Seeker Six: Difference between revisions
m (expanded note on direct hit) |
mNo edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
| PerkLink=Demolitionist (Killing Floor 2) | | PerkLink=Demolitionist (Killing Floor 2) | ||
| WeaponImage=KF2_Weapon_SeekerSix_White.png | | WeaponImage=KF2_Weapon_SeekerSix_White.png | ||
| Damage= | | Damage=285.0000 | ||
| FireRate=200.000000 | | FireRate=200.000000 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
Line 18: | Line 18: | ||
| | | | ||
| InitialSpareMags=3 | | InitialSpareMags=3 | ||
| AmmoCost= | | AmmoCost=55 | ||
| WeaponType=Explosive | | WeaponType=Explosive | ||
}} | }} | ||
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs. | |||
The '''Seeker Six''' is one of the two [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapons | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
Line 54: | Line 35: | ||
==Technical Information== | ==Technical Information== | ||
Damage (projectile impact) = | Damage (projectile impact) = 125.<br /> | ||
Damage (explosion) = | Damage (explosion) = 160.<br /> | ||
Damage (bash) = 29. | Damage (bash) = 29. | ||
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br /> | This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.<br /> | ||
Damage Type Group: Ballistic_Shell, Explosive. | Damage Type Group: Ballistic_Shell, Explosive. | ||
Explosion Radius (rocket) = | Explosion Radius (rocket) = 3.5m.<br /> | ||
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2). | Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket) = Exponential (power or 2). | ||
Rate Of Fire = 171.<br /> | Rate Of Fire = 171.<br /> | ||
Rate Of Fire (lock-on mode) = 200. | Rate Of Fire (lock-on mode) = 200. | ||
Reload Time = 2.96s.<br /> | Reload Time = 2.96s.<br /> | ||
Reload Time (elite) = 2.44s. | Reload Time (elite) = 2.44s. | ||
Equip Time = 0.53s.<br /> | Equip Time = 0.53s.<br /> | ||
Putdown Time = 0.50s. | Putdown Time = 0.50s. | ||
Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br /> | Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br /> | ||
Line 89: | Line 69: | ||
*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. | *Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. | ||
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]]. | *Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]]. | ||
*Minimum travel distance for projectile to explode = | *Minimum travel distance for projectile to explode = 1.41m. | ||
*Projectile travel speed = 50m/s. | *Projectile travel speed = 50m/s. | ||
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not. | *Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not. | ||
Line 97: | Line 77: | ||
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not. | *Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not. | ||
* | *Prior to [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update Seeker sex had minimum safety distance of 3.31 meters and explosion radius of 2.5 meters which was rendering this weapon unable to hurt its operator. Later these values were altered to increase Seeker's effectiveness in close combat. | ||
*Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights. | |||
==Gallery== | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Demolition seekersix.png|Seeker Six | File:Demolition seekersix.png|Seeker Six | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Revision as of 23:34, 15 May 2020
Killing Floor 2 item | |||
9
|
|||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 285 | ||
FIRE RATE | 200 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode launches an unguided rocket." • "Aiming in altfire actives a targeting laser and enables guided rockets." • "A versatile, high-explosive weapon that can track and engage multiple targets at once." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 55 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The Seeker Six is one of the two Demolitionist's tier 4 weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.
Description
"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."
Flavor Text
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
Technical Information
Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.
Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).
Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.
Reload Time = 2.96s.
Reload Time (elite) = 2.44s.
Equip Time = 0.53s.
Putdown Time = 0.50s.
Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.
Upgrades
Upg1 (1500): Base damage x1.125, Base weight + 1.
Notes
- Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
- Does not lock on cloaking targets such as Stalkers.
- Minimum travel distance for projectile to explode = 1.41m.
- Projectile travel speed = 50m/s.
- Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
- Projectile will collide with either - ZED's hitzone or a collision cylinder.
Trivia
- Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
- Prior to Perilous Plunder update Seeker sex had minimum safety distance of 3.31 meters and explosion radius of 2.5 meters which was rendering this weapon unable to hurt its operator. Later these values were altered to increase Seeker's effectiveness in close combat.
- Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.
Gallery
-
Seeker Six