Spitfire: Difference between revisions

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The '''Spitfire''' is one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wielded]]. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]].
The '''Spitfire''' is one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wielded]]. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]].


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Direct hits set ZEDs on fire.<br />  
Direct hits set ZEDs on fire.<br />  
Upon impact with the surface or a ZED the projectile has a 33% chance to spawn a Residual Flame.<br />
Upon impact with the surface or a ZED the projectile has a 33% chance to spawn a Residual Flame.<br />
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds.


Rate Of Fire = 300 RPM.<br />
Rate Of Fire = 300 RPM.<br />
Rate Of Fire (bash) = 53.
Rate Of Fire (bash) = 81.


Damage Type = Ballistic.<br />
Damage Type = Ballistic.<br />
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*Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
*Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
*Residual Flame spawned on impact has the same stats as one spawned from the explosion of a [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it is RNG-based while the Molotovs always spawn 5 of them.
*Residual Flame spawned on impact has the same stats as one spawned from the explosion of a [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it is RNG-based while the Molotovs always spawn 5 of them.
*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==


*Prior to [[Updates_(Killing_Floor_2)#Neon_Nightmares_.282020.29|Neon Nightmares]] update Spitfire Revolver used to have different duration for its residual flames: 10 seconds for Firebug and 5 seconds for other perks. Later it got unified.
*Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.
*Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.



Latest revision as of 13:13, 12 May 2023

Killing Floor 2 item
Spitfire
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 192
DAMAGE
40
FIRE RATE
300
ACCURACY
50
PENETRATION
0
"Fire mode shoots exploding, flammable projectiles."
"Fire delivery system in a more convenient, travel-sized package."
General Information
Pricing 325
Ammo Cost 13
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 90
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Spitfire is one of the Firebug's tier 2 weapons. Upon acquiring the second revolver, Spitfire can be dual-wielded. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the Gunslinger and Sharpshooter.

Description

"Fire mode shoots exploding, flammable projectiles."

Flavor Text

"Fire delivery system in a more convenient, travel-sized package."

Technical Information

Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 22.

Direct hits set ZEDs on fire.
Upon impact with the surface or a ZED the projectile has a 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear falloff, Damage interval = 0.5s, Duration = 10 seconds.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 81.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.

Equip Time = 0.32s.
Putdown Time = 0.81s.

Weapon Powers:
Burn power (projectile direct hit) = 30.
Burn power, per DOT tick = 12.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.

Upgrades

Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 1.
Upg3 (1500): Base damage x1.75, Base weight + 2.

Notes

  • Unlike other weapons, the bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
  • Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
  • Residual Flame spawned on impact has the same stats as one spawned from the explosion of a Molotov, however there is only 1 flame per impact and it is RNG-based while the Molotovs always spawn 5 of them.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Prior to Neon Nightmares update Spitfire Revolver used to have different duration for its residual flames: 10 seconds for Firebug and 5 seconds for other perks. Later it got unified.
  • Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.

Gallery