Seeker Six: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Seeker Six | | Name=Seeker Six | ||
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| PerkLink=Demolitionist (Killing Floor 2) | | PerkLink=Demolitionist (Killing Floor 2) | ||
| WeaponImage=KF2_Weapon_SeekerSix_White.png | | WeaponImage=KF2_Weapon_SeekerSix_White.png | ||
| Damage= | | Damage=285.0000 | ||
| FireRate=200.000000 | | FireRate=200.000000 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
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| | | | ||
| InitialSpareMags=3 | | InitialSpareMags=3 | ||
| AmmoCost= | | AmmoCost=55 | ||
| WeaponType=Explosive | | WeaponType=Explosive | ||
}} | }} | ||
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs. | |||
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
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==Technical Information== | ==Technical Information== | ||
Damage (projectile impact) = | Damage (projectile impact) = 125.<br /> | ||
Damage (explosion) = | Damage (explosion) = 160.<br /> | ||
Damage (bash) = 29. | Damage (bash) = 29. | ||
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br /> | This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br /> | ||
Damage Type Group: Ballistic_Shell, Explosive. | Damage Type Group: Ballistic_Shell, Explosive. | ||
Explosion Radius (rocket) = | Explosion Radius (rocket) = 3.5m.<br /> | ||
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2). | Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2). | ||
Rate Of Fire = 171.<br /> | Rate Of Fire = 171.<br /> | ||
Rate Of Fire (lock-on mode) = 200. | Rate Of Fire (lock-on mode) = 200. | ||
Reload Time = 2.96s.<br /> | Reload Time = 2.96s.<br /> | ||
Reload Time (elite) = 2.44s. | Reload Time (elite) = 2.44s. | ||
Equip Time = 0.53s.<br /> | Equip Time = 0.53s.<br /> | ||
Putdown Time = 0.50s. | Putdown Time = 0.50s. | ||
Weapon Powers:<br /> | Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br /> | ||
Gun hit power (rocket direct hit) = 68.<br /> | Gun hit power (rocket direct hit) = 68.<br /> | ||
Knockdown power (rocket direct hit) = 50.<br /> | Knockdown power (rocket direct hit) = 50.<br /> | ||
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==Upgrades== | ==Upgrades== | ||
Upg1 (1500): Base damage | Upg1 (1500): Base damage x1.125, Base weight + 1. | ||
==Notes== | ==Notes== | ||
*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. | *Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session. | ||
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]]. | *Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]]. | ||
*Minimum travel distance for projectile to explode = 3. | *Minimum travel distance for projectile to explode = 3.32m. | ||
*Projectile travel speed = 50m/s. | *Projectile travel speed = 50m/s. | ||
*Direct hit does two types of the damage. | *Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not. | ||
*Projectile collide with either - ZED's hitzone or collision cylinder. | *Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder. | ||
==Trivia== | ==Trivia== | ||
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not. | *Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not. | ||
* | *In [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During [[Update_1095_(Killing_Floor_2)|beta 1]] it also had minimum safety distance of only 1.41 meters, in [[Update_1095_(Killing_Floor_2)|beta 2]], however, it got reverted to prevent its user from taking self-damage. | ||
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights. | |||
==Gallery== | |||
<gallery mode="packed" heights="275"> | |||
File:Demolition seekersix.png|Seeker Six | |||
</gallery> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 13:49, 29 May 2020
Killing Floor 2 item | |||
9
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MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 285 | ||
FIRE RATE | 200 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode launches an unguided rocket." • "Aiming in altfire actives a targeting laser and enables guided rockets." • "A versatile, high-explosive weapon that can track and engage multiple targets at once." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 55 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The Seeker Six is one of the two Demolitionist's tier 4 weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.
Description
"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."
Flavor Text
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
Technical Information
Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.
Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).
Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.
Reload Time = 2.96s.
Reload Time (elite) = 2.44s.
Equip Time = 0.53s.
Putdown Time = 0.50s.
Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.
Upgrades
Upg1 (1500): Base damage x1.125, Base weight + 1.
Notes
- Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
- Does not lock on cloaking targets such as Stalkers.
- Minimum travel distance for projectile to explode = 3.32m.
- Projectile travel speed = 50m/s.
- Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
- Projectile will collide with either - ZED's hitzone or a collision cylinder.
Trivia
- Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
- In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
- Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.
Gallery
-
Seeker Six