https://wiki.killingfloor2.com/index.php?title=Special:NewPages&feed=atom&hidebots=1&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0Killing Floor 2 Wiki - New pages [en]2024-03-28T22:28:53ZFrom Killing Floor 2 WikiMediaWiki 1.40.0https://wiki.killingfloor2.com/index.php?title=Update_1150_(Killing_Floor_2)Update 1150 (Killing Floor 2)2024-02-16T10:54:11Z<p>Simplecat: </p>
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<div>[[Category:KF2]]<br />
'''Bug Fixes''':<br />
*Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.<br />
*Fixed the issue where the [[Doomstick]] Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.<br />
*Fixed an issue where a development test map version of [[Castle Volter]] was included in the Map List and Map Vote List.<br />
*Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.</div>Simplecathttps://wiki.killingfloor2.com/index.php?title=Update_1149_(Killing_Floor_2)Update 1149 (Killing Floor 2)2024-01-24T09:10:54Z<p>Simplecat: </p>
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<div>[[Category:KF2]]<br />
Note that update 1148 was skipped and never released in public. https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-january-2024-quality-of-life-changelog-game-version-1149.2340109/<br />
__NOTOC__<br />
=== New Additions and Highlights ===<br />
<br />
* Special Note: This is currently turned off for Non Steam platforms while we investigate an issue with granting: <nowiki>https://forums.tripwireinteractive....ngelog-game-version-1149.2340109/post-2359856</nowiki><br />
* Community Gratitude Giveaway<br />
** In gratitude to the community’s many years of support, we wanted to reward you all with a promotional one-time grant available on login that provides the following previously time-limited seasonal reward items and a stack of all 4 seasons’ tickets to enjoy.<br />
*** The Tragic Kingdom Hazmat Suit- ''SUMMER 2017''<br />
*** The Tragic Kingdom Hazmat Helmet ''SUMMER 2017''<br />
*** Christmas | Objective | Pajamas Suit - ''CHRISTMAS 2017''<br />
*** Christmas | Objective | Pajama Hat - ''CHRISTMAS 2017''<br />
*** Steampunk Outfit Bundle - - ''SUMMER 2018 & 2019''<br />
*** MKB42H | Halloween | Precious - ''HALLOWEEN 2018''<br />
*** Battleaxe | Christmas | Precious - ''CHRISTMAS 2018''<br />
*** Kriss | Beyond Horizon | Space Elite - ''HALLOWEEN 2019''<br />
*** AA12 | Jaeger | Dynamic RGB - ''SPRING 2020''<br />
*** Space Pirate | Space Monkey Backpack - ''SUMMER 2020''<br />
*** Halloween |Voodoo Backpack - ''HALLOWEEN 2020''<br />
*** Christmas |Tactical Elf-pack | Precious - ''CHRISTMAS 2020''<br />
*** Cyborg | Companion Backpack | Precious - ''SPRING 2021''<br />
*** Astronaut | Companion Backpack | Precious - ''SUMMER 2021''<br />
*** DoZ | Companion | Precious - ''HALLOWEEN 2021''<br />
*** Holiday Shopping | Companion | Precious - ''CHRISTMAS 2021''<br />
*** Deep Sea | Trident | Precious - ''SUMMER 2022''<br />
*** Plague Doctor | Backpack | Precious - ''HALLOWEEN 2022''<br />
*** Train Conductor | Backpack | Precious - ''CHRISTMAS 2022''<br />
*** Shark Jaw | Precious - ''SUMMER 2023''<br />
*** MKB42H | Volter | Precious - ''HALLOWEEN 2023''<br />
*** (x15) Cyberpunk Treat Ticket<br />
*** (x15) Summer Sideshow Prize Ticket<br />
*** (x15) Halloween Treat Ticket<br />
*** (x15) Christmas Treat Ticket<br />
** ''Please note that if you had previously unlocked the above seasonal unlockable items from its associated seasonal event this may appear as a duplicate stacked item within your inventory.''<br />
<br />
=== Addressed Community Feedback ===<br />
General<br />
<br />
* Store Search Bar:<br />
** We included within the Store tab in-game search bar, making it easier to find specific bundles<br />
** Its functionality is similar to the Inventory search bar<br />
<br />
* Server Admin controls for Custom Servers<br />
** Added the following configuration for Custom Servers:<br />
*** Enable/Disable Seasonal Zeds<br />
**** To apply the changes, add the following line to your batch file: "?SeasonalSkinsIndex=<NUMBER>"<br />
**** SeasonalSkinsIndex=-1 -> not used<br />
**** SeasonalSkinsIndex=0 -> Default<br />
**** SeasonalSkinsIndex=1 -> Spring ''(Note No Seasonal Zed Variants Available with this index so will be the same as default)''<br />
**** SeasonalSkinsIndex=2 -> Summer Sideshow<br />
**** SeasonalSkinsIndex=3 -> Halloween<br />
**** SeasonalSkinsIndex=4 -> Christmas<br />
* SDK Updates and Modding Hooks<br />
** Two new modding hooks have been added for the community to use:<br />
*** Addition of an “Enable Door” Kismet node<br />
*** Now Elite Zeds can be replaced as well using Zed replacements<br />
* Survivalist Weapon List cleanup<br />
** The Survivalist weapon list within the trader was getting a bit too clogged, so now the trader will only show Survivalist Perk and Offperk-specific weapons while on that tab<br />
*** This will affect inventory sorting per Perk as well<br />
<br />
Balance<br />
<br />
* [[Weapons (Killing Floor 2)|Weapons]]<br />
** Glock 18 and Riot Shield<br />
*** Spread (default fire mode) from 0.06 to 0.045<br />
** FAMAS Masterkey<br />
*** Buy price from 1200 to 1000<br />
** HRG Stunner<br />
*** InstantHitDamage (default fire mode) from 60 to 80<br />
* [[Perks (Killing Floor 2)|Perks]]<br />
** Firebug - Firestorm<br />
*** Increase ground fire duration a 20%<br />
** SWAT - Assault Armor<br />
*** Now 50% of armor will be added at the beginning of each wave<br />
<br />
=== Designer Notes: ===<br />
''With our balance tweaks, we aimed to polish up some of the remaining things the State of the Game survey showed as important.''<br />
<br />
''The Glock on the Glock 18 and Riot Shield tandem was a bit scattered on its shot, something a SWAT cannot afford! The spread was reduced to make the gun a tad more reliable''<br />
<br />
''The FAMAS is an interesting gun to play with, but couldn’t compete with high-tier shotguns. Reducing its price makes it a weapon available in earlier waves''<br />
<br />
''The HRG Stunner needed a buff on its regular fire mode damage, so we applied it! Enjoy the carnage, Stunner fans.''<br />
<br />
''Regarding the Firestorm perk Skill, it now makes the ground fire last for longer in addition to the fire spray weapons range increase. Firewall much?''<br />
<br />
''Last but not least, the SWAT can now benefit from its Assault Armor each wave, not only at the beginning of the game.''<br />
<br />
=== Bug Fixes ===<br />
General:<br />
<br />
* Updated the in-game voice chat to improve the overall experience.<br />
* Fixed an issue where a crash could be caused by substituting out all of a base ZED for elites.<br />
* Fixed an issue where the Grabbed sound would play endlessly until rebooting the title.<br />
* Fixed an issue where the WebAdmin MOTD Image was not working.<br />
* Fixed multiple instances of reported crashes to improve overall game stability.<br />
* Fixed a noticeable performance drop when moving to the Inventory tab and switching filters within it.<br />
<br />
Weapon:<br />
<br />
* Fixed an issue where shotgun projectiles were not visible in 3p.<br />
* Fixed an issue where self-damage would be increased by switching weapons.<br />
* Fixed an issue where ammo counts could become incorrect while welding doors.<br />
* RPG-7<br />
** Fixed an issue where the damage increases from upgrades were not shown in the UI<br />
* HMTech Mine Reconstructor<br />
** Fixed an issue where “pending fire” was not working after using the alt-fire.<br />
** Improved the excessive screen shake when using the weapon.<br />
** Fixed an issue where the projectiles could not destroy Bloat mines.<br />
** Fixed an issue where the was not granted correctly in multiple circumstances.<br />
* Sentinel/HRG Bombardier<br />
** Fixed an issue where the drone could be moved by some intractable objects.<br />
** Fixed an issue where the drone could be manipulated with the Gravity Imploder.<br />
** Fixed an issue where the drone could be moved by traps.<br />
** Fixed an issue where the drone was unable to hit Zeds that were located higher than it.<br />
* Frost Fang<br />
** Fixed an issue where the reload sfx was exceptionally loud in 3p.<br />
** Fixed an issue where the impact sound upon frozen targets was not affected by distance.<br />
* Blood Sickle<br />
** Fixed an issue where no effects were displayed for the Smash and Massacre skills.<br />
** Fixed an issue where the SFX of the secondary attack would continue to play in 3p when the attack was interrupted.<br />
* Rhinos<br />
** Fixed an issue where XP was not being granted for kills after the rounds had ricocheted.<br />
* Piranha Pistol<br />
** Fixed an issue that allowed saw blades to be picked up even when the user's ammo was full.<br />
* Blunderbuss<br />
** Fixed an issue where the primary fire was not impacting with a Scrakes hitbox in certain instances.<br />
* S12 Shotgun<br />
** Fixed an issue where the ammo counter would remain inconsistent after any type of server reconnect.<br />
** Fixed an issue where the partial reload animation would play in 3p during a full reload.<br />
* FN FAL ACOG<br />
** Fixed an issue where the ammo in the weapon would be inconsistent when being picked up after being dropped either intentionally or from death.<br />
* HRG 93R Pistols<br />
** Updated the reload animation to show the correct model.<br />
** Updated the dual pistol holding animations in 3p to be held correctly.<br />
** Fixed an issue where the firing and reloading sounds would stop playing.<br />
* MP7<br />
** Fixed an issue where a floating magazine was visible when reloading using the Tactical Reload skill.<br />
* MG3 Shredder<br />
** Updated the SFX based on the player surveys to be more in line with other equivalent weapons.<br />
* Corrupter Carbine<br />
** Fixed an issue where bash attack sfx played inconsistently.<br />
* HRG Blast Brawlers<br />
** Fixed an issue where the second alt fire strike would strike twice.<br />
* HRG Arc Generator<br />
** Fixed an issue where there was no sound dropoff when firing over distance.<br />
* Doomstick<br />
** Fixed an issue where certain shooting and reloading sequences could leave the weapon empty.<br />
* Dragonsbreath<br />
** Updated the logic on where Residual Flames spawn based on the weapons penetration value.<br />
* Spitfire<br />
** Updated the logic on where Residual Flames spawn based on the weapons penetration value.<br />
<br />
Map:<br />
<br />
* [[Castle Volter]]<br />
** Reworked multiple areas throughout the map where performance dropped significantly.<br />
** Updated the collision boundaries for the spectator camera to prevent the leaving of map bounds.<br />
** Fixed multiple assets that had one-sided textures throughout the map.<br />
** Fixed multiple areas where users could get to unintended places shotgun jumping allowing them to avoid ZEDs.<br />
** Fixed multiple areas where the textures on the ceilings were stretched.<br />
** Fixed multiple areas where visible seams were seen in the floor and the walls.<br />
** Fixed multiple instances of Z-fighting on the doors and floors throughout the map.<br />
** Fixed multiple assets that did not have collision for ZED corpses throughout the map.<br />
** Fixed multiple instances of larger assets disappearing/culling in the player's view.<br />
** Added lighting to the area surrounding the fire in the Boss area.<br />
** Updated splatter effects on multiple assets where either none or very few splatters were appearing.<br />
** Updated Zed spawn points so as not to spawn in player view unintentionally.<br />
** Fixed the resolution on wall panels so as not to appear low res.<br />
** Updated the Lamp assets so that they do not fall when shot in the Torture Room.<br />
** Updated collision boxes for multiple assets throughout the map that were missing or unintentionally small.<br />
** Fixed instances of mixing textures throughout the map.<br />
** Removed unnecessary water splashing effects on the floor and in the air in several areas on the map.<br />
** Fixed a beam that was hanging in mid-air in the Dinner Room Balcony area.<br />
** Fixed an issue where offline players could see through the map when starting the match immediately after loading into the lobby.<br />
* [[Dystopia 2029|Dystopia]]<br />
** Updated splatter effects on multiple assets where either none or very few splatters were appearing.<br />
* [[Netherhold]]<br />
** Updated the bullet decals throughout the map to appear and to be consistent with the type of material the base asset is.<br />
* [[Moonbase]]<br />
** Fixed multiple gaps in the floor in the Rocket Dome<br />
** Fixed multiple instances of one-sided textures throughout the map.<br />
* [[Carillon Hamlet]]<br />
** Updated splatter effects on multiple assets where either none or very few splatters were appearing as well as where blood splatters were duplicating.<br />
<br />
UI:<br />
<br />
* Fixed an issue where the selection frames do not dynamically update after equipping and unequipping skins in the Inventory Tab.<br />
* Fixed an issue where the cursor would shift and freeze when hovering over weapon characteristics.<br />
* Removed the “View Profile” option in Steam and EGS in the cross-platform party menu.<br />
* Fixed an issue where the link account button would not highlight when using a controller.<br />
* Fixed an issue where the cross-platform invite button doesn’t disappear after sending an invite.<br />
* Fixed an issue where weapons viewed in the Gear tab would hang there after moving to the Perk tab.<br />
* Fixed multiple scenarios where cross-platform invites were not being sent after the invite button was selected.<br />
* Fixed an issue that could cause the friends and invite buttons to not appear in the Invite Friends tab.<br />
* Fixed an issue in the Server Browser where the maps in the filter were not being reset when viewing servers.<br />
* Fixed an issue where the Store Featured tab would update a second time after a few seconds when moving from the Inventory tab.<br />
* Updated the copyright year on the opening splash screen.<br />
* Updated old icons and thumbnails on Xbox.<br />
* Fixed an issue preventing the Welcome Screen from appearing when joining a server.<br />
* Updated the MOTD size to allow up to 1024x1024 on custom servers.<br />
* Fixed an issue where player names are unreadable under the health and armor UI of friendly allies when scaled below 50%.<br />
* Fixed an issue where dual weapons that had ammo remaining would show as red on the ground in some circumstances.<br />
* Fixed an issue where the cursor would freeze on the interface if the Perks tab in the Trader Pod was left using the “Esc” button.<br />
* Fixed an issue where the weight of the Dual version of pistols was not updated when buying one of the pistols.<br />
* Updated the UI to show the correct message when a player leaves the lobby.<br />
* Fixed an issue where a match could not be started if a player left the server while voting to resume the game.<br />
<br />
Cosmetics:<br />
<br />
* Fixed an issue where part of the HRG Head Hunter’s skins are missing part of their textures.<br />
* Fixed an issue where the scope for the HRG Head Hunter is covered by a number of the skins.<br />
* Fixed an issue where the Last Stand Neck Gaiter on Anton Strasser covered too much of the Last Stand Ballistic Glasses.<br />
<br />
ZEDS:<br />
<br />
* Fixed an issue with the Patriarch where the minigun shots had no audio during ZED time.<br />
* Fixed an issue where the Gorefiend blade brandish had no SFX.<br />
* Fixed an issue where the Gorefiend’s spin attack SFX would play continuously.<br />
* Fixed an issue with the Abomination where if you destroyed its armor with an explosive shell it would teleport as it stood back up.<br />
<br />
Weekly Outbreaks:<br />
<br />
* Fixed an issue that would allow players to repeat weeklies obtaining multiple rewards.<br />
* Removed Santa’s Workshop from the Weekly Mode selection and from the map travel selection while in Weekly Mode.<br />
* Fixed an issue where Weekly descriptions would be missing in the Main Menu after exiting from a match or lobby.<br />
* Fixed an issue with the Arachnophobia Weekly where XP was not granted for stomped ZEDs.<br />
* Fixed an issue where Weekly music could be superimposed over itself when playing.<br />
* Fixed an issue where visible ammunition/projectiles in weapons would not always appear during the boss death cinematics.<br />
* Fixed an issue on Steam Fortress that would allow players to move into the Boss encounter room during Trader Time while playing the map on Weekly.<br />
<br />
Perk:<br />
<br />
* Fixed an issue where the Survivalist starting loadout was not applied in the game when changed in the lobby of a match already in progress.<br />
<br />
Localization:<br />
<br />
* Updated the author names on Netherhold to fit within the text box.<br />
<br />
Vs. Survival:<br />
<br />
* Fixed an issue where Skip Trader voting could be initiated when using a hotkey or controller.<br />
<br />
Controller:<br />
<br />
* Fixed an issue where dead zone settings do not work while a controller is plugged in and a keyboard and mouse are in use.</div>Simplecathttps://wiki.killingfloor2.com/index.php?title=Https://wiki.killingfloor2.com/Https://wiki.killingfloor2.com/2024-01-17T16:44:21Z<p>CwalkPinoy: Created page with "https://wiki.killingfloor2.com/"</p>
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<div>https://wiki.killingfloor2.com/</div>CwalkPinoy