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Show new changes starting from 11:20, 28 January 2021
   
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27 January 2021

     11:42  Perks (Killing Floor 2)‎‎ (2 changes | history) . . (+22). . [TheUnbeholden‎ (2×)]
 m    11:42 (cur | prev) . . (-12). . TheUnbeholden (talk | contribs) (Strength: changed for clarity)
      06:14 (cur | prev) . . (+34). . TheUnbeholden (talk | contribs) (added crossperk weapon with high ammo pool.)

26 January 2021

     14:00  Perks (Killing Floor 2)‎‎ (2 changes | history) . . (+343). . [TheUnbeholden‎; Simplecat‎]
      14:00 (cur | prev) . . (+36). . Simplecat (talk | contribs) (fixed link for Crossbow and replaced & with "and") (Tag: Visual edit)
      13:56 (cur | prev) . . (+307). . TheUnbeholden (talk | contribs) (Added a line on a advantage of the sharpshooter)

25 January 2021

     21:31  Perks (Killing Floor 2)‎ (diff | hist) . . (+188). . TheUnbeholden (talk | contribs) (Support: added additional enemies to microwave gun targets)
 m   10:49  Fleshpound (Killing Floor 2)‎ (diff | hist) . . (+49). . Simplecat (talk | contribs) (1 grenade might be enough)
 m   10:44  Winchester 1894‎ (diff | hist) . . (0). . Simplecat (talk | contribs) (Corrected weight)
 m   03:48  M14 EBR‎ (diff | hist) . . (+77). . Undefined (talk | contribs) (Added damage per bullet and weight total for upgrades)

20 January 2021

 m   22:00  M16 M203 Assault Rifle‎ (diff | hist) . . (+150). . Undefined (talk | contribs) (Added damage values for upgrades)
 m   02:23  Weekly Outbreaks‎‎ (2 changes | history) . . (+314). . [Simplecat‎ (2×)]
 m    02:23 (cur | prev) . . (+44). . Simplecat (talk | contribs) (also, added and removed emply lines so each eventinfo template would start right after respective gamemod header)
 m    01:38 (cur | prev) . . (+270). . Simplecat (talk | contribs) (A note on that in this mode ZEDs die only to body health and Fleshpounds with negative head hp can't rage) (Tag: Visual edit)
 m   00:42  Updates (Killing Floor 2)‎ (diff | hist) . . (+23). . Simplecat (talk | contribs)

19 January 2021

 m   18:27  SCAR-H Assault Rifle‎ (diff | hist) . . (+38). . Undefined (talk | contribs) (Added damage per bullet and total weight to Upgrades)

17 January 2021

 m   16:14  .500 Magnum Revolver‎ (diff | hist) . . (+39). . Undefined (talk | contribs) (Added damage per bullet and total weight for upgrade)

16 January 2021

 m   14:18  Rail Gun‎ (diff | hist) . . (+22). . Undefined (talk | contribs) (Upgrades: added damage per bullet for upgrade)

15 January 2021

 m   02:31  Nail Bomb‎ (diff | hist) . . (+365). . Undefined (talk | contribs) (Strategy: throwing location tip)
     02:31  FN FAL ACOG‎ (diff | hist) . . (0). . Dead Bush Sanpai (talk | contribs) (change Pentration to 2 from 0)
     02:31  M14 EBR‎ (diff | hist) . . (+158). . Dead Bush Sanpai (talk | contribs) (add Ammunition detail in Technical Information)

13 January 2021

 m   14:27  Sanitarium‎ (diff | hist) . . (-3). . Undefined (talk | contribs) (Description: Minor grammar corrections)
 m   14:14  Hemoclobber‎ (diff | hist) . . (+1). . Medeiros (talk | contribs)

12 January 2021

 m   20:26  9mm Pistol (Killing Floor 2)‎ (diff | hist) . . (+110). . Undefined (talk | contribs) (Added damage per bullet for 9mm upgrades)

11 January 2021

 m   21:49  Support (Killing Floor 2)‎ (diff | hist) . . (+2). . Simplecat (talk | contribs) (renamed this header to "perk bonuses" to match it with the other perk pages)
     21:48  Field Medic (Killing Floor 2)‎‎ (2 changes | history) . . (+1,025). . [Wowololo‎; Simplecat‎]
 m    21:48 (cur | prev) . . (-6). . Simplecat (talk | contribs) (removed empty spaces after headers)
      07:58 (cur | prev) . . (+1,031). . Wowololo (talk | contribs) (redid intro and added stuff to general info, will get to strategy later on) (Tag: Visual edit)
     21:31  Hemoclobber‎ (diff | hist) . . (+14). . Medeiros (talk | contribs) ("same way" implies that the Pulverizer also heals player in AoE; minor grammar fixes)
 m   00:54  Mechanics (Killing Floor 2)‎ (diff | hist) . . (+72). . Simplecat (talk | contribs) (Weapons - Bullets / projectiles / hitscans / shards) (Tag: Visual edit)

8 January 2021

     19:54  Dual 1858 Revolvers‎‎ (2 changes | history) . . (+1,579). . [Wowololo‎; Simplecat‎]
      19:54 (cur | prev) . . (+1,581). . Wowololo (talk | contribs) (did notes, perk synergies, strategy, and trivia on black powder guns) (Tag: Visual edit)
 m    15:53 (cur | prev) . . (-2). . Simplecat (talk | contribs) (Removed empty lines after headers, made the 3rd sentense ("Compared to using only 1 revolver") to be a part of the second paragraph rather than starting its own.)
 m   19:35  AR-15 Varmint Rifle‎ (diff | hist) . . (+13). . Wowololo (talk | contribs) (on upgrades, changed "damage" to "per bullet" for consistency with other weapons) (Tag: Visual edit)
     19:12  Winchester 1894‎ (diff | hist) . . (+1,423). . Wowololo (talk | contribs) (added in perk synergy and strategy) (Tag: Visual edit: Switched)
 m   18:20  MP7 SMG‎‎ (2 changes | history) . . (+51). . [Wowololo‎; Simplecat‎]
 m    18:20 (cur | prev) . . (+54). . Wowololo (talk | contribs) (Tag: Visual edit)
 m    15:48 (cur | prev) . . (-3). . Simplecat (talk | contribs) (Removed empty lines after headers, separated "big" text with spaces. Yet again no visual difference at all, just to make it look fancy in source editor.)

7 January 2021

     23:20  Dual 1858 Revolvers‎ (diff | hist) . . (+86). . Wowololo (talk | contribs) (did intro and description, will finish this later) (Tag: Visual edit)
     22:56  MP7 SMG‎ (diff | hist) . . (+1,702). . Wowololo (talk | contribs) (added in intro, cleaned up tech info, added in skill synergies and strategy, reworded trivia) (Tag: Visual edit)
 m   21:50  Winchester 1894‎ (diff | hist) . . (-6). . Wowololo (talk | contribs) (Tag: Visual edit)

6 January 2021

 m   14:47  Endless Mode‎ (diff | hist) . . (-10). . Undefined (talk | contribs) (Difficulty Traits: Minor grammar corrections)

5 January 2021

 m   11:50  Bone Crusher‎ (diff | hist) . . (+66). . Undefined (talk | contribs) (Technical Information: Added missing Parry Damage Reduction and Block Damage Reduction)
 m   11:50  Matriarch‎ (diff | hist) . . (-5). . Undefined (talk | contribs) (Minor grammar corrections)

1 January 2021

     13:57  Winchester 1894‎‎ (2 changes | history) . . (+1,261). . [Wowololo‎; Simplecat‎]
 m    13:57 (cur | prev) . . (+654). . Simplecat (talk | contribs) (added info on first bullet animation (same as on support's starting shotgun), separated big text with spaces, removed spaces after headers, hyperlinks to gameplay mechanics)
      09:11 (cur | prev) . . (+607). . Wowololo (talk | contribs) (added in description, gave it numbers, spread out tech info, need to figure out how slow bullets are in zed time to compare, will get to notes and strategy later) (Tag: Visual edit)
 m   13:42  SG 500 Pump-Action‎‎ (2 changes | history) . . (+2). . [Wowololo‎; Simplecat‎]
 m    13:42 (cur | prev) . . (-2). . Simplecat (talk | contribs)
 m    08:40 (cur | prev) . . (+4). . Wowololo (talk | contribs) (changed the mossberg part to generic pump action, its name was repeated 3 times so it would flow a bit better without the 2nd one) (Tag: Visual edit)
     08:44  AR-15 Varmint Rifle‎‎ (2 changes | history) . . (+28). . [Wowololo‎ (2×)]
      08:44 (cur | prev) . . (+17). . Wowololo (talk | contribs) (edited magazine grammar, missed it on the first look over) (Tag: Visual edit)
      08:42 (cur | prev) . . (+11). . Wowololo (talk | contribs) (changed ar-15 to generic assault rifle for consistency with sg 500) (Tag: Visual edit)

31 December 2020

 m   06:54  Patriarch (Killing Floor 2)‎ (diff | hist) . . (+63). . Simplecat (talk | contribs) (to clarify what special zone is, moved trivia over gallery)
 m   06:44  Dr. Hans Volter‎ (diff | hist) . . (+45). . Simplecat (talk | contribs) (to clarify what special zone is)
 m   06:43  King Fleshpound‎ (diff | hist) . . (+42). . Simplecat (talk | contribs) (to clarify what special zone is)
 m   06:35  Matriarch‎ (diff | hist) . . (+153). . Simplecat (talk | contribs) (to clarify what special zone is)