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Show new changes starting from 03:18, 29 February 2020
   
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22 February 2020

 m   15:08  Nuked‎ (diff | hist) . . (+28). . Simplecat (talk | contribs) (link to datapad page for tech details since there's no room here to add them)
 m   15:07  Carryable Items‎ (diff | hist) . . (+59). . Simplecat (talk | contribs) (The other objective maps now mentioned too) (Tag: Visual edit)
 m   15:03  Specimens (Killing Floor 2)‎ (diff | hist) . . (+106). . Simplecat (talk | contribs) (Matriarch added)
 m   14:57  Commando (Killing Floor 2)‎ (diff | hist) . . (+962). . Simplecat (talk | contribs) (Note of revealing cloaked ZEDs + minor fixes) (Tag: Visual edit: Switched)

21 February 2020

 m   17:37  Perks (Killing Floor 2)‎ (diff | hist) . . (+645). . Simplecat (talk | contribs) (Additional XP rewards) (Tag: Visual edit: Switched)

20 February 2020

 m   01:19  Fleshpound (Killing Floor 2)‎ (diff | hist) . . (-52). . Simplecat (talk | contribs) (outdated this note is) (Tag: Visual edit)
 m   01:18  Scrake (Killing Floor 2)‎ (diff | hist) . . (-47). . Simplecat (talk | contribs) (this note is outdated) (Tag: Visual edit)
 m   01:18  King Fleshpound‎ (diff | hist) . . (-55). . Simplecat (talk | contribs) (note outdated) (Tag: Visual edit)
 m   01:17  Quarter Pound‎ (diff | hist) . . (-67). . Simplecat (talk | contribs) (outdated note) (Tag: Visual edit)

12 February 2020

 m   18:06  Mechanics (Killing Floor 2)‎‎ (2 changes | history) . . (+1,132). . [Simplecat‎ (2×)]
 m    18:06 (cur | prev) . . (+822). . Simplecat (talk | contribs) (ZEDs - Damage to take) (Tag: Visual edit: Switched)
 m    16:25 (cur | prev) . . (+310). . Simplecat (talk | contribs) (few notes on that DOT based damage types do not trigger ZED Time) (Tag: Visual edit)
 m   16:31  M79 Grenade Launcher‎‎ (2 changes | history) . . (+365). . [Simplecat‎ (2×)]
 m    16:31 (cur | prev) . . (+77). . Simplecat (talk | contribs) (Notes) (Tag: Visual edit)
 m    15:59 (cur | prev) . . (+288). . Simplecat (talk | contribs)
 m   16:28  C4 Explosives‎‎ (2 changes | history) . . (+687). . [Simplecat‎ (2×)]
 m    16:28 (cur | prev) . . (0). . Simplecat (talk | contribs) (Notes) (Tag: Visual edit)
 m    15:55 (cur | prev) . . (+687). . Simplecat (talk | contribs) (Couple more notes) (Tag: Visual edit)
 m   16:26  HX25 Grenade Pistol‎‎ (3 changes | history) . . (+639). . [Simplecat‎ (3×)]
 m    16:26 (cur | prev) . . (+1). . Simplecat (talk | contribs)
 m    15:40 (cur | prev) . . (+141). . Simplecat (talk | contribs) (Tag: Visual edit: Switched)
 m    15:34 (cur | prev) . . (+497). . Simplecat (talk | contribs) (corrected damage type on its pellets, made few notes) (Tag: Visual edit)
 m   16:16  M32 Grenade Launcher‎ (diff | hist) . . (+286). . Simplecat (talk | contribs) (note on direct hit has been expanded, woo hoo) (Tag: Visual edit)
 m   16:14  Seeker Six‎ (diff | hist) . . (+403). . Simplecat (talk | contribs) (expanded note on direct hit) (Tag: Visual edit)
 m   16:09  RPG-7‎‎ (2 changes | history) . . (+414). . [Simplecat‎ (2×)]
 m    16:09 (cur | prev) . . (+60). . Simplecat (talk | contribs) (Tag: Visual edit)
 m    16:09 (cur | prev) . . (+354). . Simplecat (talk | contribs) (expanded note on direct hit with the rocket) (Tag: Visual edit)
 m   16:06  M16 M203 Assault Rifle‎ (diff | hist) . . (+302). . Simplecat (talk | contribs) (Expanded note on direct hit with grenade) (Tag: Visual edit)
 m   16:02  Seal Squeal‎ (diff | hist) . . (+53). . Simplecat (talk | contribs)
 m   15:24  Cut Content (Killing Floor 2)‎ (diff | hist) . . (+28). . Simplecat (talk | contribs) (added table of content)

10 February 2020

 m   13:43  Sharpshooter (Killing Floor 2)‎ (diff | hist) . . (+152). . Simplecat (talk | contribs) (note on that both skills apply their effects on the same shot that triggers zed time) (Tag: Visual edit: Switched)

5 February 2020

 m   11:08  HRG Nailgun‎ (diff | hist) . . (+147). . Simplecat (talk | contribs) (It now has 2nd highest spread + minor fixes) (Tag: Visual edit)

3 February 2020

 m   10:58  Mechanics (Killing Floor 2)‎ (diff | hist) . . (-131). . Simplecat (talk | contribs) (added a note that in low attack intensity mode ZEDs will taunt players instead of attacking) (Tag: Visual edit)