Seeker Six: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Seeker Six
| Name=Seeker Six
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| PerkLink=Demolitionist (Killing Floor 2)
| PerkLink=Demolitionist (Killing Floor 2)
| WeaponImage=KF2_Weapon_SeekerSix_White.png
| WeaponImage=KF2_Weapon_SeekerSix_White.png
| Damage=245.0000
| Damage=285.0000
| FireRate=200.000000
| FireRate=200.000000
| Accuracy=100.000000
| Accuracy=100.000000
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|
|
| InitialSpareMags=3
| InitialSpareMags=3
| AmmoCost=40
| AmmoCost=55
| Block=
| Parry=
| WeaponType=Explosive
| WeaponType=Explosive
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealAmountGrenade=
| HealRecharge=
| HealRechargeSolo=
| HealDuration=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
 
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons, the other being [[RPG-7]]. It is magazine-fed rocket launcher with the built-in autotargeting feature.


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==Technical Information==
==Technical Information==


Damage (projectile impact) = 120.<br />
Damage (projectile impact) = 125.<br />
Damage (explosion) = 125.<br />
Damage (explosion) = 160.<br />
Damage (bash) = 29.<br />
Damage (bash) = 29.


This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br />
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br />
Damage Type Group: Ballistic_Shell, Explosive.<br />
Damage Type Group: Ballistic_Shell, Explosive.


Explosion Radius (rocket) = 2.5m.<br />
Explosion Radius (rocket) = 3.5m.<br />
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2).<br />
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2).


Rate Of Fire = 171.<br />
Rate Of Fire = 171.<br />
Rate Of Fire (lock-on mode) = 200.<br />
Rate Of Fire (lock-on mode) = 200.


Reload Time = 2.96s.<br />
Reload Time = 2.96s.<br />
Reload Time (elite) = 2.44s.<br />
Reload Time (elite) = 2.44s.
Force Reload Time (reload delayed for) = 0.4s.<br />


Equip Time = 0.53s.<br />
Equip Time = 0.53s.<br />
Putdown Time = 0.50s.<br />
Putdown Time = 0.50s.


Weapon Powers:<br />
Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br />
Gun hit power (rocket direct hit) = 68.<br />
Gun hit power (rocket direct hit) = 68.<br />
Knockdown power (rocket direct hit) = 50.<br />
Knockdown power (rocket direct hit) = 50.<br />
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==Notes==
==Notes==


*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]].
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]].
*Minimum travel distance for projectile to explode = 3.31m.
*Minimum travel distance for projectile to explode = 3.32m.
*Projectile travel speed = 50m/s.
*Projectile travel speed = 50m/s.
*Direct hit does two types of the damage.
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
*Projectile collide with either - ZED's hitzone or collision cylinder.
*Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.


==Trivia==
==Trivia==


*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Due to detonation safety distance of 3.31 meters and explosion radius of 2.5 meters it is impossible for users to hurt themselves with their own rockets.
*In [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During [[Update_1095_(Killing_Floor_2)|beta 1]] it also had minimum safety distance of only 1.41 meters, in [[Update_1095_(Killing_Floor_2)|beta 2]], however, it got reverted to prevent its user from taking self-damage.
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.


==Gallery==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Demolition seekersix.png|Seeker Six
File:Demolition seekersix.png|Seeker Six
</gallery>{{KF2NavBox}}
</gallery>
 
{{KF2NavBox}}

Revision as of 13:49, 29 May 2020

Killing Floor 2 item
Seeker Six
 9
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
285
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in altfire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing 1500
Ammo Cost 55
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Seeker Six is one of the two Demolitionist's tier 4 weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.

Description

"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."

Flavor Text

"A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.

This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.

Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).

Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.

Reload Time = 2.96s.
Reload Time (elite) = 2.44s.

Equip Time = 0.53s.
Putdown Time = 0.50s.

Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 1.

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
  • Does not lock on cloaking targets such as Stalkers.
  • Minimum travel distance for projectile to explode = 3.32m.
  • Projectile travel speed = 50m/s.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
  • Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.

Gallery