https://wiki.killingfloor2.com/index.php?title=Setting_Up_World_Info_(Killing_Floor_2)&feed=atom&action=historySetting Up World Info (Killing Floor 2) - Revision history2024-03-29T10:22:05ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.killingfloor2.com/index.php?title=Setting_Up_World_Info_(Killing_Floor_2)&diff=2805&oldid=prevSimplecat at 14:02, 16 October 20182018-10-16T14:02:00Z<p></p>
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</table>Simplecathttps://wiki.killingfloor2.com/index.php?title=Setting_Up_World_Info_(Killing_Floor_2)&diff=119&oldid=prevYoshiro: 1 revision imported2018-07-21T22:20:39Z<p>1 revision imported</p>
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</td></tr></table>Yoshirohttps://wiki.killingfloor2.com/index.php?title=Setting_Up_World_Info_(Killing_Floor_2)&diff=118&oldid=prevYoshiro at 21:30, 21 July 20182018-07-21T21:30:45Z<p></p>
<p><b>New page</b></p><div>[[Category:KF2]]<br />
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=Introduction=<br />
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The purpose of this document is to define that which must be set up in the WorldInfo for Killing Floor 2 maps to work and what the particular settings mean.<br />
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=WorldInfo Properties=<br />
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[[File:KF2WorldInfoProps.jpg]]<br />
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Title: Map title<br />
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Author: Who made the map<br />
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My Map Info:<br />
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[[File:KF2MyMapInfo.jpg]]<br />
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Wave Respawn Period: How often, in seconds, that the Zed are spawn into the world<br />
KFMap Info: Not used<br />
Music: The music that will be played (no need to change)<br />
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=Game Type=<br />
This is used to define what game type will be used if the map does not have a prefix. These settings are primarily used in the beginning of development <br />
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Default Game Type: What the game will be when played. Usually used when map does not have a prefix<br />
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Dafault Game in PIE: The default game type that will be used when using Play In Editor (PIE)<br />
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=Precomputed Visibility=<br />
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This setting, when enabled, will calculate precomputed visibility. Traditionally this is used on mobile games and some consoles. It is used in KF2 since we use a deferred renderer instead of the front renderer typically used in Unreal engine based games. The function is to keep the draw calls in a manageable area.<br />
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https://udn.epicgames.com/Three/PrecomputedVisibility.html</div>Yoshiro