menu/UI'''
* Resistance and Weakness system added per weapon type - See wiki charts for more information
 
  
Menu/UI
+
*Weight added to the HUD
 +
*New kill alert added when human teammates die
 +
*Interaction widget updated, will now resize itself to fit the text inside it.
 +
*Info text added to matchmaking and solo game menus
 +
*Loading Screen Tips
 +
*Perk menu layout changed to make reading passive bonuses and skills easier
 +
*Menu bar updated
 +
*Added boss health bar
 +
*Players can now choose to recycle all their duplicates of an item at once (leaving one behind)
  
* Weight added to the HUD
+
'''Perks:'''
* New kill alert added when human teammates die
 
* Interaction widget updated, will now resize itself to fit the text inside it.
 
* Info text added to matchmaking and solo game menus
 
* Loading Screen Tips
 
* Perk menu layout changed to make reading passive bonuses and skills easier
 
* Menu bar updated
 
* Added boss health bar
 
* Players can now choose to recycle all their duplicates of an item at once (leaving one behind)
 
  
Perks:
+
*Added Sharpshooter
 +
**Level 5:
 +
***Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
 +
***Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
 +
**Level 10:
 +
***Stability - Inflict 30% more damage while crouched
 +
***Ballistic Shock - Stun power increased by 100%
 +
**Level 15:
 +
***Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
 +
***Combat Ready - Reload your weapons faster
 +
**Level 20:
 +
***Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
 +
***Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
 +
**Level 25:
 +
***Assassin - Headshot will knock down any Zed
 +
***Ranger - Headshots will stun any zed
  
* Added Sharpshooter
+
*Demo Changes
** Level 5:
+
**Level 5:
*** Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
+
***Bombardier - Explosive demo weapons now do 25% more damage
*** Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
+
***Grenadier- Demo weapons fire 20% faster
** Level 10:
+
**Level 10:
*** Stability - Inflict 30% more damage while crouched
+
***High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon
*** Ballistic Shock - Stun power increased by 100%
+
**Level 15:
** Level 15:
+
***Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
*** Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
+
***Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
*** Combat Ready - Reload your weapons faster
+
**Level 20:
** Level 20:
+
***Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
*** Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
+
***Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
*** Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
+
**Level 25:
** Level 25:
+
***Destroyer of Worlds - Previously nuke, this has been tweaked slightly
*** Assassin - Headshot will knock down any Zed
+
***Mad Bomber - Shoot and reload in near real time
*** Ranger - Headshots will stun any zed
+
***Passive Changes
  
* Demo Changes
+
*Commando Changes
** Level 5:
+
**Level 5:
*** Bombardier - Explosive demo weapons now do 25% more damage
+
***Tactical Reload - Reload 20% faster with commando weapons
*** Grenadier- Demo weapons fire 20% faster
+
***Large Mags - Commando Weapons have 50% increased mag size
** Level 10:
+
**Level 10:
*** High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon
+
***Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
** Level 15:
+
***Impact - Commando weapons have 150% increased stumble power
*** Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
+
**Level 15:
*** Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
+
***Health Increase - Increased health and Armor by 25%
** Level 20:
+
***Ammo Vest - Carry 2 extra mags per commando weapon
*** Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
+
**Level 20:
*** Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
+
***Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
** Level 25:
+
***Eat Lead - Get another 50% increase in mag size for CommandoWeapons
*** Destroyer of Worlds - Previously nuke, this has been tweaked slightly
+
**Level 25:
*** Mad Bomber - Shoot and reload in near real time
+
***Professional - Reload weapons at full speed and switch weapons twice as fast
*** Passive Changes
+
***Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
 +
**Passive Changes
  
* Commando Changes
+
*Berserker Changes
** Level 5:
+
**Level 5:
*** Tactical Reload - Reload 20% faster with commando weapons
+
***Dreadnaught - Increased health by 50%
*** Large Mags - Commando Weapons have 50% increased mag size
+
***Skirmisher - Move faster, sprint faster, regenerate health every second
** Level 10:
+
**Level 10:
*** Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
+
***Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
*** Impact - Commando weapons have 150% increased stumble power
+
***Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
** Level 15:
+
**Level 15:
*** Health Increase - Increased health and Armor by 25%
+
***Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
*** Ammo Vest - Carry 2 extra mags per commando weapon
+
***Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
** Level 20:
+
**Level 20:
*** Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
+
***Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
*** Eat Lead - Get another 50% increase in mag size for CommandoWeapons
+
***Massacre - Light attacks do 20% more damage and are 5% faster
** Level 25:
+
**Level 25:
*** Professional - Reload weapons at full speed and switch weapons twice as fast
+
***Spartan - Attack in near real time and gain 25% of your total health
*** Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
+
***Rage - Move and attack in real time
** Passive Changes
+
**Passive Changes
  
* Berserker Changes
+
'''Zeds:'''
** Level 5:
 
*** Dreadnaught - Increased health by 50%
 
*** Skirmisher - Move faster, sprint faster, regenerate health every second
 
** Level 10:
 
*** Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
 
*** Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
 
** Level 15:
 
*** Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
 
*** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
 
** Level 20:
 
*** Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
 
*** Massacre - Light attacks do 20% more damage and are 5% faster
 
** Level 25:
 
*** Spartan - Attack in near real time and gain 25% of your total health
 
*** Rage - Move and attack in real time
 
** Passive Changes
 
  
Zeds:
+
*Reduced gorefast headless damage 50% and reduced the attack speed
 +
*Hans fight Update
 +
*Hans shield can now be broken
 +
*If broken before his heal, he won’t heal that phase
 +
*If broken during his heal it will be interrupted
 +
*Hans now has more overall health to compensate for how the fight plays out
  
* Reduced gorefast headless damage 50% and reduced the attack speed
+
'''Weapons:'''
* Hans fight Update
 
* Hans shield can now be broken
 
* If broken before his heal, he won’t heal that phase
 
* If broken during his heal it will be interrupted
 
* Hans now has more overall health to compensate for how the fight plays out
 
  
Weapons:
+
*LAR - Sped up bolt time
 +
*Crossbow - Reduced stun power
 +
*HX25 - Modified spread to more reliably hit the target that was aimed at
  
* LAR - Sped up bolt time
+
'''Versus:'''
* Crossbow - Reduced stun power
 
* HX25 - Modified spread to more reliably hit the target that was aimed at
 
  
Versus:
+
*New ZED awards
 
+
*Scoreboard and match layout UI
* New ZED awards
+
*Team Swap every match
* Scoreboard and match layout UI
+
*Player Zed Spawning Decoupled from AI Waves
* Team Swap every match
+
*Updates to Player Zeds
* Player Zed Spawning Decoupled from AI Waves
+
**Health, speed and damage changes
* Updates to Player Zeds
+
**Some can now block: Scrake, Fleshpound, Bloat and Gorefast
** Health, speed and damage changes
 
** Some can now block: Scrake, Fleshpound, Bloat and Gorefast
 
  
Maps:
+
'''Maps:'''
  
* Added Containment Station
+
*Added Containment Station
* Added Hostile Ground
+
*Added Hostile Ground
* Updated Buring Paris art assets to bring it more in line with later produced maps
+
*Updated Buring Paris art assets to bring it more in line with later produced maps
  
Weapon Skin Revisions:
+
'''Weapon Skin Revisions:'''
  
* Battlescarred Weapon Revisions on the following skins to look less battlescarred
+
*Battlescarred Weapon Revisions on the following skins to look less battlescarred
** SCAR | Spray Can
+
**SCAR | Spray Can
** Katana | Cyberbone
+
**Katana | Cyberbone
** Scar | Horzine Elite Red
+
**Scar | Horzine Elite Red
** Scar | Horzine Elite Blue
+
**Scar | Horzine Elite Blue
** Scar | Horzine Elite Green
+
**Scar | Horzine Elite Green
** Scar | Horzine Elite White
+
**Scar | Horzine Elite White
** 9MM | Tactical
+
**9MM | Tactical
** AR15 | Tactical
+
**AR15 | Tactical
  
Bug Fixes:
+
'''Bug Fixes:'''
  
General:
+
'''General:'''
  
* Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)  
+
*Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)
* Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
+
*Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
* Fixed a case where a mis-sized Steam avatar would crash the game on launch
+
*Fixed a case where a mis-sized Steam avatar would crash the game on launch
* Fixed another case where players would enter a solo versus game  
+
*Fixed another case where players would enter a solo versus game
* Fixed crate opening animations getting into an endless loop
+
*Fixed crate opening animations getting into an endless loop
* Fixed ultra bright gore for Flex High settings
+
*Fixed ultra bright gore for Flex High settings
* Fixed grenades not bouncing in Black Forest grass
+
*Fixed grenades not bouncing in Black Forest grass
* Fixed an exploit that allowed players to keep trader menu open during a round
+
*Fixed an exploit that allowed players to keep trader menu open during a round
* Fixed Crossbow bolts disappearing when hitting a destructible item  
+
*Fixed Crossbow bolts disappearing when hitting a destructible item
* Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
+
*Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
* Fixed an issue with the hammer staying up on the Winchester 1894
+
*Fixed an issue with the hammer staying up on the Winchester 1894
* Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
+
*Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
* Fixed audio issues with the Crossbow’s melee sound not triggering
+
*Fixed audio issues with the Crossbow’s melee sound not triggering
* Fixed an issue with blood not showing up on the Bowie Knife
+
*Fixed an issue with blood not showing up on the Bowie Knife
* Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
+
*Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
* Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
+
*Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
* Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
+
*Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
* Fixed the trader menu not correctly updating with the Experience and Level of the player
+
*Fixed the trader menu not correctly updating with the Experience and Level of the player
* Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
+
*Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
* Fixed an issue with players not being able to parry/block behind the spawn points
+
*Fixed an issue with players not being able to parry/block behind the spawn points
  
 
Versus:
 
Versus:
  
* Fixed Player Crawlers been able to be killed by others after they had triggered their suicide
+
*Fixed Player Crawlers been able to be killed by others after they had triggered their suicide
  
Map Fixes:
+
'''Map Fixes:'''
  
* Various Map Fixes
+
*Various Map Fixes
* Outpost
+
*Outpost
* Black Forest
+
*Black Forest
* Burning Paris
+
*Burning Paris
* Biotics Lab
+
*Biotics Lab
* Prison
+
*Prison
  
SDK:
+
'''SDK:'''
  
* Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched
+
*Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched
  
Known issues  
+
'''Known issues'''
  
* Bosses do not lose the freeze grenade frozen texture effect after thawing out
+
*Bosses do not lose the freeze grenade frozen texture effect after thawing out
* Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
+
*Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
* Some particle effects do not render when looking through scoped weapons
+
*Some particle effects do not render when looking through scoped weapons
* Fire induced panic causes Sirens to stop screaming in some cases
+
*Fire induced panic causes Sirens to stop screaming in some cases
* Doors on Containment Station map missing sounds
+
*Doors on Containment Station map missing sounds
* Some visual issues on dynamic objects after swapping teams in VS mode
+
*Some visual issues on dynamic objects after swapping teams in VS mode
* Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted  
+
*Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted
* Some cosmetic items do not fit correctly on Rae
+
*Some cosmetic items do not fit correctly on Rae
* Cosmetic item preview images are low resolution
+
*Cosmetic item preview images are low resolution

Latest revision as of 22:55, 10 September 2019

Highlights:

General:

  • All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
  • Resistance and Weakness system added per weapon type - See wiki charts for more information

Menu/UI

  • Weight added to the HUD
  • New kill alert added when human teammates die
  • Interaction widget updated, will now resize itself to fit the text inside it.
  • Info text added to matchmaking and solo game menus
  • Loading Screen Tips
  • Perk menu layout changed to make reading passive bonuses and skills easier
  • Menu bar updated
  • Added boss health bar
  • Players can now choose to recycle all their duplicates of an item at once (leaving one behind)

Perks:

  • Added Sharpshooter
    • Level 5:
      • Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
      • Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
    • Level 10:
      • Stability - Inflict 30% more damage while crouched
      • Ballistic Shock - Stun power increased by 100%
    • Level 15:
      • Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
      • Combat Ready - Reload your weapons faster
    • Level 20:
      • Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
      • Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
    • Level 25:
      • Assassin - Headshot will knock down any Zed
      • Ranger - Headshots will stun any zed
  • Demo Changes
    • Level 5:
      • Bombardier - Explosive demo weapons now do 25% more damage
      • Grenadier- Demo weapons fire 20% faster
    • Level 10:
      • High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon
    • Level 15:
      • Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
      • Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
    • Level 20:
      • Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
      • Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
    • Level 25:
      • Destroyer of Worlds - Previously nuke, this has been tweaked slightly
      • Mad Bomber - Shoot and reload in near real time
      • Passive Changes
  • Commando Changes
    • Level 5:
      • Tactical Reload - Reload 20% faster with commando weapons
      • Large Mags - Commando Weapons have 50% increased mag size
    • Level 10:
      • Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
      • Impact - Commando weapons have 150% increased stumble power
    • Level 15:
      • Health Increase - Increased health and Armor by 25%
      • Ammo Vest - Carry 2 extra mags per commando weapon
    • Level 20:
      • Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
      • Eat Lead - Get another 50% increase in mag size for CommandoWeapons
    • Level 25:
      • Professional - Reload weapons at full speed and switch weapons twice as fast
      • Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
    • Passive Changes
  • Berserker Changes
    • Level 5:
      • Dreadnaught - Increased health by 50%
      • Skirmisher - Move faster, sprint faster, regenerate health every second
    • Level 10:
      • Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
      • Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
    • Level 15:
      • Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
      • Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
    • Level 20:
      • Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
      • Massacre - Light attacks do 20% more damage and are 5% faster
    • Level 25:
      • Spartan - Attack in near real time and gain 25% of your total health
      • Rage - Move and attack in real time
    • Passive Changes

Zeds:

  • Reduced gorefast headless damage 50% and reduced the attack speed
  • Hans fight Update
  • Hans shield can now be broken
  • If broken before his heal, he won’t heal that phase
  • If broken during his heal it will be interrupted
  • Hans now has more overall health to compensate for how the fight plays out

Weapons:

  • LAR - Sped up bolt time
  • Crossbow - Reduced stun power
  • HX25 - Modified spread to more reliably hit the target that was aimed at

Versus:

  • New ZED awards
  • Scoreboard and match layout UI
  • Team Swap every match
  • Player Zed Spawning Decoupled from AI Waves
  • Updates to Player Zeds
    • Health, speed and damage changes
    • Some can now block: Scrake, Fleshpound, Bloat and Gorefast

Maps:

  • Added Containment Station
  • Added Hostile Ground
  • Updated Buring Paris art assets to bring it more in line with later produced maps

Weapon Skin Revisions:

  • Battlescarred Weapon Revisions on the following skins to look less battlescarred
    • SCAR | Spray Can
    • Katana | Cyberbone
    • Scar | Horzine Elite Red
    • Scar | Horzine Elite Blue
    • Scar | Horzine Elite Green
    • Scar | Horzine Elite White
    • 9MM | Tactical
    • AR15 | Tactical

Bug Fixes:

General:

  • Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)
  • Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
  • Fixed a case where a mis-sized Steam avatar would crash the game on launch
  • Fixed another case where players would enter a solo versus game
  • Fixed crate opening animations getting into an endless loop
  • Fixed ultra bright gore for Flex High settings
  • Fixed grenades not bouncing in Black Forest grass
  • Fixed an exploit that allowed players to keep trader menu open during a round
  • Fixed Crossbow bolts disappearing when hitting a destructible item
  • Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
  • Fixed an issue with the hammer staying up on the Winchester 1894
  • Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
  • Fixed audio issues with the Crossbow’s melee sound not triggering
  • Fixed an issue with blood not showing up on the Bowie Knife
  • Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
  • Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
  • Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
  • Fixed the trader menu not correctly updating with the Experience and Level of the player
  • Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
  • Fixed an issue with players not being able to parry/block behind the spawn points

Versus:

  • Fixed Player Crawlers been able to be killed by others after they had triggered their suicide

Map Fixes:

  • Various Map Fixes
  • Outpost
  • Black Forest
  • Burning Paris
  • Biotics Lab
  • Prison

SDK:

  • Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched

Known issues

  • Bosses do not lose the freeze grenade frozen texture effect after thawing out
  • Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
  • Some particle effects do not render when looking through scoped weapons
  • Fire induced panic causes Sirens to stop screaming in some cases
  • Doors on Containment Station map missing sounds
  • Some visual issues on dynamic objects after swapping teams in VS mode
  • Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted
  • Some cosmetic items do not fit correctly on Rae
  • Cosmetic item preview images are low resolution