https://wiki.killingfloor2.com/index.php?title=Update_1002_(Killing_Floor_2)&feed=atom&action=historyUpdate 1002 (Killing Floor 2) - Revision history2024-03-28T11:00:49ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.killingfloor2.com/index.php?title=Update_1002_(Killing_Floor_2)&diff=4285&oldid=prevSimplecat at 23:42, 10 September 20192019-09-10T23:42:25Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:42, 10 September 2019</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:KF2]]</ins></div></td></tr>
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</table>Simplecathttps://wiki.killingfloor2.com/index.php?title=Update_1002_(Killing_Floor_2)&diff=4282&oldid=prevSimplecat: Created page with "'''General''' * Game will now read the server game port from the command line when setting up the Steam server * Changed "Zynthetic" to "zYnthetic" * Flamethrower (Killing..."2019-09-10T23:38:39Z<p>Created page with "'''General''' * Game will now read the server game port from the command line when setting up the Steam server * Changed "Zynthetic" to "zYnthetic" * Flamethrower (Killing..."</p>
<p><b>New page</b></p><div>'''General'''<br />
<br />
* Game will now read the server game port from the command line when setting up the Steam server<br />
* Changed "Zynthetic" to "zYnthetic"<br />
* [[Flamethrower (Killing Floor 2)|Flamethrower]] now ignores damage scaling by difficulty and deals the full damage amount to player that fires it<br />
* Ana now comments on her favorite weapon (flamethrower)<br />
* Updated server .ini's to default to normal difficulty<br />
* Changed EndOfGame delay from 20 to 10 in default ini<br />
* Increased online framerate cap for clients from 90 to 150<br />
* Tweaked down Pulverizer Damage on Alt Fire<br />
* Safe Guard skill now applies a 15% bonus<br />
* Added in voice detection with option to turn it on and off in the audio menu. Off by default.<br />
<br />
'''Economy Changes'''<br />
<br />
* Made changes to spread out dosh earning over the waves and more evenly between classes<br />
* Reduced the trading time in normal to 75<br />
<br />
'''Zed Changes'''<br />
<br />
* Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties<br />
* Blocked accepting invites at times when they would be problematic to other processes<br />
* Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices<br />
* [[Dr. Hans Volter|Hans]] XP grant should be higher to compensate for the time it takes to kill him<br />
* Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type<br />
<br />
'''Maps'''<br />
<br />
* Adjusted all maps based on feedback and stats<br />
* Tweaked spawn times<br />
* Added additional spawn zones<br />
* Cleaned up geometry<br />
<br />
'''Optimizations'''<br />
<br />
* Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.<br />
* Disable rigid body collision events for giblets for low and medium settings.<br />
* Add Setting to turn off footstep sounds on low FX setting.<br />
* Misc optimizations from main game thread<br />
* Set small and canbecomedynamic asset detail mode for min spec perf optimization<br />
* Turned off obliteration gibs for low settings<br />
* LOD'd out collision events on blood particles<br />
* Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting.<br />
* Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those.<br />
* Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings<br />
* changed all particles in character cust room to medium detail level<br />
* Optimized collision on some meshes.<br />
* Collision optimizations.<br />
* Min spec optimizations<br />
* Removed aurora particles but left the mesh for less awesome aurora<br />
* Removed all physics flags<br />
* Removed all remaining snow particles.<br />
* Removed half of the animated cameras<br />
* Removed half of the interp actor wind turbines<br />
* Optimized Persistent blood traces<br />
* Tied max blood splats per frame to graphics settings.<br />
* Do not busy wait for server to reduce idle time CPU utilization<br />
<br />
'''Bugs'''<br />
<br />
* Fixed bug where [[Field Medic (Killing Floor 2)|Medic]] weapons wouldn’t lock on at angles<br />
* Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed<br />
* Fixed sound not playing online for the metal detectors<br />
* Fixed some debug spam<br />
* Fix for mono looping echos not getting cleaned up<br />
* Fixed door pound sounds not playing on dedicated client<br />
* Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them<br />
* You no longer die if you're tired of being an admin<br />
* Fixed molasses bug (where players would be set to a lower speed)<br />
* Fixed an issue where Zeds would not properly select spawn volumes not viewable by players<br />
* Fixed other client hearing the Medic weapons beeping lock on<br />
* Fixed [[Commando (Killing Floor 2)|Commando]] rapid fire skill not working online<br />
* Fixed Professional skill not working online<br />
* Fixed Menace Skill: Attack Speed not applying during zed time<br />
* Fixed missing heartbeats<br />
* Fixed missing mesh log errors.<br />
* Fixed Server browser only showing top 100 servers by player ping<br />
* Fixed Hans gas grenade not always rendering correctly<br />
* Fixed shutting doors on players and zeds causing them to get stuck<br />
* Made sure door close sounds are heard on clients (different from previous door sound issue)<br />
* Fix for bad mouse sensitivity<br />
* Healing Surge now gives the proper amount of health<br />
* Fixed players pausing the game online<br />
* Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed<br />
* Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it<br />
* Fixed issue with large bounding region on fx<br />
* Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in<br />
* Fixed Server Browser not properly filtering older versions out of the list<br />
* Attempted Fix for a server only memory leak<br />
<br />
'''Crashes'''<br />
<br />
* Fixed issue which would cause an infinite loop<br />
* Fixed audio related crash</div>Simplecat