Difference between revisions of "Seeker Six"

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m (Reworked this note, since arm distance went back where it was. Also its six not sex, just like IRL)
 
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*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
 
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Prior to [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker sex had minimum safety distance of 3.31 meters and explosion radius of 2.5 meters which was rendering this weapon unable to hurt its operator. Later these values were altered to increase Seeker's effectiveness in close combat.
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*In [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During [[Update_1095_(Killing_Floor_2)|beta 1]] it also had minimum safety distance of only 1.41 meters, in [[Update_1095_(Killing_Floor_2)|beta 2]], however, it got reverted to prevent its user from taking self-damage.
 
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.
 
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.
  

Latest revision as of 13:49, 29 May 2020

Killing Floor 2 item
Seeker Six
KF2 Perk Demolitionist White.png
KF2 Weapon SeekerSix White.png
KF2 Weight White.png
 9
MAGAZINE SIZE 6 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 84 KF2 Ammo Gray.png
DAMAGE
285
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in altfire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing KF2 Dosh Gray.png 1500
Ammo Cost KF2 Dosh Gray.png 55
Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Seeker Six is one of the two Demolitionist's tier 4 weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.

Description

"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."

Flavor Text

"A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.

This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.

Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).

Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.

Reload Time = 2.96s.
Reload Time (elite) = 2.44s.

Equip Time = 0.53s.
Putdown Time = 0.50s.

Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 1.

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
  • Does not lock on cloaking targets such as Stalkers.
  • Minimum travel distance for projectile to explode = 3.32m.
  • Projectile travel speed = 50m/s.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
  • Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.

Gallery