Stoner 63A LMG: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Stoner 63A LMG
| Name=Stoner 63A LMG
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The '''Stoner 63A LMG''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 4'' weapon. It is the only Light Machine Gun available for Commando, the other weapons are rather Assault / Battle rifles. It is heavy, does medium damage, has big magazines and high rate of fire. Due to high amount of Gun Hit power this weapon is suitable for maintaining constant suppressing fire.
The '''Stoner 63A LMG''' is one the [[Commando (Killing Floor 2)|Commando's]] ''tier 4'' weapons. It is the only Light Machine Gun available for Commando, the other weapons are rather assault or battle rifles. It is heavy, does medium damage, has big magazine size, high rate of fire and a lot of recoil. Due to high amount of [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Gun Hit power]] this weapon is suitable for maintaining constant suppressing fire. Despite being LMG by the nature the Stoner inflicts same [[Mechanics (Killing Floor 2)#Weapons - Damage types|type]] of the damage as assault rifles.


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Damage = 30.<br />  
Damage = 30.<br />  
Damage (buttstock bash) = 26.<br />  
Damage (buttstock bash) = 26.<br />  
Damage Type = Ballistic. <br />  
Damage Type = Ballistic.<br />  
Damage Type Group = Assault Rifle.<br />
Damage Type Group = Assault Rifle.


Rate Of Fire = 909 RPM.<br />
Rate Of Fire = 909 RPM.


Reload Time: <br />
Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]]. Projectile speed in ZED Time = 225 m/s.<br />  
Tactial Reload: Normal = 4.58s, Elite = 3.23s. <br />  
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.0085.
Half-empty Reload: Normal = 5.15s, Elite = 2.87s. <br />
Dry Reload: Normal = 4.59s, Elite = 3.32s.<br />


Equip Time = 0.78s. <br />  
Reload Time:<br />
Putdown Time = 0.73s.<br />  
Tactial Reload: Normal = 4.58s, Elite = 3.23s.<br />  
Half-empty Reload: Normal = 5.15s, Elite = 3.29s.<br />  
Dry Reload: Normal = 4.59s, Elite = 3.35s.


Stumble Power = 10. <br />  
Equip Time = 0.78s.<br />
Gun hit power = 50.<br />
Putdown Time = 0.73s.
 
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br />
Stumble Power = 10.<br />  
Gun hit power = 50.  


==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.27, Base weight + 1.<br />
Upg1 (1500): Base damage x1.27, Base weight + 1.  


==Notes==
==Notes==


*This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets in the belt and dry, when it has no bullets at all.
*This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Strategy==
==Strategy==
Line 68: Line 73:
Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching.
Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching.


On Hell on Earth difficulty, it is strongly recommended to equip the ''Hollow Point Rounds'' skill when using the Stoner. The damage will breach a lot of thresholds, allowing 1-bodyshot [[Crawler_(Killing_Floor_2)|Crawlers]] and less headshots to decap on other enemies. A [[Gorefast_(Killing_Floor_2)|Gorefast]] is decapped on 1 headshot instead of 2 while the [[Gorefiend (Killing Floor 2)|Gorefiend]] is decapped on 3 instead of 4, etc.
On Hell on Earth difficulty, it is strongly recommended to equip the ''Hollow Point Rounds'' skill when using the Stoner. The damage will breach a lot of breakpoints, allowing 1-bodyshot [[Crawler_(Killing_Floor_2)|Crawlers]] and less headshots to decap on other enemies. A [[Gorefast_(Killing_Floor_2)|Gorefast]] is decapped on 1 headshot instead of 2 while the [[Gorefiend (Killing Floor 2)|Gorefiend]] is decapped on 3 instead of 4 and so on.
 
While its DPS (damage per second) is not as good as [[SCAR-H Assault Rifle|SCAR-H]] or burst-firing [[Kalashnikov AK-12|AK-12]] have, Stoner in return offers sustained rate of fire with crowd-control capabilities, especially when paired with the ''Eat Lead'' skill.


==Trivia==
==Trivia==


*Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon.
*Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon.
*Of the Commando's available rifles, the Scar-H, AK-12, HMtech Assault Rifle, and AR-15 (in single-fire mode) all offer higher DPS (Damage Per Second) than the Stoner 63A LMG. The Stoner 63A LMG beats the AR-15 in DPS if the AR-15 is in burst fire. The Stoner 63A LMG also offers higher DPS than the M16-M203.
 
== Gallery ==
<gallery mode="packed" heights="275">
File:Commando-stoner63a.png|Stoner 63A LMG
File:KF2-Stoner-63A.jpg|Render
</gallery>


{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 18:11, 12 March 2020

Killing Floor 2 item
Stoner 63A LMG
 9
MAGAZINE SIZE 75
SPARE AMMO CAPACITY 500
DAMAGE
30
FIRE RATE
909
ACCURACY
68
PENETRATION
0
"Fire mode is full-auto only."
"A staple of U.S. Navy SEALs in the Vietnam War, the Stoner 63A has high ammo capacity and tons of stopping power."
General Information
Pricing 1500
Ammo Cost 70
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 75 + 75
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Stoner 63A LMG is one the Commando's tier 4 weapons. It is the only Light Machine Gun available for Commando, the other weapons are rather assault or battle rifles. It is heavy, does medium damage, has big magazine size, high rate of fire and a lot of recoil. Due to high amount of Gun Hit power this weapon is suitable for maintaining constant suppressing fire. Despite being LMG by the nature the Stoner inflicts same type of the damage as assault rifles.

Description

"Fire mode is full auto only."

Flavor Text

"A staple of U.S. Navy SEALs in the Vietnam War, the Stoner 63A has high ammo capacity and tons of stopping power."

Technical Information

Damage = 30.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire = 909 RPM.

Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the ZED Time. Projectile speed in ZED Time = 225 m/s.
Spread factor = 0.0085.

Reload Time:
Tactial Reload: Normal = 4.58s, Elite = 3.23s.
Half-empty Reload: Normal = 5.15s, Elite = 3.29s.
Dry Reload: Normal = 4.59s, Elite = 3.35s.

Equip Time = 0.78s.
Putdown Time = 0.73s.

Weapon Powers:
Stumble Power = 10.
Gun hit power = 50.

Upgrades

Upg1 (1500): Base damage x1.27, Base weight + 1.

Notes

  • This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Despite the formal classification as a Light Machine Gun, the Stoner 63A LMG is technically treated as an Assault Rifle hence the Cysts, Crawlers, Gorefasts and Stalkers all having significant vulnerability to its bullets.

Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching.

On Hell on Earth difficulty, it is strongly recommended to equip the Hollow Point Rounds skill when using the Stoner. The damage will breach a lot of breakpoints, allowing 1-bodyshot Crawlers and less headshots to decap on other enemies. A Gorefast is decapped on 1 headshot instead of 2 while the Gorefiend is decapped on 3 instead of 4 and so on.

While its DPS (damage per second) is not as good as SCAR-H or burst-firing AK-12 have, Stoner in return offers sustained rate of fire with crowd-control capabilities, especially when paired with the Eat Lead skill.

Trivia

  • Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon.

Gallery