Difference between revisions of "Seal Squeal"

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| InitialSpareMags=1
 
| InitialSpareMags=1
 
| AmmoCost=75
 
| AmmoCost=75
| Block=
 
| Parry=
 
 
| WeaponType=Explosive
 
| WeaponType=Explosive
 
|
 
|
| SecondaryAmmoType=
+
| Custom_Entries=
| SecondaryAmmoImage=
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  {{KF2VariousInfo_CustomEntry|||After sticking to a surface each projectile will automatically explode after 4 seconds}}
| HealAmount=
 
| HealAmountSolo=
 
| HealAmountGrenade=
 
| HealRecharge=
 
| HealRechargeSolo=
 
| HealDuration=
 
| SecondaryMagazineSize=
 
| SecondaryAmmoCapacity=
 
| SecondaryAmmoConsumption=
 
| SecondaryAmmoCost=
 
|
 
| Achievement_0_Image=
 
| Achievement_0_Name=
 
 
}}
 
}}
 
The '''Seal Squeal''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.  
 
The '''Seal Squeal''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.  
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Damage:<br />
 
Damage:<br />
Ballistic damage = 125, [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] group = Ballistic_Shell / Explosive.<br />
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Ballistic damage = 125, [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] group = Ballistic_Shell, Explosive.<br />
 
Explosive damage = 250, Radius = 6m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] exponent = 1 (linear).<br />
 
Explosive damage = 250, Radius = 6m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] exponent = 1 (linear).<br />
 
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 7]]) and head damage multiplier still take place.
 
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 7]]) and head damage multiplier still take place.
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Damage = 25, ROF = 56.
 
Damage = 25, ROF = 56.
  
Rate Of Fire = 80 RPM.<br />
+
Rate Of Fire = 80 RPM.
  
Rocket fuse time = 4s, Rocket can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.<br />
+
Projectile fuse time = 4s, Projectile can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.<br />
Rocket travel speed = 40 m/s, Rockets affected by gravity. Gravity scale = x0.5.
+
Projectile travel speed = 40 m/s, Projectiles affected by gravity. Gravity scale = x0.5.
  
 
Reload (half / dry) = 2.49s / 2.70s.<br />
 
Reload (half / dry) = 2.49s / 2.70s.<br />
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[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br />
 
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br />
Gun hit power (rocket impact) = 275.<br />
+
Gun hit power (projectile impact) = 275.<br />
Knockdown power (rocket impact / explosion) = 125 / up to 150.<br />
+
Knockdown power (projectile impact / explosion) = 125 / up to 150.<br />
Stumble power (rocket impact / explosion) = 340 / up to 400.<br />
+
Stumble power (projectile impact / explosion) = 340 / up to 400.<br />
  
 
==Upgrades==
 
==Upgrades==
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==Notes==
 
==Notes==
  
*The rocket does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. The rocket will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
+
*Projectile does not have [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration]] power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
 
*Explosion damage scale to instigator - x0.25.
 
*Explosion damage scale to instigator - x0.25.
*Rocket will [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with either - hitzone or a collision cylinder.
+
*Projectile will [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with either - hitzone or a collision cylinder.
 
*Cannot pin down bosses.
 
*Cannot pin down bosses.
  
 
==Gallery==
 
==Gallery==
 +
 
<gallery mode="packed" heights="275">
 
<gallery mode="packed" heights="275">
 
File:Sealsqueal_render.jpg|Seal Squeal render
 
File:Sealsqueal_render.jpg|Seal Squeal render
</gallery>{{KF2NavBox}}
+
</gallery>
 +
 
 +
{{KF2NavBox}}

Latest revision as of 18:09, 17 May 2020

Killing Floor 2 item
Seal Squeal
KF2 Perk Demolitionist White.png
Kf2 seal squeal.png
KF2 Weight White.png
 8
MAGAZINE SIZE 5 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 25 KF2 Ammo Gray.png
DAMAGE
375
FIRE RATE
80
ACCURACY
100
PENETRATION
0
"Primary fire launches harpoons that detonate after 4 seconds."
"Alt-fire manually detonates all harpoons."
"Horzine gives this their seal of approval!"
General Information
Pricing KF2 Dosh Gray.png 1200
Ammo Cost KF2 Dosh Gray.png 75
Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 5 + 5 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
After sticking to a surface each projectile will automatically explode after 4 seconds
Technical Information
Related Achievements
PS4 Trophies

The Seal Squeal is the Demolitionist's tier 3 weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.

Description

"Primary fire launches harpoons that detonate after 4 seconds. Alt-fire manually detonates all harpoons."

Flavor Text

"Horzine gives this their seal of approval!"

Technical Information

Ammo:
Magazine size = 5, Initial spare magazines = 1, Max spare ammo = 25, Ammo pickup scale = x2, Price per mag = 75.

Damage:
Ballistic damage = 125, Damage type group = Ballistic_Shell, Explosive.
Explosive damage = 250, Radius = 6m, Falloff exponent = 1 (linear).
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 7) and head damage multiplier still take place.

Bash:
Damage = 25, ROF = 56.

Rate Of Fire = 80 RPM.

Projectile fuse time = 4s, Projectile can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.
Projectile travel speed = 40 m/s, Projectiles affected by gravity. Gravity scale = x0.5.

Reload (half / dry) = 2.49s / 2.70s.
Tactical reload (half / dry) = 1.89s / 2.16s.

Time (equip) = 0.80s.
Time (put down) = 0.75s.

Weapon powers:
Gun hit power (projectile impact) = 275.
Knockdown power (projectile impact / explosion) = 125 / up to 150.
Stumble power (projectile impact / explosion) = 340 / up to 400.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.

Notes

  • Projectile does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
  • Explosion damage scale to instigator - x0.25.
  • Projectile will collide with either - hitzone or a collision cylinder.
  • Cannot pin down bosses.

Gallery