User contributions for Yoshiro
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29 August 2023
- 17:3717:37, 29 August 2023 diff hist +18 Main Page Updated about title Tag: Visual edit
- 17:1817:18, 29 August 2023 diff hist +23 Main Page Updating discord link Tag: Visual edit
3 January 2019
- 16:2916:29, 3 January 2019 diff hist +54 Setting Up Weapon Audio →Echo System Tag: Visual edit
- 16:2916:29, 3 January 2019 diff hist +39 N File:EnvironmentReverbSwitchGroup.png No edit summary current
- 16:2616:26, 3 January 2019 diff hist +412 Setting Up Weapon Audio No edit summary Tag: Visual edit
- 16:2616:26, 3 January 2019 diff hist +12 N File:RTPCSetting.png No edit summary current
- 16:2516:25, 3 January 2019 diff hist +43 N File:WwiseEnvironmentalSoundsForWeaponsLoop.png No edit summary current
- 16:2516:25, 3 January 2019 diff hist +31 N File:BlendTrackEditorWeaponAudio.png No edit summary current
- 16:2416:24, 3 January 2019 diff hist +31 N File:AttenuationEditorWeaponAudio.png No edit summary current
- 16:2416:24, 3 January 2019 diff hist +41 N File:WwiseEnvironemntalSoundsForWeapons3p.png No edit summary current
- 16:2316:23, 3 January 2019 diff hist +38 N File:EnvironmentReverbStateGroupSetting.png No edit summary current
- 16:2216:22, 3 January 2019 diff hist +24 N File:ReverbSharesetsSetting.png No edit summary current
- 16:2216:22, 3 January 2019 diff hist +35 N File:WwiseEnvironmentalSoundsForWeapons2p.png No edit summary current
- 16:1416:14, 3 January 2019 diff hist −167 Setting Up Weapon Audio No edit summary Tag: Visual edit
- 16:1116:11, 3 January 2019 diff hist +3,773 N Setting Up Weapon Audio Created page with "RS2 Weapons are setup to provide 2d 1st person audio and blended near/ distant 3d audio for 3p. The 1st person audio also utilizes the KF2 echo system. === '''2d First Person..." Tag: Visual edit
- 16:0816:08, 3 January 2019 diff hist +150 Setting WWise Audio Modding No edit summary Tag: Visual edit
- 16:0416:04, 3 January 2019 diff hist +2,987 N Setting Up Map Audio Created page with "thumb === '''Kismet to kick off the WWISE AKEvents''' === Make sure you’ve setup the following Kismet in the UE3 sound sublevel: === '''Rever..." Tag: Visual edit
- 16:0416:04, 3 January 2019 diff hist +18 N File:SFXVolumeExample.png No edit summary current
- 16:0416:04, 3 January 2019 diff hist +19 N File:SFXVolumeSettings.png No edit summary current
- 16:0316:03, 3 January 2019 diff hist +27 N File:ActorMixerPropertyEditor.png No edit summary current