Update 1035 (Killing Floor 2)

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The changes from the latest Beta build are as follows:

Zed

Siren

Husk

  • resistance to Remington revolver lowered to 1.0 was 0.75

Gorefast

  • resistance to Remington revolver lowered to 0.9 was 0.75

Weapons

Berserker - We increased the block and parry mitigation so that it's not so punishing

Crovel

  • Block strength will mitigate 40% damage was 30%
  • Parry strength will mitigate 50% damage was 30%

Pulverizer

  • Block strength will mitigate 50% damage was 40%
  • Parry strength will mitigate 60% damage was 40%

Zweihander

  • Block strength will mitigate 50% damage was 40%
  • Parry strength will mitigate 60% damage was 40%

Eviscerator

  • Block strength will mitigate 60% damage was 50%
  • Parry strength will mitigate 70% damage was 50%

Katana

  • Block strength will mitigate 40% damage was 30%
  • Parry strength will mitigate 50% damage was 30%

All Weapons with Bash

  • increased stumble power
  • added melee hit reactions power
  • stumble power wasn't strong enough to stumble zeds when hit with bash this has now been adjusted. also added in melee hit reactions so that if stumble for the zed is on cool down the zed will still flinch from the bash

Demo

RPG7

  • damage radius increased to 400 was 250
  • weight reduced to 9 was 10. We increased the damage radius so that it's got better splash damage and decreased the weight by 1 so that you can carry a M79 and RPG7 together.

Bug fixes

Fixed VS UI telling ZED team to weld doors

Fixed pickup collision for some sharpshooter weapons so that they don't appear to float

Fixed some end-of-game awards not being granted

Fixed Support Ammo skill not granting additional Ammo

AI pathing fixes and boss spawn fixes for Containment Station

Fixed some unfinished audio localization files

Fixed a case where projectile weapons would not work properly if reloaded during ZED time

Fixed multiple server crashes related to running certain custom maps

Fixed a client crash when completing the training mission