Seeker Six: Difference between revisions

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| MagazineSize=6
| MagazineSize=6
| AmmoCapacity=84
| AmmoCapacity=84
| Description=• ''"Fire mode launches an unguided rocket."''<br />• ''"Aiming in altfire actives a targeting laser and enables guided rockets."''<br />• ''"A versatile, high-explosive weapon that can track and engage multiple targets at once."''
| Description=• ''"Fire mode launches an unguided rocket."''<br />• ''"Aiming in alt-fire actives a targeting laser and enables guided rockets."''<br />• ''"A versatile, high-explosive weapon that can track and engage multiple targets at once."''
|
|
| PerkName=Demolitionist
| PerkName=Demolitionist
| Pricing=1500
| Pricing=1500
| Weight=9
| Weight=8
|
|
| InitialSpareMags=3
| InitialSpareMags=3
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| WeaponType=Explosive
| WeaponType=Explosive
}}
}}
The '''Seeker Six''' is one of the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons. This magazine-fed rocket launcher loaded with 6 small rockets that can be dump-fired one by one in a fast session, alt-fire switches its fire mode to the built-in auto-targeting system that allows rockets to lock-on onto ZEDs. Hence the launcher's name - 6 rockets automatically seek and travel at targets, with 1 rocket per target.


The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.
Seeker Six fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Dump-fire is also adviced for more precise shots, such as attempting to score a headshot, as locked rockets tend to aim at ZED's center mass / body.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
''"- Fire mode launches an unguided rocket. Aiming in alt-fire actives a targeting laser and enables guided rockets."''


''"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."''
''"- A versatile, high-explosive weapon that can track and engage multiple targets at once."''
 
==Flavor Text==
 
''"A versatile, high-explosive weapon that can track and engage multiple targets at once."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
*Projectile impact = 125.
*Bash = 29.


Damage (projectile impact) = 125.<br />
'''<big>Explosion:</big>'''
Damage (explosion) = 160.<br />
*Damage = 160.
Damage (bash) = 29.
*Radius = 3.5 meters.
*[[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Exponential (power or 2).


This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br />
This weapon does two types of the damage - direct hit that only affects initial target and AOE explosion around this target that also does damage to this target and to other ZEDs within its explosion radius. Impact is capable of targeting ZED's specific body parts, such as scoring headshots, while explosion only applies damage to ZED's body (main healh pool).
Damage Type Group: Ballistic_Shell, Explosive.


Explosion Radius (rocket) = 3.5m.<br />
<big>'''Damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Type]]: Ballistic_Shell, Explosive.'''</big>
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2).


Rate Of Fire = 171.<br />
<big>'''Rate Of Fire:'''</big>
Rate Of Fire (lock-on mode) = 200.
*Dump-fire = 171 RPM.
*Lock-on mode = 200 RPM.


Reload Time = 2.96s.<br />
'''<big>Reload Time:</big>'''
Reload Time (elite) = 2.44s.
*Normal = 2.96s.
*Elite = 2.44s.


Equip Time = 0.53s.<br />
'''<big>Equip Time = 0.53s, Putdown Time = 0.50s.'''</big>
Putdown Time = 0.50s.


Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Gun hit power (rocket direct hit) = 68.<br />
*Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.<br />
*Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.<br />
*Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.<br />
*Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.
*Stumble power (rocket explosion) = up to 70.


==Upgrades==
==Upgrades==
 
*Upgrade 1 (1500): Base damage x1.125 '''(140 impact, 180 explosion, 320 total)''', Base weight + 1 '''(9 total)'''.
Upg1 (1500): Base damage x1.125, Base weight + 1.


==Notes==
==Notes==
 
*Up to 6 targets can be locked on, ADSing required to lock on the target. Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
*Minimum travel distance for projectile to explode = 3.32 meters.
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]].
*Projectile travel speed = 50 meters / second.
*Minimum travel distance for projectile to explode = 1.41m.
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet) and explosive (only does damage to body). Ballistic damage is applied at all ranges, whether rocket exploded or not.
*Projectile travel speed = 50m/s.
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
*Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.
*Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.


==Trivia==
==Trivia==
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Prior to [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker sex had minimum safety distance of 3.31 meters and explosion radius of 2.5 meters which was rendering this weapon unable to hurt its operator. Later these values were altered to increase Seeker's effectiveness in close combat.
*In [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During [[Update_1095_(Killing_Floor_2)|beta 1]] it also had minimum safety distance of only 1.41 meters, in [[Update_1095_(Killing_Floor_2)|beta 2]], however, it got reverted to prevent its user from taking self-damage.
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights while keeping said bonuses.


==Gallery==
==Gallery==
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File:Demolition seekersix.png|Seeker Six
File:Demolition seekersix.png|Seeker Six
</gallery>
</gallery>
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 23:49, 18 October 2021

Killing Floor 2 item
Seeker Six
 8
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
285
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in alt-fire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing 1500
Ammo Cost 55
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Seeker Six is one of the Demolitionist's tier 4 weapons. This magazine-fed rocket launcher loaded with 6 small rockets that can be dump-fired one by one in a fast session, alt-fire switches its fire mode to the built-in auto-targeting system that allows rockets to lock-on onto ZEDs. Hence the launcher's name - 6 rockets automatically seek and travel at targets, with 1 rocket per target.

Seeker Six fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Dump-fire is also adviced for more precise shots, such as attempting to score a headshot, as locked rockets tend to aim at ZED's center mass / body.

Description & Flavor Text

"- Fire mode launches an unguided rocket. Aiming in alt-fire actives a targeting laser and enables guided rockets."

"- A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage:

  • Projectile impact = 125.
  • Bash = 29.

Explosion:

  • Damage = 160.
  • Radius = 3.5 meters.
  • Falloff = Exponential (power or 2).

This weapon does two types of the damage - direct hit that only affects initial target and AOE explosion around this target that also does damage to this target and to other ZEDs within its explosion radius. Impact is capable of targeting ZED's specific body parts, such as scoring headshots, while explosion only applies damage to ZED's body (main healh pool).

Damage Type: Ballistic_Shell, Explosive.

Rate Of Fire:

  • Dump-fire = 171 RPM.
  • Lock-on mode = 200 RPM.

Reload Time:

  • Normal = 2.96s.
  • Elite = 2.44s.

Equip Time = 0.53s, Putdown Time = 0.50s.

Weapon Powers:

  • Gun hit power (rocket direct hit) = 68.
  • Knockdown power (rocket direct hit) = 50.
  • Knockdown power (rocket explosion) = up to 40.
  • Stumble power (rocket direct hit) = 100.
  • Stumble power (rocket explosion) = up to 70.

Upgrades

  • Upgrade 1 (1500): Base damage x1.125 (140 impact, 180 explosion, 320 total), Base weight + 1 (9 total).

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target. Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
  • Minimum travel distance for projectile to explode = 3.32 meters.
  • Projectile travel speed = 50 meters / second.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet) and explosive (only does damage to body). Ballistic damage is applied at all ranges, whether rocket exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
  • Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights while keeping said bonuses.

Gallery